Thursday, April 16, 2026

Pokémon Legends Z-A (Switch): Six Months Later

Welcome to my full look at Pokémon Legends Z-A! This is the last mainline game on the base Switch; and in my and others’ honest opinion, a good one to go out on. There’s been lots of hot takes claiming otherwise, but this was something I always knew I’d rather do right than do quick. So, let’s open this up and get started.

Gameplay and Presentation- Sending Off the Switch Era in Style




Let’s talk about the gameplay first, as it has seen the most significant shakeup in the franchise’s history. Lots to unpack as we go, so let’s start with the basics. Building on the precedent set by Legends Arceus, the battle and capture system are in real time for the first time as opposed to turn-based combat. Each Pokémon move is mapped to the face buttons on your controller, and I do like how they shook up how non-damage moves work for buffing your partner and nerfing your opponents. The cooldown on each move doesn't bother me, as I always prefer rotating move combos over spamming the same attack over and over. I cannot verify the comparisons to the Xenoblade franchise as I haven’t played them and do not plan to. I can verify comparisons to Shin Megami Tensei/Persona and the works of Ryu Ga Gotoku as someone who has played those. Holographic storefronts are good with me, and we could actually have that kind of pickup within our lifetime. I just love the variety of cosmetics, which can be worn by any avatar in a series first. Visuals don’t bother me even on base Switch- again, still play lots of games that came out decades ago; lots of which were published before I was born. Not as actively clamoring for voiceovers as some people (their presence or absence is not essential to my reviews); but the music is incredible. 

On top of Mega Evolution making a big return to the main games, there are other iterations on ideas from past titles- they haven't been discarded so much as reworked for the new game. This actually makes sense as it’s not just a follow up to Pokémon X and Y and Legends Arceus, it’s actually something of an antithesis to the latter that turns lots of ideas presented on their head. For starters, while Hisui and the Jubilife Village hub specifically were ancient fantasy stand-ins for Japan in the 15th century; Lumiose City is very much an urban fantasy in this game. This is further compounded by the look and feel of the game- personally had a different reaction to seeing the budget numbers in the Tera Leak. Honestly more impressed than anything they’re able to get that good a return on investment; and it actually works in favor of the arguments I hear in favor of smaller maps and more modest budgets (if the numbers are true- definitely won’t be making the same error of hubris Concord did). Far from its worst feature, the Lumiose map is one of the game’s best features.

That’s not to say there isn’t anything to discuss from that- personally, one window or building doesn’t concern me as much as the entire city. I will say the Lumiose map is at least as big as the Isle of Armor; Crown Tundra, Kitakami Village and Blueberry Academy in terms of scale (talk more next review). Smaller than the whole of Galar and Paldea obviously, but certainly bigger than when we first saw Lumiose in X and Y, which makes a good enough time to move into the next section.

Story and Characters- How to Succeed at Pokémon Horizons



I mentioned this when I talked about the Sword and Shield storyline in JN, it bears mentioning again here: much like that storyline being a more successful attempt at the “Strongest Mega Evolution,” this one takes character and story ideas from Pokémon Horizons and implements them in ways I found more effective. I will do my best to go over how I experienced them in a rough chronological order. 

Let’s start with our companions, who we will be staying with at the historic Hotel Z. You would think when a game or other story starts throwing a bunch of characters you just met at you; it would be difficult to keep track of them all, let alone relate to them. Here, however, that doesn't happen due to the careful use of archetypes. A good place to start is who gives you your starter this time- rather than the professor; this time it’s the caretaker of Hotel Z, which is different depending on how you choose the style of your avatar. If you go with the female avatar, your partner is Urbain; since mine is the male avatar, my partner is Taunie. I see what you did there, folks. With that, I would call them the lancer.

After choosing your starter (I went with Totodile- haven’t really thought about nicknames this time), you recover your bag from a would-be thieving Pancham. The way you’re led to the hotel is actually a great example of intrinsic learning.

Case in point- this exploration method opens up new pathways through another key aspect of the game: on top of exploring at ground level; both the sewers and the skyline rely on the urban art of parkour for traversal. It can be tricky to time your rolls and use the Rotom Glide; but I always appreciate when games include that idea. The Mirror’s Edge titles are ones I especially like. It also fittingly calls to mind the French action film District B13 (even the American Brick Mansions is alright) and the 2006 version of Casino Royale.

Reaching Hotel Z, we’re introduced to the other two major partners. The first is Naveen, an aspiring fashion designer who came up with the symbol of their group: Team MZ. His relationship with both his grandmother and the signature dish of the hotel kitchen (croissant curry, in case you were wondering) is complex, but his heart and hands are pure. He is who I will call the armorer. Lastly, we have Lida- a young woman studying dance alongside her partner Staryu. That last detail will be important later on, but for now; she is who I will call the conjurer. 

All three are key to the story’s main driving force: the Z-A Royale. This citywide tournament can  help anyone who enters accrue fortune and glory, with the one who reaches the top rank granted a prize of their choosing. Essentially, it’s the golden ticket inside the chocolate bar.

In order to rise through the ranks, one must defeat opponents within areas that activate at night: the Battle Zones. This is a feature that crosses over with the gameplay section- once enough opponents have been defeated, you qualify for a ranking match. I especially like how many ways you can build up XP and money, especially with the Bonus cards. The variety of layouts is also greatly appreciated- it reminds me of, on top of the aforementioned games; the arcade classic Gauntlet.

As for the stealth mechanics- admittedly, the results of adapting the system from the previous game are less consistent here. Much more trial and error, and the alert system isn’t as refined as other titles I’ve tried. That said, it can be figured out. That, and with enough XP built up; you’ll have more opportunities to go in noisy if you prefer. One last thing- if your partner wanders or gets stuck, just tap down on the D-pad to recall them. I’ve been lucky enough to just see funny instances of that.

Now, here’s how the Z-A Royale ties to the story. After facing your first few ranked opponents (fittingly starting with letters starting Z through U), this storyline kicks off in earnest when you get a chance of jumping from rank T to rank G; with the opponent being Vinnie. He is second-in-command to the head of Quasartico Incorporated, Jett. Her role is overseeing the second major storyline- the Urban Redevelopment Plan in Lumiose. This ultimately ties into a third storyline resolving the remaining plot threads from Pokémon X and Y.

Through all these stories, the characters play direct roles in its resolution. There are lots to keep track, especially as they go beyond the archetypes established before. That admittedly sounds daunting to keep track of, only again; that doesn’t happen. This also extends to the new Mega Evolutions joining old favorites- the ones for the Kalos stage 2 starters especially tie into their roles playing into the classic RPG classes. Chesnaught, the Knight/Warrior, Delphox, the Mage and Greninja; the Thief.

