Monday, February 28, 2022

#PokémonPresents 2-27-22 Thoughts- #PokémonScarletViolet and More.

"Why did I move here?  I guess it was the weather, I don't know, that thing; that magic..."

Well, that was very interesting. To close out February, here are my thoughts on this month’s “Pokémon Presents” livestream. I will be going over the announcements both big and small, so let’s begin.

The stream was presided over by both Tsunekazu Ishihara and Takao Utsunomiya, and led off with the Alola update for Pokémon Go; which will be rolling out March 1. I just came off the Johto Tour, which was a blast (currently doing the Apex Ho-Oh missions); so I’m eager to experience it. 

There’s also events currently in progress for both Pokémon Masters EX and Pokémon Café Remix; celebrating both the anniversary of their respective games and the series as a whole.

Regarding the Pokémon UNITE spinoff; there is also an event that’s rolling out Hoopa, and I’m currently stacking enough donuts to get its UNITE license. I have liked that mischievous genie a while now; and it’s quite powerful (insert “Were you surprised” here). I’m also looking forward to Duraludon joining the game next.

Now, onto the announcements for the main games- while there’s no Platinum update for Brilliant Diamond and Shining Pearl (yet), there is a special event Mystery Gift till March 27 to claim Oak’s Letter, allowing players to befriend Shaymin. This was the method to encounter Shaymin in Platinum, and I always like when there’s extra meaning behind a legacy feature like this.

On that note, Pokémon Legends Arceus has been updated to v1.1.0, known as the “Daybreak” expansion. In addition to another host of visual and gameplay adjustments,  there are also new monsters seen in the “mass outbreak” feature and new opponents to train with. I’m still working on the last noble fight; so I will be eager to check those out after I’ve beaten the main quest. There’s also going to be an online anime OVA set in Hisui later this year from Studio WIT (“Origins,”  “The Power Of Us,” “Attack on Titan”); and I’m eager to see it.

Finally, the biggest reveal was saved for last: while it initially appeared to be an update on Detective Pikachu 2 (which is still being worked on and I’m still looking forward to); it instead was the first reveal of Generation IX, coming later this year to Nintendo Switch: “Pokémon Scarlet and Violet.” Building on what’s been done in recent generations, the game is going all-in on the open world concept; and will feature a host of new and returning monsters. Though I don’t know where I’ll be getting my copy from as I’ll have moved by late 2022; I do know I’ll be starting with Quaxly in Violet. I will have to think about whether I’ll start with Sprigatito or Fuecoco in Scarlet, but I do like their designs either way. With this, I will resume working on my backlog; and I will see you all in March. Take care.


Sunday, February 27, 2022

Pokémon X Daniel Arsham- "A Ripple in Time" (2022) Thoughts.

Well, this is definitely a project I’ve had my eyes on a while; and given my fandom, I was duty-bound to address it once I got a chance. It seems Daniel Arsham has made an art installation as part of a collaboration with the Pokémon Company, and while I can’t physically go to the installation as it’s in Japan (which has numerous challenges added to the obvious reasons); I can talk about the anime short that’s helping promote it and playing at the exhibit. So, let’s open up “Pokémon X Daniel Arsham: A Ripple in Time.”



Done in the style of the original series, even having longtime series director Kunihiko Yuyama onboard; it’s a big tribute to the anime and its fans. The first few cameos include Mew, Sinnoh Champion Cynthia and even the recurring little girl and her mother.

One key inclusion is Celebi; who ends up watching over a match with Ash and Pikachu, who are battling a Cubone whose trainer resembles an animated version of Daniel. 

Brock and Misty are also watching from the stands, and I also see Gary, Richie, Casey and Team Rocket in their vendor disguises. 

Before the final blow is struck; Celebi opens a portal in time, which sends Ash and Pikachu to a very different place; full of massive marble statues! This is the main attraction of this anime; and a big example of how something can go from subculture to pop culture and now pop art.

Ash and Pikachu follow Celebi, passing by the statues on the veranda; leading to a small house near a zen garden! There’s a reveal of Dialga, who can also control time; and the short ends on a screen of TV static and the classic “To be continued” screen…

Even though this short is part of an art installation; I really enjoy it as a reversion of the original anime’s style. In fact; if you were to ask me what I would want out of a return to this art style; this is closest to what I imagined. I do not know if this can be replicated; but I am very much open to the idea, especially as this year marks the 25th anniversary of the anime as a whole. For now, “A Ripple in Time” is a fantastic collaboration between Pokémon and Daniel Arsham that I have watched many times to talk about it. Thank you for letting me share it with you all, and I will see you tomorrow with my look at this month’s “Pokémon Presents.”  Take care.

