Friday, January 28, 2022

Pokémon Legends Arceus (Switch) Early Impressions [Spoiler-Free]

"Why did I move here? I guess it was the weather..."

Hello everyone- I just got Pokémon Legends Arceus on Nintendo Switch; and I have been enjoying it so far. Here are my first impressions from my first few hours of playing it; and there will not be any spoilers for the story so far. That can wait for now, so let’s get started.

I started with an Oshawott, and while I had some concerns over how the experiment in gameplay would work; I can say so far that it’s passed the litmus test in terms of both fun and challenge. I won’t get into all the minute details; but the progression works similar to the island trials in Generation VII; especially in the case of the noble Pokémon. As a hub, Jubilife Village makes a great base to reside as you get tasks from the Survey Corps. I named my avatar Hiroshi; and though I won’t say how, your presence in Hisui will throw you for a loop whether or not you’re a longtime fan or a newcomer. 

The approach to catching and battles is also surprisingly refreshing as a longtime fan, providing engaging twists on the mechanics while also respecting what made them work to begin with. Though there is an admitted learning curve; once you get the hang of it, it’s honestly quite intuitive. One bit of advice I can give is that the dodge roll is a skill that’s good to get used to; since you’re going to need to use it early, and often. Visually, the title looks great; building on what’s come before to build another graphically-impressive adventure that is bursting with style, color and personality.

I was wondering how the game would be received as well; especially in regards to how it shook up the conventions of the series, and it has easily lived up to its hype. As of this writing, the game has an 86 score on Metacritic, and even with the commercial success of the Sinnoh remakes helping boost sales to their highest levels since Generation II; there is every indicator that this game is going to sell like Cake Lures. In fact, the person who was skeptical at Forbes and wrote several pieces doubting the game (who I referred to as J. Jonah Jameson in a response) is admitting the success.

I can also verify that the title does indeed take the best elements of games such as The Legend of Zelda: Breath of the Wild and Rockstar’s open-world titles (Grand Theft Auto and Red Dead being key examples) and uses them as a template to create an impressive title on its own merit. Likewise, I can also dispute the Monster Hunter comparisons as well; as the few elements of those titles that are a part of this one are streamlined and completely reworked to be far more accessible. Specifically, crafting is much easier in terms of collecting resources and putting them together; and you actually can’t get 100% completion the same way as previous installments. Some objectives do require you to defeat monsters a certain way or amount of times; others need you to catch them a specific way. There are even missions that rely more on exploration and puzzle-solving; such as tracking Bidoof getting into the village’s food stores. I look forward to finding out more of this game’s secrets; intentional and otherwise.

I will give a full review of this game after I complete the main story and the Pokédex; as well as the Sinnoh remakes. Before I go, don’t forget what happened to the man who got everything he ever wanted: He lived happily ever after.

Sunday, January 23, 2022

Update+ Anime I'm Currently Watching 1-23-22.

Hey fellas- seeing as I'm still drafting material and it's five days to the release of Pokémon Legends: Arceus, I thought I might give you an update with some of the anime I'm currently watching.

Blade Runner: Black Lotus

As a big fan of both Blade Runner films (this year marks the 40th anniversary of the first) and the Blackout 2022 anime short; I can honestly say I'm enjoying this series as a bridge between both films' events. I will be putting together my thoughts in more detail after season 1 is finished; so keep an eye out for that.

Demon Slayer: Kimetsu no Yaiba- Mugen Train Arc

Essentially a retelling of the massive box office hit film; this expands upon the material with new scenes (and an entire new episode detailing Rengoku Kyojuro boarding the train); and leads into the proper second season. I may not be an outright fan (more of a My Hero Academia guy); but I definitely understand its appeal and consider it to be good.

Ninjala the Animation

As someone who has sunk well over 800 hours into the game, I was curious to see how this would turn out. While animation in general has a better track record in my book for adapting video games than live-action, this anime so far is building on the short anime stories that have been uploaded online. Though I do like the bonus perk of coins for the gumball machine (I managed to get a costume of my favorite character, Burton among other prizes); I am enjoying the show itself so far and might take a closer look at it once it's finished.

One Piece

As of today, Eiichiro Oda's seminal adventure series has returned to Toonami after just under five years on hiatus from live TV in the US (though the series has done well on both DVD and digital platforms). Fittingly enough, the first two episodes to welcome the show back were the start of Sabody Archipelago; with the Straw Hats coming back from two years of preparation for their journey to Fishman Island. I may have more catching up to do with the anime; but I have read enough of the manga up to this point to understand what's going on. I am very glad to have the show back on the air once again. I will just deal with the Netflix adaptation as it comes (though I do think the leaked sets look cool, I'm personally still more concerned about the Gundam movie and could go either way about the petitions surrounding Cowboy Bebop); and enjoy this.