Now, with that setup, let’s continue. At first, it seems Quasartico might not be of purely noble goals when their role in funding the Z-A Royale is shown; especially after escorting Jett away from rioting citizens unhappy with potential gentrification. This ends up not being the case, and we’ll touch on that again later.

For now, with Vinnie beaten, we move up to our next opponent to claim rank F. As another brief gameplay tie-in, this system is distinct from gathering badges and actually provides a neat challenge in its own right.

Our opponent for rank F is the gaming-obsessed streamer Canari. Alongside her grandfather Tarragon and a series of holograms, she is definitely much closer to the content creators I typically watch; especially in terms of offbeat and sometimes blue humor. 

Having an in with Naveen, who is a “Canatic,” we’re walked through the trivia challenge to qualify for the promotion match. Canari is an electric-type specialist, and her grandfather Tarragon uses ground types. After winning the match, we are promoted to rank F.

Let’s talk more about Canari and Tarragon as characters. Much like Dot, Canari gets moral support from an older guardian. Her grandfather Tarragon has a supporting role in her life much like Dot’s uncle Murdoch. However, Canari also possesses a number of qualities Dot lacks- for one, Canari isn’t bothered by interacting with others; while Dot overcoming this obstacle is a major part of her progression. Between her home gym equipment and the scaffolds of Racine Construction, physical activity is also much less of an issue for Canari than for Dot. Lastly, though Dot isn’t too bothered by help from Murdoch; Canari wants to genuinely do more for herself than just rely on Tarragon (though she still offers her own when she needs to and accepts others).

Onto the next opponent and story thread- to achieve rank E, we must face fighting specialist Ivor.  Before that, we must find the ghost type specialist Gwynn- his sister and webmaster of the Justice Dojo. He put so much into his strength training, he can’t use a smart device without destroying it. This is where the first step into the sewers comes in, and using her Chandelure to warp the area into a hiding place will be important later.

Anyway, after reuniting with her brother and setting up the match; we officially face Ivor. Win against him and his Mega Falinks (love how it looks like a mecha from one of my anime and tokusatsu), and rank E is ours. He is among many characters who helps make this game a sort of family-friendly Like a Dragon game; and that’s even more apparent after with our next opponent and story thread. Before that, I will also note doing this unlocks the ability to train with the “Fists of Justice,” honing the stats and special moves of our Pokémon partners.

Our opponent for rank D is found after running into collections from the Rust Syndicate. In order to pay off the rather obscene interest (relatable), there are few options available. Pay in cash or odd jobs for them. Though it’s not outright offered, I decided to take a third option- challenge their boss to have it wiped as part of the winnings. He actually agrees to honor this as the story quickly changes after this point. His name is Corbeau, with his second in command being called Philippe (he’s been loyal to him ever since they were children). On top of putting an entertaining spin on these character types, Corbeau has been seen as a reversal of Mine Yoshitaka from Yakuza 3 (still interested in checking out the Dark Ties version) in both looks and personality. He is a man of his word, and it turns out that Corbeau was involved with none other than Lysandre!

Now, I get to talk about one of this game’s most compelling remixed aspects from X and Y. As you might know, I was not a huge fan of Team Flare even as someone who logged more time into those games than the carts could track (always find it funny it clocks 999 hours and 59 minutes as opposed to an even thousand). The class commentary wasn't as effective to me as what Plasma did before or the Skulls and Aether Foundation afterwards in their storylines. Thankfully, this game directly addresses that issue in multiple ways. Even factoring in having an idea where this story was going before the reveal; it manages to go places that remixed ideas from X and Y while improving what I had mixed feelings towards in the past.

Case in point- the fallout from Team Flare’s actions. It’s especially interesting how the game handles Zygarde; and AZ is also residing at the hotel alongside his Floette. Even before the reveal, he’s clearly looking for someone to care for his home and partner before he departs in more ways than one. Though Lysandre’s fate differed depending on whether you played X or Y, as someone who played them both; what they did here is quite compelling. As we play, we find out who this enigmatic drifter named L truly is.

Likewise, though I was skeptical about having former Flare admin Mabel as our mentor this time (Professor Sycamore is taking some much needed time off); her redemption arc and sass helped her grow on me as she gave out mission objectives. It’s similar to how Laventon gave us research tasks in Hisui; and it works in a distinctly different way. As I stated in my full look at Legends Arceus, it does a great job of exploring the role of a Pokémon researcher.

Now, let’s get back to the Z-A Royale: our opponent for rank C is a recurring character throughout this ladder. Her name is Jacinthe, with her assistant Lebanne being the top two fighters in the Society of Battle Connoisseurs (SBC for short). Their contrasting designs, personae and partner Pokémon are just wonderful. Lebanne is a more rough girl, with her maid outfit and devotion to the SBC contrasting her green hair and Mega Dragalge. Jacinthe has an ornate outfit and pretty Mega Clefable, though she also has a habit of popping in via holograms; even fighting her in her own custom “Jacinthe Zone.”

After that, we go down quite the deep Diggersby hole; as rank B gets us deep into the mystery of Team Flare Nouveau. Though much of the public is understandably not ready or willing to forgive them for nearly causing a class 3A apocalypse, this storyline is intertwined with containing an assortment of “Rogue Mega Evolutions” spawning around the city.

These battles with Rogue Mega Evolution begin once AZ hands the player a Mega Lucario (my favorite Pokémon in fact); and the first of many opponents is Absol. Both of these also get new Z-Mega Evolutions, and I especially like their designs (particularly the Anubis-like appearance of Z-Mega Lucario).

After that, a whole slew of new and returning Mega Evolutions are ours to face. In a similar vein to the classic Mega Man titles (lowkey excited for Dual Override), you have to beat them all to beat the game; but you can face them in any order you want. I will do my best to give you my order of how I faced them. I chose to go after Mega Victreebel first- I still found its design and “found footage horror” reveal amusing. Mega Camerupt and Mega Slowbro also proved to be ample challenges with their return after a long absence (in that order).

In the next string of missions, I chose to pursue Mega Hawlucha as my main target. The moment I found out one of my favorites of Generation VI was getting a Mega Evolution that cranked the wrestler motifs to maximum; I jumped at it, shouting “Woo” to “Thus Spoke Zarathustra” like Ric Flair. Once I did that, Mega Beedrill and Mega Banette were no trouble at all.