Sunday, February 20, 2022

Crunchyroll on Switch- My Thoughts, Issues with Experience and Hopes For Future Updates.

Well, I couldn’t quite get signed into the Switch Sports play test; but it still looks fun either way. That said, there’s been another Switch application I’ve tried that also didn’t meet my expectations: Crunchyroll on the Switch. Normally, I wouldn’t even address something like this; as it shouldn’t be too hard to do well; but in this case, I feel I should let you all know. On top of serving as a PSA about its current state, I will detail my thoughts; issues with the experience, and hopes for future updates.

First and foremost, I think you should definitely know any advantage this app has about beating Netflix to the console is essentially undercut by a myriad of technical issues. In particular; the user interface is so touchy and temperamental that something as simple as scrolling through the front page of the app is an ordeal in itself. Unlike YouTube, Funimation, Hulu or Pokémon TV on the Switch (which let you use the touch screen like on your phone or iPad); the touch screen is used in tandem with the physical buttons and analog sticks. Depending on your degree of Joycon drift; this can make just selecting a show more cumbersome than it needs to be. This is apparently not just an issue from the current build of the site itself; but one exacerbated by the new ecosystem it’s been ported to. Fortunately, the higher-ups are aware of this problem (as has been shown on their Reddit and Twitter feeds); and they’re already working on a fix. Still, when this is an app that somehow runs worse than on previous consoles, making something as simple as selecting an anime a Herculean task; it’s not exactly a good look.

Though it does fare better on home mode; this brings me to my next issue I’ve experienced: playback. Admittedly, I don’t mind intermittent ads for Burger King or the Demon Slayer game; but that’s not the problem. In the chances where I was actually able to get what I wanted to watch  queued up; the video playback is a problem unto itself. One of my first tests was with Revolutionary Girl Utena, a series I absolutely love; and I was unable to complete a single episode. Resolution thankfully isn’t bad (the quality is set to auto for my other apps, and I can at least eke out DVD quality most given days); but that’s also not the problem. The buffering I experienced watching the same content on my computer, my PS4 and even my Wii U was noticeably worse on Switch. To make absolutely sure it wasn’t just that one; my other tests included Dragon Ball Super, (which got locked into a loop when Vegeta had to grudgingly keep his word about taking Trunks on vacation) One Piece (which barely got through the intro of the Romance Dawn arc before it conked out) and the 2020 Digimon Adventure (as if I needed more reasons to be disappointed with that season). The few ones that seemed to work fine were my favorite episode of my favorite anime, Gurren Lagann; and Mob Psycho 100. I will continue running more tests as more updates roll out; and the admins on their official subreddit have also confirmed they’re fixing an issue with the controls as well.

Lastly, one sign of how this app turned out was the fact that it wasn’t really advertised until the day it went live. I’m not saying it’s impossible to do well, given the sheer volume of content that arrives on Switch every day; but sometimes; it doesn’t always work right. At the very least, it’s not the worst launch I’ve seen, since Quibi happened; but it certainly isn’t a good look either. Any advantage this app would have about beating Netflix and other apps to the Switch (Disney Plus and HBO Max are also absent so far) has been essentially nullified by how utterly crippled the functionality is.

The film opens So, while this version of the app isn’t the best; I can only hope that they can keep improving on this with updates and hot fixes. If you have other options; I recommend using it somewhere else. That’s all for now, take care.

Thursday, February 17, 2022

Pokémon Legends: Arceus- The First 48 Hours.

I may have been expecting to do the Diamond and Pearl remakes first; but I might as well get to it. Here are my impressions on “Pokémon Legends: Arceus” from the first 48 hours of playing it. 

Without any major spoilers, I will be very direct about my experiences: I have managed to quell four of the “noble Pokémon” bosses that I need to clear the main quest, I’m currently preparing the fifth and final one. The game also sports quite the variety of monsters across the history of the series; including several unique to the setting of Hisui. Not only do the choices of starters make more and more sense as you progress; there’s even regional variants of the stage 2 forms unique to this game. I won’t be spoiling them here; which should give you an idea of how much of a curveball they are.