I might have something else ready before the game launches this Friday, but we'll see. Either way, I will definitely give you my early impressions of Pokémon Legends: Arceus after I pick it up this Friday. That will be all for now, take care.

Tuesday, January 18, 2022

Re: Forbes- There's No Reason for takes on Pokémon Legends Arceus and the Switch Being This Bad

Here we go again- I was really not expecting to have to do this again so soon; yet, my hand has once again been forced. This is far from the first editorial I've debunked about this topic, so I will not be totally out of practice; but it still bears addressing. 

This time, it's a Forbes piece from a writer I shall only be referring to as "J. Jonah Jameson" to protect their identity. Though the writer has made some sound pieces (with one debunking claims about NFTs being key), this isn't one of them. It's one stating "There's No Excuse for Pokémon Legends Arceus Looking this Bad on Switch." It's because of this I am writing a response to dispute this claim, but I will not be attacking him to do so. People who hold this mindset don't need to be "ratioed" (though this has happened all the same), just informed. So, in a calm manner and with evidence to refute Jameson's arguments, let's begin. Here's why there's no reason for takes on Pokémon Legends Arceus and the Switch being this bad.





As per usual, I will be including quotes when necessary to address the claims being made as well as refute them. I've never even really liked the word "excuse," (even typing it sounds like a person expectorating phlegm) I consider it to be less elegant than "reason." Well: Here we go.

Quote: "Nintendo and Game Freak just released a new 13 minute look at Pokémon Legends: Arceus, going over some of the features of the game, and it’s one of the longest looks at it we’ve seen so far.While certain aspects look perfectly fine, the battle system, player customization, many of the animations, one thing has not changed since the game was first revealed: the graphics, the visuals, look utterly terrible. Like so dated this might as well be a Gamecube title."

False- the game's graphics have actually made considerable change since the initial reveal last February; whether Jameson chooses to acknowledge said changes or not. I just came off writing an article about that subject late last year. Also, the Gamecube analogy didn't work with Galar, and it's not going to work here. In fact, this is actually quite close to how certain commentators reacted before the release of The Legend of Zelda: The Wind Waker in 2003; and were inevitably proven wrong as they often are. If anything, stylized visuals tend to come off as less dated over time than "realistic" ones, which is why it's easier for me to replay a game like Super Mario 64 than one like WinBack: Covert Operations.

Quote: "There are two halves to what’s going on here with these absolutely barebones environments with comically low quality textures. At least part of this can be blamed on Switch tech. As in, this is a system that is now almost five years old, and when it debuted it was already well below its Sony and Microsoft rivals in terms of power output, due to its handheld nature (not that Nintendo had been winning any graphics competitions the last few generations)."

I'm going to have to stop you right there Jameson, since there are numerous errors made in this section. First of all, the environments being shown in the clip are explicitly shown to be areas where the characters are on a mission; as well as the main hub of Jubilife Village. Suggesting those areas are "barebones" is akin to using that term to describe a business at closing time. Second, it's not that the textures are "low-quality," it's that the art direction is deliberately invoking the style of Japanese calligraphy and paintings; which in turn fits the setting. Lastly, it's inherently clear that Nintendo hasn't been directly competing for sheer raw graphical power since the original Wii; and developers instead have been making some creative use of visuals that work with the technology rather than against it; and we'll come back to this.

Quote: "In those five years, the Switch has never gotten more powerful. The last upgrade to the system was the OLED model which did not contain any internal performance upgrades at all past the screen. This has not stopped the Switch from being a success, but it’s mostly relied on hyper stylized games or retro-inspired titles like Metroid Dread. Very fun and well-made, not reliant on a lot of powerful graphics capabilities. But when you have a game like Pokémon Legends here, you need more than what the Switch can provide to a certain extent."

See, it's passages like this that undermine this take; Jameson. Writing that should have given you an epiphany that there's nothing wrong at all with having games with a stylized visual flair and honor the legacy of their seniors while also updating them for a new generation. So, no, sheer raw power isn't necessary to make a visually-distinctive and entertaining game (the fact the bestselling game across all platforms is currently Minecraft is proof of that). Also, more capability doesn't always result in a better-looking game (the eFootball 2022 debacle is a recent example). That, and given how I learned writing; I don't start sentences with "but," it's a gaffe comparable to ending a sentence with a preposition.

Quote: "But I would say the majority of this is simply on Game Freak. Fans will say they’ve never made a game in this style before, but in 2022, there’s just no excuse for how poor this looks. And as many Switch fans will note, there are many, many other Switch games that look just fine or even good within the system’s technical constraints. One common point of refence [sic] is the gorgeous art style of Breath of the Wild, doing the most with what the Switch has to work with thanks to its art direction."