Of course, the further you go; the tougher the opponents become. Your allies in Team MZ become invaluable as the game continues. My Pokémon partners also were vital against the returning Mega Mawile and Ampharos, and Mega Evolution newcomer Barbaracle. Additionally, I enjoy the return of Mega Altaria and Mega Venusaur alongside newcomer Mega Frosslass- that last one goes great with Mega Glalie.

Surprisingly, I didn’t have much trouble with the returning Mega Tyranitar or the all-new Mega Dragonite. It was Mega Starmie that proved much tougher than I envisioned. That being the case, Lida was a vital aid in battle; raising her Staryu into a Starmie for this fight. I was expecting Patrick Star, and I got Adam Smasher.

Now, with the Rogue Mega Evolution gauntlet done; back to the story of Team Flare Nouveau and rank B. There’s a whole slew of former grunts under the command of their two admins- Griselle and Grisham. Their business, the Nouveau Cafe even makes a habit of not charging underprivileged patrons. The original Lysandre Cafe is their base of operations, and it’s full of even more secrets. We’ll touch on the biggest one in a moment. For now, winning against Griselle and Grisham gets us to rank B.

First, after facing him in battle; it turns out L is really Lysandre all along! It’s actually a neat way of splitting the difference of versions- after the Ultimate Weapon collapsed; he was officially categorized as missing, presumed dead. He might have looked familiar; but his hair turning white and having his once ornate outfit in tatters was effective in throwing off the trail. Even his left eye ended up as a red herring for a Mega Keystone. 

Second, the reason we are given Floette is because AZ is dying; with the Hotel as his resting place. Not only that, Floette can Mega Evolve, something that can usually only be done with fully-evolved Pokémon. Lastly, it turns out the Ultimate Weapon had a sibling in Lumiose known as “Ange.” With Mega Floette and Mega Zygarde, it’s time to save the city!

This is the real reason behind Quasartico revamping the city and Prism Tower with the Urban Redevelopment - as Ange is active; we must use all we have learned and every major opponent we’ve faced to help stop the weapon before it turns Lumiose into a crater! I especially like this bit of Corbeau acting as a human ladder alongside several Rust Syndicate grunts before they all fall over- don’t worry, they’re fine. Honestly, it’s a great way of making all the stories in the main game come together- not exactly the same as the finale of Legends Arceus; but it works in a different way. Once we navigate the obstacles, we face off against Ange. With our combined strength, the city is saved!

The main story closes on AZ being laid to rest, finally at peace after thousands of years. It’s a very effective bittersweet ending, and it’s honestly what cemented this as my favorite game of its year. Honestly, best wake scene in a game for me since Snake Eater.

As of this writing, the game has sold a respectable 12 million copies combined across all versions. Even with all the discourse surrounding this title, I guarantee you those numbers don’t happen if absolutely no one liked it.

I know we all have our own ideas about where the franchise should go next, but if we keep arguing over details as inconsequential as window balconies on buildings; we’re never going to reach a consensus on where that is or how to get there. I’ve mentioned this before, and it bears mentioning again- this idea that the game was born from laziness is utter nonsense and I encourage others to retire that hyperbole. The rollout and development for Winds and Waves suggests the opposite is true.

To summarize, “Pokémon Legends Z-A” is a remix of the ideas presented over the last few decades of games and especially 2022’s “Pokémon Legends Arceus;” not an abandonment of them. I will touch on this again in my look at the expansion, but it’s honestly a worthy sequel to X and Y and a game I have no regrets placing as my favorite game of 2025. 

I know lots of the discourse around the franchise and its future can be intimidating, but it’s also immensely fascinating. Far from “fading,” my enthusiasm has been the strongest it has in ages. Honestly like the prospect of more Legends games going forward (love the idea of the proposed Galar title). 

This also just happens to mark my 800th post here. Whatever comes for the series going forward, I will be around for it no matter what. Hope you all enjoyed this, that is all for now. Take care, and seek out all Pokémon. 


Friday, March 27, 2026

Pokémon Horizons: "Terapagos' Shine" (EN) Review

Welcome to my look at the “Terapagos’ Shine” arc of Pokémon Horizons. Though not without its own flaws, I am at least glad to say for the most part it improves a lot over “The Departure of Liko and Roy.” As before, we’re going over all of it to determine what works and what doesn’t for the story and characters; looking at each episode of the arc as one part of the story. Let’s open it up and get started.

Episode 26, “Terapagos’ Adventure”



Picking up where we left off, Liko’s grandmother Diana is staying aboard the Brave Olivine for a time. In all fairness, this does make for a much better start to the storyline than the last one. As I pointed out before, though I don’t put this anime on the same level as others, there is a better feel for what the new creatives want to accomplish this time. Through a journal left to Liko, she discovers she’s descended from a legendary trainer known as Lucius.

Episode 27, “As Long as I’m With my Friends”




This episode is another one that has Dot as a primary focus. There’s a lead in the Galar Wild Area, which results in much rejoicing. (Yay.) She apparently never had curry before, but she does warm to the idea (much more flavorful than supplement capsules). Again, out of the three main children, she’s the one who’s most actively trying to better herself. We’ll touch on this more in both this arc and the next ones.

Episode 28, “The Stolen Treasure”



This is one of a couple episodes that made me wonder where the praise was coming from; especially for people who claimed HZ as more “mature” than previous seasons. I never got that impression- between this grifter trying to take the Legend Ball and the chase that ensues; not to mention the bits with Dot as Nidothing, it actually comes off to me as more juvenile than even the Indigo League was. However, I did find the joke about the book of analog clickbait amusing; I will admit. The most key part is the ending- the culprit, whose name is Tepen; gives everyone an actual lead to the next hero in Galar. This leads to the next episode.

Episode 29, “Orla and the Poké Ball Smith”



Two episodes after we got an episode about Dot, now we have one focused on their chief engineer Orla. Though the titular Poké Ball smith, Karna will appear again; the takeaway is this- Orla contemplates leaving the ship; but ultimately decides against it. Makes me glad I decided against reviewing each episode individually.

Episode 30, “Slip and Crash: A Mystery Pokémon”




Now, the search for the next Legendary Hero is on. After a rash of peculiar thefts at sea occur, the culprit must be found. It also turns out that the Brave Olivine is among the ships being compromised. Also, I know some people will be asking if I don’t mention this, so here goes: I found the part where Dot drinks Shuckle juice straight from the Shuckle amusing; especially with my knowledge of its effects from the past.