Speaking of which, the crafting system is quite intuitive; and thankfully so. Until you get enough XP and cash to expand your inventory; crafting Poké Balls and medicine is something you’ll need to do early and often. Even as someone who openly admits they’re not a fan of side quests and fetch quests for 100% completion, this is a game that does a good job of not making them feel like busywork. I will get into this in more detail in my full review of the game; but it’s fitting that a game centered around completing the very first Pokédex in history is the first that captures the feeling of filling in the details; no matter how otherworldly or absurd. The researchers and professors have always been my favorite characters in the series; and this gameplay loop is a key reason why.

Visually, the game is a delight. I was never going to be that bothered by the environments as someone who plays a lot of retro games and other titles with experimental graphics on their Switch; and there’s actually a lot of neat artistic details if you know where to look. The smokestacks on Galaxy HQ shaped like a Galarian Weezing, the “gear punk” aesthetic of the Poké Balls and other 17th century tech; even something as simple as your avatar’s shoes coming off as you enter your quarters and back on again as you leave is a nice touch. I’ve stated this before; but if the in-development Generation IX uses this game as a design blueprint, it wouldn’t surprise me, nor would I object to it. 

I’m also really liking the ambient music in the game: we’ve gone from chip tune music on the Game Boy to the in-game orchestration containing instruments like taiko drums and shamisen. Even though I’ve already spent considerable time with the game since I got it; I can easily see myself spending much more into the coming year. I am not at liberty to confirm or deny anything else about the future; but I can say that the game is a must-own title if you have a Switch; are a fan of the series, or both. That will be all for now, and I will get back to work on my other writing. You should see my full review later this year, after I clear the main story and complete the Pokédex. Take care, everyone.

Tuesday, February 15, 2022

Re: Wired- Pokémon Legends Arceus IS Great. Here's Why it Matters.

Another day of enjoying Pokémon Legends Arceus, another inaccurate take on the game (and the broader franchise as a whole) to debunk. Though the game has been incredibly well-received thus far, with even the mixed reviews admitting the game does make a good case for the blueprint of Generation IX; one in particular is a bit more dismissive. This one is from Wired; and it's far less open-minded than a previous one I responded to. The review is entitled, "Pokémon Legends Arceus isn't great: It doesn't matter." It is because of that review that I am once again issuing a response instead of addressing the writer over their social feeds. I will be referring to said individual as Wilson Fisk; so let's get to it: Pokemon Legends Arceus IS great. Here's why it matters.


Courtesy- Nintendo/Game Freak/The Pokémon Company



As per usual, I will be including quotes from the review when necessary to offer my counterpoints. I've been playing the game for well over 40 hours; so I have more than enough knowledge to dispute errors when I see them. So, let's open this up.

Quote: "Game Freak once again gets away with not nailing an open-world Pokémon game. And we are powerless to stop it happening again and again."

Oh dear- just reading the header and we're already in trouble. Not only is starting a sentence with "and" typically not good form; these are exactly the kind of weasel words that I've been working to dispel for about 10 years now. Buckle up guys- going to be a rough ride.

Quote: "Barring some Jurassic Park-esque miracle, we will never share our world with Pokémon. So is it too much to ask for a truly open-world Pokémon game? There was that weird GameCube effort, Pokémon Colosseum, released back in 2003. At the time, one reviewer wrote that it was "certainly a step in the right direction to a good 3D Pokémon game." That was nineteen years ago."

Again, this whole discourse of a "truly open-world" title didn't really stick this time around; and that mentality typically isn't how game design works. Even ones that fit that descriptor still need to find ways to make sure the player doesn't go beyond the map's boundaries; and a hub to set off from to go on missions is a common one. Likewise, Pokémon Colosseum was indeed a worthwhile title that proved a game on console level processing power can work; and has been built upon. This isn't the only time this mindset comes up in this article; and we're going to talk about it more as we continue.

Quote: "In 2019, we thought that salvation might lie in the sunlit uplands of Britain, or Galar, as Nintendo renamed it in Pokémon Sword and Shield. It gave us an intriguing insight into Britain's image abroad; alas, it did not give us a true open world."