All right- I'm going to overlook the fact you just started another sentence with "but," Jameson; and instead focus on this contradictory claim in regards to Breath of the Wild and Game Freak. The developers are clearly using that title as a template not just in visuals; but in terms of presentation and tone as well. Again, I addressed this before; but I think the developers are doing the right thing by taking what people are saying in stride while also not bending over backwards for more extreme fans. We can all want things to be a certain way; but when a title is made with a specific vision in mind and many of these same Switch fans are praising this direction for the reasons you're criticizing it, dismissing the endeavor as an "excuse" or claiming it as "poor" isn't a constructive argument. In fact, despite the accusations of "incompetence," it's clear JJ has highlighted his own instead.

Quote: "Pokémon Legends: Arceus is a game more or less devoid of art direction. These environments are barren and ugly and empty. The character models are barely passable, and look okay for the cartoony style of Pokémon and trainers, but only just. And the environments, both city and in the wild, are simply not acceptable, and no amount of new footage is changing this."

No, Jameson- it's more accurate to suggest you're openly refusing to accept the art style for what it is; and that the only thing the new footage isn't changing is how the argument you're making is fundamentally broken at its core. It isn't possible for a game to be "devoid of art direction," and just because you have an issue with the graphics doesn't mean it automatically makes the game a piece of bargain bin refuse. Even that infamous Popeye game that's essentially a glorified ashcan copy had to use the assets in some way; dubious purpose or not.

Quote: "Nintendo has done extremely well with the Switch to date, but the system is absolutely starting to show its age, and I think fans were right to be disappointed when the OLED model was revealed and it didn’t contain even a moderate power boost after half a decade on the market. Game Freak, meanwhile, needs to examine what exactly went wrong here, either on the technical side or the art side, and figure out why their game specifically looks worse than more or less every Nintendo game I can remember going back a few generations. This is not acceptable for any franchise, much less one as valuable as Pokémon, in 2022."

That won't be necessary at all: in fact, if you're looking for someone who needs to examine what went wrong, Jameson, all you require is a mirror. Some fans were disappointed; but personally, I'm looking forward to getting a Switch OLED in the near future, especially as a full on upgraded SKU is still a ways off (if it happens at all).   

The only thing that isn't acceptable is another contradictory statement and a pretty blatant "either/or fallacy." If this was being submitted as an assignment in the classes I studied under, it would be grounds for an F on that alone. I'm not suggesting that Jameson and I played the same games on these systems: I am saying that it's premature to dismiss both the technical and artistic choices as "wrong" when the game is still just over a week away from release. There is a fine line between being a skeptic and being a cynic: consider it crossed.

This may not be the first article this individual has written about the game; but it's quickly become infamous a textbook example of how not to write about a video game. I know that accentuating the negative is nothing new in video game discourse, but this is honestly ridiculous. Usually Forbes' coverage is better than this; but this may very well go down along with "it's just a fad" and "too much water" in terms of infamy in the fandom. The whole idea of perceiving the title as "looking bad" by doing little more than winging about the console and the developer choices is utter nonsense. 

Whatever the case might be, I will be looking forward to telling you more about the game when it does launch in 10 days; and I will have more posts coming fairly soon. That will be all for now, going to see Spider-Man again tomorrow. Later.




Saturday, January 1, 2022

2022- Year of the Tiger With New Possibilities.

Happy New Year everyone: I know this decade has had its ups and downs so far; but despite everything, I did have a marginally better 2021 than I did a 2020. So, with the Year of the Tiger ahead;  I thought I might share a bit of what’s been going on since my full review of “Pokémon:  Secrets of The Jungle,” and what’s next.

I have most of what I want to do next for this blog queued up and in some degree of progress; but much of my focus was on completing my last elective class for my writing degree. Sure enough, I aced it; and I will be applying for graduation before moving later this year.  I already have a solid idea of how I can work what I’ve learned into a future career, which brings me to my next point.

In the course of my experiments since 2019;  I’ve gotten pretty good at what I do; and I’m satisfied with the new direction I’ve taken. So, I intend to continue building on that with what I have slated for 2022. Some of it will take longer than others, but I have what I want to say worked out for my plans. I just need to figure out how to say it. Whether it’s subject matter I’ve addressed before (including things I might like to write about for the 10th anniversary of this blog) or entirely different topics I’ve been wanting cover since my previous direction;  I look forward to sharing it with you all. That, and Pokémon Legends Arceus launching later this month (working on clearing the main quest of Brilliant Diamond and Shining Pearl before then).

I shall continue work on my next pieces for the first part of the year, and I shall see you all again after my 30th birthday next week. That will be all for now, take care.