Episode 31, “Song Within the Mist”




The next clue to the mystery Pokémon is in recovering the stolen loads of cargo from the nearby harbor. We’re going to be talking about these loads for a while, so I will give anyone who needs a moment to get the chuckles out of their system. After following the empty loads and the proverbial siren song, the culprit is found.

Episode 32, “Lapras’ Feelings for its Friends”




So, the culprit and Legendary Hero to catch are one and the same- a Lapras that used to belong to  Liko’s ancestor Lucius. To be honest, I don’t buy the latter as a thief based on the Pokédex entries. I personally would have just made him an accomplice to someone else, then leaving after realizing they’ve been tricked. The ringleader of stealing loads of cargo to me would be a Dhelmise, or at the very least a Sharpedo; but not a Lapras. Lapras is successfully caught in another Legend Ball, leading us to the next episode.

Episode 33, “Roar of the Black Rayquaza”



After Lapras is captured, the shiny Rayquaza re-emerges. The battle that ensues is a highlight of this arc; even knowing what lies ahead for this anime. I will just deal with what happens after the current JP arc as it comes.

Episode 34, “Respective Departures”


After about 8 or 9 episodes on the ship, it’s time for now at least for Diana to go. She will return when she’s needed again; but this leads to a lull for the next few episodes that is admittedly a minus for me. I will say the going away party they throw her is cute though.

Episode 35, “The Wild Pair- Friede and Cap”



This is the first of an “odd jobs” storyline, where the crew of the Brave Olivine have to take on tasks to fund the next leg of their search for the Legendary Heroes. While there has been praise for its “realism,” I personally feel that detail isn’t as interesting as others. This episode features Friede and Captain Pikachu rescuing a Pokémon from a group of hunters in Paldea for his friend Shine. It’s a Bramblin, and it gets returned to him as a Brambleghast. The hunters didn’t leave much impression on me, nor with Cap sneezing every time he gets called cute. The lesson about “one’s ideal partner” is important going forward. 

Episode 36, “ Mission- Find Oinkologne’s Partner”




Though much of this anime up to this point has been passable at best for me, this episode is easily the low point of this arc; and the first episode of Horizons I outright disliked. Though these kind of goofy episodes featuring characters that only show up once were common in years’ past, here it undermines the supposed appeal. The way Renta and Yuno behaved did not help, nor did the fact that Oinkologne is a rather divisive Stage 1 monster in Paldea (the basic form, Lechonk has more fans).

Episode 37, “Fuecoco Becomes a Crook?!”




What starts as a routine masonry job turns into the discovery of a family of the Sandile line, prompting Roy and Fuecoco to intervene and save their home. For all the talk of this anime subverting its seniors; this plot thread is played fairly straight. Have to say- it’s been done. Not even a feminine variant of Krookodile with pretty eyelashes can save it. That, and for all the claims of telling a more serious story; the execution again makes it seem goofier than similar stories in the past.

This also marks an abrupt end to the “odd jobs” storyline, with future usage being thankfully kept largely in the background. Though the story structure did mainly stick to the threads set up previously, this is one case where I can say cutting things short was the right call- I personally wasn’t a fan and it’s clear audiences weren't responding to it.

Episode 38, “SOS From Tandemaus”




As the title suggests, the Brave Olivine is on its way back to Paldea when they get a distress call from some Tandemaus. Naturally, their medic Mollie is the one to take point on trying to find and treat them. In one moment I do genuinely like, true to the games; it evolves into Maushold once the mate finds its partner on the ship.

Episode 39, “Tinkatink’s Ideal Hammer”




Here- Dot’s venture to replace the mic for her streaming setup leads her to a new partner Pokémon- Tinkatink. Their growth through this anime is intertwined, and of the three younger leads; she is the one I think is the most effective. Her old mic is even made into a hammer. We’ll talk about this more in the next arc review; but I think the storylines around the children work best when they’re not entirely reliant on their elder peers, much like in years’ past. Also, Ludlow musing about thunder is a pretty solid allusion to his dub VA Larry Kenny’s work on the Thundercats franchise.

Episode 40, “Farewell, Sprigatito”




A new anime inevitably means a new “trial separation” episode, and this one is at least better than the one Orla got. There’s another time to expand on that, but for now, Liko contemplates letting Sprigatito go after spraining her wrist in a training session. I do my best to look at this anime on its own terms, and not solely against past seasons. That said, I will make an exception here- this episode has drawn parallels to “Pikachu’s Goodbye,” and for good reason. The elderly breeder Marnya; who specializes in catlike Pokémon and encourages them to keep growing together, also recalls Melanie in the Indigo Plateau.

Episode 41,  “A Wild Mom Appears”




This is one I am mixed on. On one hand, Dot challenging her mother Franka to a battle to remain on the Brave Olivine isn’t bad on its own. On the other, Franka herself is a character who seems out of place for this direction personally. While the battle does end in Dot remaining on the ship, the impact is dulled by Franka being as chatty as Peppermint Patty after a few espresso shots. One change I would make is for Dot to earnestly explain why she wants to remain on the crew and how Franka isn’t considering Dot’s feelings as opposed to her own. Only a few episodes left, so let’s go.

Episode 42, “Transform: Hero of the Seas, Palafin”



Here is the inverse of how I felt about episode 13- whereas that episode was a divisive one I found all right; here is a more well-liked one I personally didn’t enjoy. Dot sitting out the beach aside, I personally found this gaggle of photographers (called the “Snap Boys”) trying to snap a shot of Palafin mid-shape shift more obnoxious than funny. Hate to keep bringing up the games, but a glow of light is all they’d see. There are three major details that do make it so I can’t completely overlook this episode. First and foremost, the Brave Olivine is back in Paldea after a while; and the characters will spend the rest of this arc and the next there. Second, we get the introduction of the Mighty G-  a superhero alter ego for Ludlow along with him being a retired actor. Lastly, the shiny Rayquaza has been sighted again; leading to what is functionally a three-part finale to this arc.

Episode 43, “A Challenge from the Explorers”



Part one of this arc’s finale starts here. As the RVT investigate a mysterious tower that was built (with it being spotted in a picture taken in the last episode); a chance meeting with a local baker with a stiff back also gets Liko and Roy a box of freshly baked treats that resemble Wiglett, much to the chagrin of Coral. She’s further dismayed at the bakery’s “first come, first served” policy; and the seal being broken. The obvious reply to her is simple- how will you be able to eat the sweet buns without opening them? I still ate my Pokémon Oreos after I shared pictures of them online (just like everyone else). One last word as this skirmish in the second half leads into the next episode- I already pointed out Liko’s “I have no idea what to do here” inner monologue in the last arc review; so let’s continue.

