Friday, October 31, 2025

So I Finally Watched Dan Da Dan. The Results Pleasantly Surprised Me.

Happy Halloween everyone- now that I have finished the first season; have begun the second ahead of the newly-announced third, and even started reading the manga (in an incredibly rare instance of enjoying it more on the second time around than the first), here is a post showing what I have found from watching the smash hit anime Dan Da Dan.  


From left- Jin "Jiji" Enjoji, Momo Ayase, Seiko Ayase, Ken "Okarun" Takakura, Aira Shiratori and Turbo Granny.


The basic setup is as follows- boy meets girl. He believes in aliens, she believes in ghosts. The two set out one night to prove each other wrong, and instead prove each other completely right. Moreover, the boy; Ken "Okarun" Takakura ends up imbued with the powers of an ancient yokai known as "Turbo Granny" (whose consciousness later ends up inside a maneki-neko plush with all the sass intact), and the girl, Momo Ayase awakens dormant psychic powers after narrowly being probed by aliens for her "banana organs." Her grandmother Seiko (who has been her guardian since the untimely death of Momo's parents) is also a powerful medium in her own right; who ends up being vital to helping the teens deal with a whole slew of very Japanese aliens and paranormal threats. 

I will admit I was skeptical, but unlike some people who dig their heels so far in they're touching the bedrock; I'm not above being proven wrong when the results are better than I imagined.  

The anime comes from Science Saru, a studio who has worked on a number of anime I've enjoyed. Their work here is incredibly impressive, capturing the look and feel of the manga by Tatsu Yukinobu in a way that hooked me with a pleasant surprise. I've always had way better luck choosing my own entertainment than others trying to do it for me. So, I've had great pleasure adding it to my weekend rotation alongside One Piece, Dragon Ball Daima and Bleach: The Thousand-Year Blood War.

There are multiple key elements that I can credit for this anime being an international hit as well as one in its homeland. Wholeheartedly embracing the Japanese takes on aliens and ghosts, the creative fight setups, the offbeat humor (the popular girl, Aira Shiratori faking her ditziness is balanced out with Okarun fittingly having his reclaimed private parts being put back in with a shot below the belt) and surprisingly engaging character drama. Horror fans are an obvious demographic I can attribute to the worldwide success too, as the scenarios are indeed as spooky as they are bizarre.

On top of Momo's childhood friend Jin "Jiji" Enjoji complicating their budding love life, he is a character I was yet again pleasantly surprised by. I won't be getting into all the details right now- but I will give you the short version: he also lost his parents at a young age, but despite growing into a very handsome young man; he's arguably even more "adorkable" than Okarun. He's even yet another character who gets infused with the power of an ancient spirit- wouldn't be the first time somebody was beating the stuffing out of enemies while wearing his underwear on the outside. Though not the first story to use these elements, it's the way they're presented that definitely helped this title become a breakout hit of the "dark era" of Shonen Jump.

In many respects, this anime succeeded stateside in every area Yo-Kai Watch failed in. Some compare it to another take on Shadowside; but I will go a step further and say it's what Level-5 should have done a decade ago- fully embracing the Japanese elements instead of trying to homogenize them. I'm seriously considering expanding on that contrast another time.  

Suffice to say, I'm pleasantly surprised with my experience so far. It's not many works I've experienced where characters can have a bond as a found family after the deaths of their real ones while also having grandmother that looks and acts like a teenage "yankii" who spends the time she isn't fighting spirits drinking, chain-smoking and watching "Shoten." That will be all for now, and I will see you all again in November. Happy Halloween everyone.


Thursday, October 30, 2025

Chainsaw Man: The Reze Arc opens at #1 in the US!

Well, looks like Infinity Castle wasn't just a fluke; and there's much more of a market for this than one might think. So, this All Hallow's Eve; we have a rather interesting update.

Following the breakout success of the hit anime and manga (both of which I would like to catch up on), Chainsaw Man: The Reze Arc has seen release in theaters around the world. Though not even the first anime to hit this milestone this year; it's another example of an emerging market for the medium in theaters.

Opening on the weekend of October 24, the movie took in $18 million in the United States from 3,003 theaters. To date, the film has seen considerable commercial success the world over; taking in over $108 million worldwide. Having mentioned horror fans as a key demographic more than once, it's also clear that a similar business model was employed- the production budget was a modest $4 million USD; meaning return on investments is stellar even before promotional costs are considered (definitely saw a solid amount of ads each night).

With this, I will see you all again on Halloween night with something I've had cooking a while.  That's all for now, take care.

Wednesday, October 29, 2025

Star Wars Visions Season 3 (2025) Thoughts

Happy Halloween everyone- seeing as how this is another year I'm a DIY Jedi Master (with dual-wielding lightsabers), it's nice to know my tastes haven't changed that much in my life. So, let's talk about another great entry in a great spinoff; and open up Star Wars Visions Season 3!




Having seen most of the season thus far, the show once again has a host of unique stories while also expanding on ones from previous seasons. I will go over them briefly now. The season opens on "The Duel: Payback," following from one of the most acclaimed segments of the first season from Kamikaze Douga and Anima. I also heavily enjoyed "The Song of Four Wings" by Project Studio Q; which had some strong magical girl vibes to it. "The Ninth Jedi: Child of Hope" from the esteemed Production IG hints at more to come; and I am eager to see it should the opportunity arise. "The Bounty Hunters" from Studio WIT was also an entertaining approach to one of the most interesting occupations in the saga outside the Jedi order. I'm certainly always game for some John Woo-inspired blaster duels against a corrupt industrialist.