That was never the case, and this also comes off a slight against Pokémon Go that I'm sparing you; as it's not relevant to this discussion. What is relevant is how the writer seems to have an expectation in mind that is clearly at odds with what the dev team has set out; and it's only going to get worse from here.

Quote: "We know what we want. In the image above, taken from the original Game Boy Color games, a trainer stands before the blue right angles of a flat sea. His eye surveys the horizon. One observer juxtaposed this image to the Wanderer Above the Sea of Fog, by German Romantic artist Caspar David Friedrich. It is only half a joke: Nintendo achieved this with Breath of the Wild. We waited. We suffered. Then, in February 2021, a trailer. A vista mirroring that image. Perhaps, as the general badness of the world increased, our karmic debt had built up to such a level as to finally require the release of this game. So is this Pokémon open world? Sort of. Is it the game we had dreamed of? Not really."

All right, Wilson; I'm going to presume by "we" you're referring to the royal "we;" as in I, as with everything else you just mentioned. Whether or not this game has met your expectations on opinion; that is fully within your grasp to decide. It's presenting them as fact that is a problem that's seen way too often for my tastes as of late. It's a key reason why my thought process is not based on romantic period art in viral tweets; it's based on actual information from the developers being told publicly about the actual development of the game. Let's continue, not including several spoilers Fisk made about the story.

Quote: "What is immediately great about Legends is the sheer number of changes Game Freak has introduced that take a step toward the kind of Pokémon game that fans have been waiting for. Catching is the biggest revelation: the fundamentals are now close to perfect. Catching a doughy-cheeked Bidoof, for instance, is as simple as hurling a Poké Ball. Other skittish Pokémon, like Starly, will flee, so you have to sneak, Snake Plissken-style, through the tall grass to bag them. As in old games, some Pokémon will require you to fight and lower their hit points; you can chuck berries into the water to lure in others, like Magikarp."

This is actually quite a reasonable take on the redesigned mechanics; though I'm going to presume Fisk is referring to Solid Snake here; Plissken was the character from the cult classic "Escape From New York;" both of which were major influences on Kojima's work on the "Metal Gear" series. Side note: I'm actually kind of glad the remake isn't happening right now, think it's okay to let it be and move on.

Quote: "Game Freak evidently knows that the catching is the game's strongest aspect, because it has tied progression to it: Your whole team gains experience when you catch a new Pokémon. You won’t be catching them once either: Professor Laventon's demands are relentless; his thirst for knowledge insatiable. He wants 10 Bidoofs; he wants you to defeat 40 Drifloons. Fulfilling these tasks, along with simpler “requests” like bringing a guard a Wurmple in exchange for dazzling honey, gets you a cash reward and points that help you progress through the game and command higher levels of Pokémon. It sounds like a grind; it only feels like one at the real push toward completionism."

Again, that is fully within your grasp to decide; and as someone who's spent considerable time playing other games with similar progression even before all that's happened, I know it's not for everyone. All the same, I think they did a good job with making the quests feel engaging, whether it's getting some Bidoof out of the village food stores or completing the very first Pokédex in history. Basically, imagine a Ubisoft title if it wasn't made in a toxic workplace and you should have a solid idea of what to expect. I will touch on this more in future writings on this game; but I'm getting ahead of myself.

Quote: "For those who have always thought of the idea of capturing every Pokémon as a kind of in-game taunt that no one really attempts, battling is a more mixed bag. Immediately battling wild Pokémon without a screen wipe is as simple as flicking between your team and chucking the relevant ball. It’s a joy, as is the introduction of the new agile and strong battle styles. Yet there are some steps backward: Pokémon abilities and held items are gone, and there are far fewer trainer battles than before, and no gyms. Later in the game you meet more Elite Four-ish foes, and red-eyed, high-leveled Alpha Pokémon roam the land to challenge you (a level 40 Rapidash fire blasted my entire team in the first hour). Battles with Noble Pokémon, however, where you must barrel roll around and chuck balms to “calm” these beasts, make up a large chunk of the game's boss fights. These felt weak: The combat in Pokémon has been honed over many generations; these parts felt akin to stopping a game of Halo to play whack-a-mole. Why does Pokémon need Dark Souls–like invincibility frames?"