Episode 44, “The Plan to Capture Rayquaza”



Part two picks up from the first, with the RVT investigating the tower the Explorers built. The aim is simple- to partner with the shiny Rayquaza before their enemies do. The way this is accomplished is far more complex; and goes off the rails over the span of this half-hour. As the multi battle ensues, it’s an admitted highlight of this arc. I will also note this tower is on an island  near Levincia, so let’s finish this.

Episode 45, “From So Far Away”




The third and final part picks up from before: as a result of the previous episode, both Rayquaza and the Brave Olivine are severely damaged. On top of that, the tower that must be stopped is a resonance signal broadcast station. Thankfully, Dot is able to install the program she designed just in time to stop it. As the Explorers retreat, Rayquaza goes to recover its strength while the ship must be steadied as it goes down. Easy prequel meme here: “Under the circumstances, I’d say the ability to pilot this thing is irrelevant- strap yourselves in.” With the ship successfully on water, the RVT and Terapagos are also able to convince Rayquaza they’re not enemies before the Legendary goes to rest. The children decide to learn more about terastallization, especially Liko and her newly-evolved Floragato.  As the Explorers bide their time per the edict of Gibeon, the events of this arc directly impact the next one. Again, not as into this direction as others; but this was a better finale than the one for the last arc.

Though this storyline does carry many of the same issues as the previous one did, on the whole; “Terapagos’ Shine” is an improvement over the previous storyline. The pacing isn’t as intolerably slow as the first arc, and when they do use ideas and characters from the video games; it works. It’s also where there’s more of a feel for what the new creatives are trying to do with the formula; which will continue into the next one.

With both Rayquaza and the Brave Olivine being wrecked for now, this functionally means a soft reset for the next arc. Thankfully, said arc is easily the best one for this anime; so my look at Pokémon Horizons will continue next time with a review of “Terastal Debut!”

Friday, March 20, 2026

Pokémon Pokopia (Switch 2) First Impressions

Hey everyone- first off, happy spring equinox to those observing. Now that it's been out for about a couple weeks and I've been playing it for at least 30 hours, I present my first impressions on Pokémon Pokopia on Switch 2.

Courtesy: The Pokémon Company/Tecmo Koei


As a first outing for the genre of life simulators, it was always a concept I found intriguing. As a Ditto who can take on human form; you must improve the quality of life for your fellow Pokémon and their environments. I will not be giving any story spoilers for those who haven't gotten it yet, so the main focus will be on my experience so far.  I will only say that the in-game reasons remind me plenty of the Mystery Dungeon games.

That out of the way, my first impressions on the game are quite positive. Taking some of the best aspects of not only 30 years of previous titles and combining them with aspects of everything from Animal Crossing to Minecraft, this unique approach to the "cozy game" has garnered considerable praise across the board. It's a spinoff that has joined the list of titles appealing to newcomers and true believers alike- simple enough on the surface; deep enough to dig into for days on end (and not just gardening for Hoppip).

I especially like the ambient sound and stylized visuals. In an industry increasingly obsessed with hyper-realism, seeing graphics where your avatar has Looney Tunes rubber hose limbs and your main guide; the enigmatic Professor Tangrowth emerge from his lair with an optical disc in his vines is quite refreshing.

As the game sold over 2 million units during its launch week, it's safe to say the Switch 2 has another must-own title even at just under a year out. Between this and my full look at Legends Z-A (among countless more ideas I've been eager to pursue for ages), there will be plenty to write about before Pokémon Winds and Waves releases in 2027.

Anyway, I'm just about done with the rough draft of my next HZ review; and I hope to be done with the final draft soon. See you all again later, take care.

P.S.: Go see Hoppers, it really is that good.

Saturday, February 28, 2026

#PokémonPresents 2-27-26 Reaction and Thoughts #Pokémon30

Hey everyone- now that there's been a full day and change since the livestream; I am duty-bound to address it. Here are my reaction and thoughts to this month's Pokémon Presents, celebrating 30 years of fun.





As always, the stream was presided over by a number of key figures in the franchise. Tsunekazu Ishihira led things off, with Junichi Masuda introducing a very interesting collectible- the Red and Blue Game Music Collection. By placing replicas of the original cartridges inside a miniature Game Boy, all 45 of the games' songs can be played. Honestly a neat link to Nintendo's history as a toymaker.

After Chris Brown introduces both the PWC and Pokémon XP events in San Francisco, we are given a look at the 30th anniversary TCG set, which features both reissues of old favorites and newer generations. Hopefully these supply issues can be ironed out soon, even common cards are selling as quick as they did back in the day.

The 10th anniversary event for Pokémon Go is currently in progress- I caught a bunch of encore Hat Pikachu already; and completed the limited Kalos Tour event for a Mega Lucario boost. That also answers the who's your favorite question (totally makes sense for Lady Gaga for hers to Jigglypuff, and Trevor Noah for his as Psyduck). Of course, plenty more will be coming starting by time you see this.

Getting the other mobile events out in one go- there is a new event in Pokémon Sleep where you help find Mew with each night of rest. There's a commemorative event going on in Pokémon Cafe Remix, and both the Kanto Legendary Birds and Johto stage 2 starters are coming to Pokémon UNITE. I will be upgrading my device in April, so I am eager to try to get the 1996 variant of Red in Pokémon Masters EX and finally try TCG Pocket with the Paldean Wonders expansion. 

One of the worst-kept secrets of the Gamecube Classics lineup on Switch 2 is coming in March- Pokémon XD Gale of Darkness. Yes, it used to be something other than shorthand for laughter online. I imagine we might just get a stealth drop with Colosseum, any day now.

Now, onto the remaining reveals from Takato Utsunomiya; looking like the most consummate professional ever to sit in front of a bunch of plush toys. As you know, Pokémon Fire Red and Leaf Green are out now on the Switch family eShop. The price point of $20 each didn't bother me between other rereleases/remakes/remasters I've bought and seeing sealed copies go for $350 online. Home support is coming soon, though I am still patiently waiting for Z-A Home compatibility too. Strong early sales also suggest the question of more legacy games is more "when" than "if."

Pokémon Champions, a competition focused spinoff that will be like the Stadium 3 I never got; will release on Switch family in April and mobile later this year. I certainly like the new promotion for it.

There is also a new event for Pokémon Legends Z-A: Mega Dimension (reviews are coming along nicely between making rank E online and prepping to get Rayquaza) via Mystery Gift. Completing it gets you a new Garchomp Z-Mega Stone. As they say on Pasaana, "they fly now!"

There's also new details on Pokopia, the upcoming life sim spinoff from Koei Tecmo. I'm actually thinking about getting it right away- the new Stereo Rotom is amusing to me. I am still conflicted about the Game Keycard, though.

Saving the best for last, the rumors and leaks were true this time. Pokémon Winds and Waves is indeed the title for Pokémon Generation X; set on an island archipelago and exclusive to Switch 2. On top of revealing new Pikachu variants, the starters have been revealed (starting with Pombur in Winds and Gecqua in Waves; though Browt does look cute). Even at this early stage, it looks impressive as the first pure titles on the new system (looking at the Z-A dual release as a test run). Most of all, though I was expecting a holiday 2026 release; I am somewhat relieved it's getting an extra full year of development. Even with how much I like SV and its improvements (especially on the new console); I can tell Game Freak is doing everything they can to avoid a repeat of the infamously rough launch. That, and it's looking to be another banner year of games; trade shenanigans and live-service hubris aside.

That is all for now- I will be back in March, one idea I had for a post has gone cold and I need to redirect that energy. Take care, and seek out all Pokémon.

Friday, February 27, 2026

Pokémon Horizons: The Departure of Liko and Roy (EN) Review

The time has come at last- I have been trying to determine for a very long time how to approach this anime; and I have concluded that I will have to review each story arc in one go. There are ideas that sound interesting on paper, but they don’t all work in execution; at least on a personal level. Here is my full look at Pokémon Horizons: The Departure of Liko and Roy. 

Episodes 1 and 2: “The Pendant that Starts it All, Parts 1 and 2”




I’m reviewing the first couple episodes at once, as they’re part of the same story. Before I get too into this, I will establish right away I will do my best to avoid comparisons to previous anime unless it’s otherwise relevant. Comparisons to the video games, though- those are doable.

First, I might as well address the EN theme song, “Becoming Me.” I still think Haven Paschall is a good singer and voice actress; but the song itself isn’t doing a whole lot for me. Not into the JP theme, “Dokidoki Memory” either; so we’re already off to a rocky start. Not even Steve Blum as narrator is making an impact on me.

The first two episodes introduce a lot of characters and concepts, so let’s just start with the basics. Our female lead is Liko- on a surface level; she’s not the worst ever. That aside, the inner monologue is not the approach I would have gone with; especially not the degree it gets used to in this first storyline. It gets better over time, but I found it borderline insufferable at the start.
The title comes from a mysterious pendant left to Liko by her grandmother, Diana. We’ll touch on that again later. For now, in short order; she takes her first classes at Indigo Academy; meets her roommate Ann, and they get their respective partners- Oshawott and Sprigatito. I’m also intentionally not mentioning who their favorite streamer, “Nidothing” is yet. We’ll get to that when the time comes- just mentioning I typically watch different content creators; if not different livestreams entirely.

Though Sprigatito is initially none too pleased at having Liko as partner, the two do bond as time passes. All is not well at the school, though- a trio of spies posing as students after the pendant; and we will touch on why later. Their names are Amethio, Zir, and Conia. They are mercenaries under the banner of the Explorers.

Thankfully, a group of allies get to her first- they are the Rising Volt Tacklers; led by Captain Pikachu and the roguish Friede. Other crew members of their airship; the “Brave Olivine” are their medic Molly, their chief engineer Orla and their head chef Murdoch. Apart from one other character we’ll mention later; they also have an elderly spiritual advisor named Ludlow.

No matter how many times I see it, I still end up slapping my forehead in disbelief the moment I hear Liko realize she’s the main character. Sprigatito is thrown from the ship, and ends up being held hostage by the Explorers, bringing us to the third episode.

Many people found this hour-long pilot to be one of the strongest starts to a new adaptation in ages. I didn’t- I found it was trying to do too much at once while simultaneously feeling like it was needlessly withholding basic details about the story, world and characters. Example: While I do like the concept of the Brave Olivine on a surface level, I honestly think it would have been better to have something happen to the propulsion rather than the electrical systems. The show never explains how the ship stays airborne with a power loss, since they seem more interested in Sprigatito getting lost and her pendant acting as a mystery box. Regrettably, this is going to persist throughout HZ- bloating plot points that really don’t need it and rushing through the ones that really matter. I’m not even the only one that’s made that observation; as others have made that critique- including its fans.

Episode 3: “For Sure- Because Sprigatito is With Me”



Picking up where we left off, everyone is tracking Sprigatito after the storm; and working on restoring power to the Brave Olivine. Still not sure how it was even able to remain airborne (and yes, I am aware of the steam power; but that doesn’t do enough for me), but that’s not the biggest concern right now. What is a concern is trying to recover Sprigatito.

Even with what we find out later, this bit with the Pokémon Center doesn’t make much sense to me. Nor does Amethio telling Conia they’re not taking Sprigatito as a hostage- then why even keep her fed?

No matter- with the aid of Friede and Cap, Liko is able to rescue Sprigatito. So, the Pokémon and partner are reunited and on their way. However, their ship’s pennant floats to a nearby island, which leads to the next episode.

Episode 4: “The Treasure after the Storm”



The next part of the story starts here, as the Brave Olivine sets down for repairs on a nearby island. Here is where we formally meet the deuteragonist, Roy and his grandfather. There’s also a   Fuecoco that’s been wandering around as well, more on that in a moment. Elsewhere, the Explorers (under the guidance of Hamber) are tailing them via submarine.

Episode 5: “Found You, Fuecoco”



Here is where Fuecoco officially becomes Roy’s Pokémon partner. Honestly not a bad fit- I started with one in Scarlet (named her Blaze); and the singing parallels between the two make sense. The part where Liko is fleeing from some Scyther is quite familiar; as is Roy’s grandfather being hesitant to let him leave. Before I continue this, I will reiterate the slow pacing at the beginning is a major flaw. Even the timing is slower on the jokes, like when Roy’s grandad gets everyone snacks and tea. Liko’s inner monologues can also be grating at points, especially for new viewers. The battles are admittedly highlights, such as the one that leads us into the next episode with the Explorers.

Episode 6: “The Ancient Poké Ball”




Now is the part where we get the main catalyst for much of HZ’s story: the shiny Rayquaza contained in the titular ancient Poké Ball. To be completely honest, this whole concept is like the “GS Ball 2.0,” and the main embodiment of the “mystery box” aspect of the story. As someone who isn’t a huge fan of the idea in and of itself; I am just going to wrap it up here for now with this- if you’ve figured out where the story is headed now, congratulations. The anime will take another five episodes to progress to the next plot thread, including the next two on the ship now that repairs are complete. After Roy returns their pennant, he is granted his grandfather’s blessing to join the crew on their journey. There’s also a setup with the head of the Explorers, Gibeon.