Okay, I'm going to have to correct a few points that Wilson is making here. First of all, the game's story takes place centuries before the bonds between Pokémon and their partners were cemented; so of course it would only make sense that it predates gyms and structures battles differently. Second, the way this part is written gives the impression he didn't understand how the game's encounters worked, and he was playing them like previous installments. Lastly, there's a few contradictions that don't make a whole lot of sense. Personally, I'd also ask the same question about why you're complaining about the difficulty as "Dark Souls-like" while also bemoaning no abilities or held items as a "step backward." Also, I don't think the Halo analogy works either; given how sharp the player base of Infinite is dropping and how contentious the new progression system is.

Quote: "The game's main quest is relatively easy: By Pokémon’s standards, this makes it a harder entry in the series, as previous titles required players over the age of 7 to concoct their own harder rules; even the more difficult Red was completed by a Twitch hive mind. Yet the pace of the game is bogged down by the sheer amount of story. The premise is cheese-string-thin: I found myself bashing through reams of dialog with interchangeable anime characters sporting gravity-defying hair styles. Yes, Game Freak needs to add some context about why it's all right for us to capture wild animals inside of palm-sized balls; no, I don't think this context needs to be novel-length."

None of this is entirely accurate, and once again contradicts the whole "Dark Souls-like" complaint about the difficulty Fisk just mentioned. I also have trouble finding truth in his claims about the story; and he's once again attempting to present his opinions about the main quest as fact. The characters are by no means "interchangeable," and in many cases are the ancestors of other ones in the series; not to mention how popular they've been with fans (Arezu being a big example). While I'm no stranger to string cheese analogies in this franchise, I vehemently disagree with Fisk about the perceived thinness of the premise. I would like to point out that Animal Crossing: New Horizons is second only to Mario Kart 8 Deluxe on the Switch bestseller list; and its premise is essentially living your life each day in paradise. So you might have an issue with the premise, Wilson; but Game Freak clearly has no problem structuring the game like this.

Quote: "But the worst thing about Legends is the world itself. That it is not truly open, in that you have to access the areas via an overworld map, is not a crime. The crime is that expanses of it feel lifeless. When Pokéboy [sic] debouches to the top of Aspiration Hill, his mouth falls open, as Game Freak pats itself on the back. Yet take out the glorious sight of Pokémon roaming wild, and you're really looking at a stretch of textureless hills and low-res lakes (and, later, an obligatory snowy biome), an ugliness that cannot be explained by the Switch’s hardware. The player doesn't so much inhabit the land as skate over it, a disconnect intensified by janky leaps off of hills when riding a Pokémon mount. The game tries to bridge this gap by tacking on a crafting system, so trees and rocks become something more than pixelated props. I’m not totally against collecting like this, but I don't want to turn acorns into Poké Balls, I've spent 20 years buying them at the Mart for 200 yen."


Akari, circa Jubilife Village, Hisui 17th century, retrieved January 28, 2022.


Now comes the part where the entire article's argument is effectively undermined in just a couple paragraphs. The crafting system isn't "tacked on," Wilson; you clearly just don't know how to use it and are openly refusing to learn how. I just came off disputing an article about the environments; and I know given how long I've played this title that you definitely don't "skate" off the environments with Wyrdeer like it's the Pokémon version of Tony Hawk's Pro Skater.

I'm also going to overlook how you just started another sentence with "but," Wilson, and instead very carefully break down the complaints you're making to dispute them.  One of the most basic things in this field is the difference between critiques that are reductive (such as saying "this movie sucks, it was too long") and ones that are constructive (including saying "this movie was a disappointment, it needed to be edited down a bit"). The ones Fisk is making are more reductive; and the subjective complaints about the hardware on top of dismissing it all as "lifeless" aren't really that helpful at all. The lakes in particular aren't entirely accurate; since they're bodies of water that are include rivers and oceans as well. However, unlike Fisk; I'm not going to spoil why. I will however point out that the visuals haven't been "pixelated" in years, and even the best-looking games on and off the console have areas that don't always come together. The fruit in Fire Emblem: Three Houses is a notable example of being one element that looks "off" in an otherwise gorgeous game. I'm not saying this is as bad as clickbait videos that try to extrapolate minor inconveniences into major game-breaking problems (people claiming this is the worst the series has to offer have clearly never played Pokémon Channel); but I've played the title long enough to know when someone isn't being entirely truthful about it. The hills are not "textureless" (I've seen scads of games in the eShop that fit that bill more; that terrible Popeye game being a recent offender), and the whole discourse about the "true" openness of the world didn't really stick the way the one about Galar did. There is not a blessed thing wrong with the world; in fact, the game itself has another observation about how quickly this Wired piece became a laughingstock.