Episode 7: “Special Training with Cap”




Picking up where we left off, Liko is recalling the events so far in her journal; which honestly is something they should have done instead of all the inner monologues. As Cap is helping Liko and Roy get a feel for their partners, we also are shown who the Nidothing really is- the webmaster of the Brave Olivine; Dot. She is a character who will be key to the rest of the show and this arc in particular. 

Episode 8: “The Door That Never Opens”



Case in point- this episode. Though Dot initially starts out as a fatigued, socially-awkward recluse; she does get better as time goes by. Her uncle Murdoch is especially helpful with this, as he’s the one who convinced her to join the crew. Plus, she loves his cooking- having logged over 60 hours into Mega Dimension (we’ll talk another time); can safely say I prefer donuts covered in chocolate and Pikachu sprinkles over flavorless supplement capsules. Out of all of the new young leads, she’s the one trying to better herself the most. Her costume is a bit musty, so she takes a bit when they land in the next episode to air it out.

Episode 9: “Welcome to Paldea”



Here is where the story starts to pick up- when the ship reaches Paldea. If I were calling the proverbial shots, I would have started here; and leaned into the source material more. Nevertheless, I do like how they rendered Mezagoza, and how Cabo Poco is Liko’s hometown. I also kind of like this bit of Roy almost getting clipped by a Cyclizar. We will talk more later, but I think this anime works best when it embraces its source rather than diverging from it. After exploring the shops, they go to see Liko’s father Alex back home. He certainly painted a nice Rapidash (Happy year of the fire horse to those observing) and Arcanine in their den. Liko continues pondering, which will be a recurrence over both this anime as a whole and the next few episodes. Bottom line- with her father’s blessing, Liko decides to continue her journey. I may have overall mixed feelings to how the adult characters are handled in this anime (more to come on that soon), but this is a nice ending scene.

Episode 10: “Nemona and Brassius”



Now we’re talking- this is the first episode to feature fan favorite Nemona; who I honestly find way more interesting than who’s actually leading this anime. Same with the conceptual artist and Artazon gym leader Brassius. If they had just committed to directly adapting Generation IX, that would have been preferable to the approach they’re taking. Even with the discourse around Scarlet and Violet, most people I talked to really enjoyed the story and characters. That would have suited this anime more than what they actually did. After a mock battle and serving as a collective muse for Brassius; they get their lead to the next Legendary Hero.

Episode 11: “Arboliva’s Forest”



As a nearby forest has been ravaged by a wildfire, cleanup and rescue efforts are underway. Here, we learn Molly is related to the Nurse Joy family; which could be an interesting story… were it not resolved more or less in the second half by her explaining that she became a traveling medic. Besides, the main point is actually a massive Arboliva, which is connected to the Shiny Rayquaza from before. The monster is even caught in another Legend Ball; which actually diminishes the intended wonder of the moment personally.

Episode 12: “The Future I Choose”



This is where the first major idea for Liko as a character comes through. After tending to the fire damage from before; she decides that she wants to understand how Pokémon feel. Her father Alex being a children’s book author and illustrator compounds that decision, as does her more adventurous mother Lucca. 

Admittedly, both she and the show are fine enough as basic concepts- despite claims otherwise; Pokémon has reached the point where it’s a more all-ages and all demographics brand; where multiple generations of fans exist, many of which now have children of their own. Both a different anchor character and direction for storytelling are worth exploring as other branches of the franchise have done successfully in the past. Even the video game source material, for all some may give it; has in a way evolved beyond the original ideas of when it melded the creator’s love for insect collecting and video games and into all manner of twists on the stories and characters.

It’s in the execution that, while many hailed HZ as a breath of fresh air for the franchise after a quarter of a century; other fans such as myself had a much more muted response. We’ll cross that bridge when we come to it, but I was among those who legitimately gave the show a fair shake- my reaction was not of immense anger or joy; but of mere disappointment. At the very least, the new status quo has established a relatively consistent identity on its own merit; without being entirely beholden to the source. All I will say is- enjoy that while it lasts.

Episode 13: “An Unexpected Picnic”




This episode is one that didn’t exactly get a warm response from fans; but it’s actually all right to me. When this anime actually attempts to adapt the games (might try recreating the sandwiches in SV sometime, especially Friede’s); it’s not that bad as opposed to the other storylines. Roy even catches a Wattrel in all this, so overall pretty decent.

Episode 14: “Fly, Wattrel”




While Roy sets about training his new catch to fly, something sinister is brewing from another one of the Explorers. His name is Spinel, whose objective may be to take the pendant, but he clearly has his own agenda. His methods aren’t really that unique to me (blocking cell signals and hypnotizing the lead have been done before, as has the “smug backstabber” archetype); but his actions do lead directly into the next episode. 

Episode 15: “Someone We Can’t See- Who’s A What’s It?”




Picking up roughly where the previous episode left off, an amnesiac Liko and her pendant must be found at all costs. Even with my overall mixed feelings towards this anime, I do concede the way they rendered Levincia is great. The inclusion of Iono and her infectious energy is also welcome. As Liko regains her memory; it’s time to find the one who did this to her: Spinel.

Episode 16: “We Can Do It, Quaxly”



As the pendant is reclaimed (as part of a shell game that takes up almost the whole episode), it’s also revealed to be the mythical Terapagos. Quaxly officially becomes Dot’s partner. Dot also comes clean about who she really is to Liko; but it’s not the end for her story. (Sighs)

A sizable amount of people found this approach to story and antagonists refreshing. I didn’t- I considered it unnecessarily convoluted and underwhelming, and this will come up again. Though Spinel may have malice on a surface level, they didn’t really establish much identity for him beyond a stock archetype. Let’s just say I will have some choice words for him in later reviews. Ironically, I found the games’ conflict between the squads of Team Star way more engaging and carried more personal weight. Also not a great sign when now more than one episode has tried to use the “bad cell signal” plot point when I have had to clear out space on my devices just to update the firmware. Long story short- the pendant is recovered, and we’re off to the next destination.

Episode 17: “Special Training Time”




After the incident in Levincia, the Brave Olivine heads to Galar to meet with Liko’s grandmother about the pendant. While they’re in transit, Roy wants to help quash a feud between his Fuecoco and Wattrel. The solution lies in a training session with Friede. This is a recurring thread for Roy’s character, which is both good and bad; as I will explain over the course of these reviews. Admittedly, the bit of Fuecoco wearing Roy’s hat is also kind of cute.