"My name isn't Pokéboy, and it's not Buddy either."

Quote: "Legends is a step in the right direction, yet we are still not there yet. And, in the words of Professor Laventon (and Hamlet, Prince of Denmark), “there’s the rub.” Pokémon’s recent history has been defined by the knowledge that Game Freak could do better—that with a bit of time and effort, the stewards of the most valuable game franchise of all time could fulfill our childhood dreams. But Game Freak doesn’t—and it likely doesn’t because it knows we will lap up an average game anyway. Because I cannot not highly recommend Legends to Pokémon fans. I am incapable of reviewing the game fairly: As I write this, I am clock-watching so I can get back to finding a naive-natured Electivire. The dream now is as strong as it was then, when you first realized that the world would be a better place with Pokémon in it. We still want to tell mom we're done with school, flip our cap backward on our heads, and hit the road with trusty Weedle. We want to be Pokémon Masters; or, at least, get rich enough to pay $1 million for a Charizard card."

Now I can officially offer my counterargument: this game isn't merely average; and it is great. Here's why it matters; no "buts" about it; especially not the one you started another sentence with. Even with Generation IX details being scarce beyond being in development; it's inherently clear that considerable time and effort have been expended in this game. Also, Fisk; if you're incapable of reviewing the game fairly; why bother doing it at all? I would suggest that they have fulfilled the dream and more with what's been presented. I will get into this in my full review later this year; but what's on tap is far above average, it would not surprise me if this became the blueprint for the future of the franchise going forward. It's already potentially my favorite Switch game of the year, if not for all 2022; and that's even factoring in the year just started. I fully admit my own history of having yet to have played a single main series game I've disliked; but I'm still capable of being impartial as a critic. I don't feel a need to make up praises or complaints on elements that aren't there; I can usually find plenty to enjoy (or critique) based on what is. I do agree about the cards, especially good to make sure you don't get a bunch of old GI Joe merchandise by mistake.

Bottom line: while it may be a bit early to accept for some people, it's clear that Pokémon Legends Arceus could very well be the template for the main series going forward. It is great, and it matters. My full review of the game will be later this year; but it won't be the last time I address the game before then by a long shot. I will see you all again soon, take care.

Friday, February 4, 2022

Massive Pokémon Sales Update, Switch Outsells Wii and PS1!

Well, we were all expecting good performance for the new Pokémon games; but I don’t think anyone expected sales numbers this good. 

As per usual, I was waiting for official data to be reported; and now that it has; I am eager to share the news with you all. It seems that official updates on Nintendo’s quarterly report have shown that Pokémon Brilliant Diamond and Shining Pearl have already sold 13.97 million copies as of December 31, 2021; placing them within striking distance of Pokémon Let’s Go Pikachu and Eevee at 14.33 million copies sold.

With that in mind, Pokémon Legends: Arceus was clearly going to be a hit; but I don’t think anyone expected it to be this big. Both the official Twitter accounts of the Pokémon Company and Nintendo have confirmed that the game has sold 6.5 million copies at launch, with the title selling 1.4 million in Japan alone. It wouldn’t surprise me if the success had an impact on future titles in the series; least of all, the in-development Generation IX.

That said, Generation VIII still has some miles left in the tank- the latest updates have also shown that Pokémon Sword and Shield have sold 23.9 million copies worldwide; finally surpassing the 23.1 million copies sold by Pokémon Gold and Silver. Despite some concerns upon release that things had given way; now it’s only the original Red and Blue left to cross the sales of.

On that note, not only has the Switch sold over 103.5 million units; finally outselling the Wii at 101.6 million at the end of its lifecycle; but it’s also outsold the original Playstation at 102.5 million units by the end of its lifecycle. Now, only a handful of systems have sold more- the Playstation 4 at 116.9 million units to date; the Game Boy and Game Boy Color at 118.7 million units, the original Nintendo DS at 154 million units, and the Playstation 2 at 155 million units.

I once again apologize for the detour I’m taking from my intended plans; but something came up and I need to determine how best to proceed next. Hopefully you enjoy hearing about this; and I’ll see you all again soon. Take care.