Episode 18: “Flying Pikachu, Rising Higher and Higher”



With some prompting from the children and crewmates, Friede tells the story of how he met Captain Pikachu. He’s also a professor, who have typically been my favorite characters in the franchise. This is probably the most effective episode of this arc, at least personally. Though I try not to actively compare this anime and its predecessors like others have; I think it would have been more effective if they showed this episode first, kind of like how the preview of Indigo League led with “Battle Aboard the St. Anne” instead of  “I Choose You.” At the end, the ship reaches Galar.

Honestly, Friede is legitimately the character that is the best-realized here; and Captain Pikachu is one element I unconditionally like about this anime. I will definitely keep this in mind as I continue to address this anime. One last thing before the ship reaches Galar- it’s actually a clever way of tying into the games’ event DLC; to make him a Flying-Tera Type.

Episode 19: “The Bittersweet Truth”



I know lots of people like this episode, but I couldn’t get into it at all. This whole “relationship” Murdoch had with a former partner named Mitchell just felt like a business divorce more than anything. A conflict centered around Alcremie variants is just too pedestrian for my taste.

As for Motostoke Gym Leader Kabu finally being featured after the previous anime, I will address that next. While many were satisfied with the portrayal, I am among those who wasn’t entirely pleased. Let’s get into why.

Episode 20: “Kabu’s Battle Training”



So, after the creative license the last anime took with Galar, lots of people were eager to see how this one would handle Kabu. Though they had the material to make it work and ended up winning lots of others over; I wasn’t one of them, and not just because of the ending. Personally, I think the “Twilight Wings” web series had a more lore-accurate version of Kabu. Better voice acting too- no disrespect to Clyde Kusatsu, but I feel he was miscast. Not sure whether it’s the direction or recording; but I had to turn on CC because the voice-over sounds like John Cleese with a chest cold.

On top of only featuring Litwick in the challenge (with Sizzlipede and Vulpix absent); the first part of the challenge was changed from capture or battle to snuffing out their flames. Of course the most infamous part is this- despite having the upper hand, Liko surrenders her gym challenge. This didn’t just upset Wakaba, it justifiably angered a sizable portion of the fan base. This isn’t like Surge or Sabrina being overpowered, and Kabu rightfully tells Liko that not every opponent will return the kindness she offers others. Though Liko does apologize to Wakaba before leaving; this honestly didn’t do this anime any favors. This will be another recurring issue with her character I will expand upon in these reviews. They do at least get word of a sighting near the Galar Mine, and there’s only a few episodes left in this arc, thankfully.

Episode 21: “The Lonely Hatenna”



It took a full 21 episodes, but Liko finally made another catch- the Hatenna in this episode’s title. As for the appearance of the Ingredient Seller from the games and Nidothing making a video with 2/3 of the Masters’ Eight Champion roster- this seems to hint about the placement in the franchise’s canon; but not say anything outright. I would honestly be more inclined to invest in this anime’s story if it made up its mind about which continuity it was in.

Episode 22: “Charge- Galar Mine”



After the events in Motostoke, there’s a lead on another one of the legendary heroes in the Galar Mine: Galarian Moltres. Interesting choice, as that’s usually on the Isle of Armor in the games; and it’s Galarian Zapdos on the mainland Wild Area.

There is a Multi Battle between the Explorers and our heroes, if briefly. The episode ends on some of the characters being trapped in a mine collapse. What happens next is one of the more infamous ways this anime undermined its presumed change in story format.

Episode 23: “Fiery Galarian Moltres”



This episode opens on Cap being treated at the Pokémon Center; and Friede having escaped without any explanation. I would invoke Annie Wilkes in Misery, but in this case, I think Tom Servo will suffice: “If they'd shown us that last time, I wouldn't have spent all week worrying about him.” I mean, when characters were trapped in previous anime, at least we were shown how they got out. Likewise, the capture of Galarian Moltres now means half the legendary heroes have essentially caught themselves. Just glad this first arc is almost over.

Episode 24: “Reunion at the Ancient Castle”



The Brave Olivine crew reaches the castle in Hammerlocke where Liko’s grandmother is waiting. Her name is Diana, and she honestly seems like a more interesting character than her grandchild.

Unfortunately, I can’t say the same about the other Explorers. Their names are Coral and Sidian, and as mercenaries go; they don’t really offer much I haven’t seen from other anime or franchise entries in looks or personality. 

Ironically, for all the claims some people have made; I sincerely believe adapting the storyline from the games with Team Star would have been more interesting. There’s even a line from Liko’s inner thoughts that accurately sums up my main issue with that trait and her character- “I have no idea what I’m supposed to do here.” At least using Stonjourner as a door was somewhat creative; just like to see more of that same level of creative thought applied to the story.

Episode 25: “Rivals in the Dark of Night”



As the Explorers clash with the Rising Volt Tacklers and the castle is destroyed, I think it’s as good a time as any to wrap it up. The battle to escape the castle, which takes up most of the episode is at least a highlight. 

I concede that there are plenty of interesting ideas in this anime; but on a personal level; they don’t come together as a unified whole. It was never about having a different “anchor” character for me, I honestly was more disappointed they didn’t just adapt the video games directly. Even with the technical state of Generation IX at launch, the story was met with largely positive response. I was never against the idea of leaning into serialized, character-driven story arcs; but this is not what I was hoping for. I reaffirm that I don’t think it’s bad, but I also don’t hold the same high view of it as others do.

There are admittedly plenty of things to enjoy in this anime, with the animation and voice work being strong points. In a vacuum, this is admittedly a decent show and entry in the franchise. The problem is that I honestly don’t share the more rapturous praise as someone who has openly and largely avoided comparisons to previous seasons (and encouraged others to do the same). In fact, I found the other 2023 animated adaptions way more interesting- Path to the Peak, Paldean Winds and especially Pokémon Concierge. Bringing up 2013’s Origins and 2019’s Detective Pikachu movie would just be overkill.

I can’t help but admire the effort put forth in trying to make this story work, but I’m also not willing to overlook its flaws. As I’ve mentioned before, introducing characters and concepts is not the same as establishing them; and merely changing the lead of a work doesn't automatically mean everything else will change with it. 

As a final thought on this first storyline, I will say this: “Pokémon Horizons” admittedly has potential, but that potential (at least in my eyes) has not been fully realized. Thankfully, there is room to improve. We will touch on this again next time in the “Terapagos’ Shine” storyline. That will be all for now, and I will see you again soon. Take care, and seek out all Pokémon.