The season concludes with "The Bird of Paradise" from Polygon Pictures; where a young Padawan must master the Force to overcome her vision impairment, and a more experimental short from David Productions simply titled "BLACK."

If I had to choose my favorite episodes of this season, they would be "The Smuggler" from Studio TRIGGER, closely followed by two from Kinema Citrus- "Yuko's Treasure" and "The Lost Ones" (one of the aforementioned stories that expands on the previous seasons).

I will have a couple more treats ready to go before the end of Halloween night. You will just have to wait and see what they are. That is all for now. May the Force be with you all.

Sunday, October 26, 2025

Pokémon Legends Z-A Sales Snatch a New Record!

Hey everyone- I know it’s five days to Halloween and I have other stuff I want to do with the franchise headed into the 30th anniversary, so I’ll make this quick. Even as the conversation around the game continues (no story spoilers, but I got the Greninja Mega Stone and I’m already 48 hours in), it was always clear it would sell well. Now, we have info on just how well.

Since its launch on October 16, Pokémon Legends Z-A has sold 5.8 million to 6.5 million copies worldwide across both the base Switch and Switch 2; numbers accounting for all available formats. Despite claims otherwise, I guarantee you no game sells that well if absolutely no one wants it.

Using another example from this same year, I'm reminded of the reboot of Superman for the DCU. More extreme figures aside, there was doubt the film could succeed given the current landscape and the divisive reception to previous DC outings. Instead, the movie was highly acclaimed and successful; marking the first time since 2008 a DC comic adaptation outperformed their rivals at Marvel. Functionally, I can say all the detractors' statements amounted to another case of the Streisand effect- what was meant to deter people instead ended up as glorified free marketing.

On top of what I already have in mind for looking at the anime, one of my plans for 2026 is to review the game in full after completing the main quest. Mega Dimensions will likely get its own review; and I will opt in after I clear the main quest or have a firm release date (whichever comes first). I will keep an eye on sales, especially as people keep (unsuccessfully) fudging the numbers. I would give you a fun size treat ahead of the filling the whole goody bowl. You’ll definitely get a few things I’ve had cooking a while- you’ll just have to find out which ones I have ready by then. Take care, and seek out all Pokémon.

Friday, October 17, 2025

Pokémon Legends Z-A (Switch) First Impressions- Like a Dragon-Type: Pocket Monster Saga

Hey everyone- now that I am about five hours into the main quest (currently at rank X in the Z-A Royale, training for the next rank and the Greninja mega stone); here are my first impressions on Pokémon Legends Z-A. I will do my best to not give away too much about the story, that can wait for a full review after I beat it (so, definitely not before 2026). So, let’s open it up and get started.

First, I will state I don't have a problem with the tech or visuals at all. Even as someone who doesn’t have a Switch 2 yet (plan to upgrade ahead of Generation X next year); it does make a good game to send off the main series on the base Switch. While I don’t put as much stock in graphics as others, I can definitely say the extra year worth of development made all the difference. I don’t really focus on one window pane or building; I focus on the entire city. Given how the whole game takes place in the Lumiose City hub world, its sheer scale builds tremendously on when we first saw it in Pokémon X and Y. The frame rate and color palette look great in both home and portable mode; and if we got along nearly three full decades without voice acting in-game; I have no need for it now. I will say the arrangements of the music are as great as ever, especially with the expanded shop themes. I especially like the variety of cosmetics you can acquire. They've even taken a page from Animal Crossing and Splatoon in making gear that can be worn by any player avatar. Honestly the best approach to the issue- choosing not to make it one.

Next, let’s talk about the biggest shakeup- the real-time capture and battle gameplay. Though I am still acclimating to the new control scheme, I actually rather like the approach they took. I have long believed real-time combat is not your enemy, and it does a great job of building on what Legends Arceus did as well as its contemporaries in role-playing games. Not into Xenoblade, so I can't verify that comparison. I can verify as someone who's into Persona/SMT and the Ryu Ga Gotoku canon that it reminds me of their approach to real-time combat encounters; especially the latter. I've always preferred rotating attacks to just spamming a single move over and over, and even the dodge rolls have a Souls-like element for traversal and collision detection.

Though I am not currently at liberty to confirm or deny all of the details that have come to light in the most recent data dump from last year’s “Tera Leak,” I will say that the reveals intrigue me and I am willing to do so at a later date. As for the anime impacting the planned redesign for Pikachu come the next generation- I’d just as soon say that it’s more to do with the shift in hardware (I did figure the next titles would be Switch 2 exclusives). It does make sense for the design to be bookended that way, starting and ending use with games set in Kalos.

Overall, my first impressions on Pokémon Legends Z-A are not only positive; it’s on my shortlist for game of the year (no small feat given this has been a surprisingly good year for games). I will continue to enjoy this game well into next year and a prospective hardware upgrade (to say nothing of the upcoming Mega Dimensions expansion). Before I go, don't forget what happened to the man who got everything he ever wanted: He lived happily ever after. Take care, and seek out all Pokémon.

Monday, October 6, 2025

Pokémon Legends Z-A Final Trailer Thoughts+ My Funny Gamestop Story.

Hello everyone- with 10 days left to the release of Pokémon Legends Z-A, I thought I would give my thoughts on the final trailer to the game. Let's get to it.

I will mainly focus on what stands out at me. No matter which version I look at, I think the presentation looks solid. Graphics don't bother me at all on the base Switch or Switch 2 as someone who plays a lot of retro and retro-reimagined games (likely upgrade before the release of Generation X next year). I will also reiterate I do not need or want voice acting in the game simply for the sake of having it; I will accept it if it's good quality, it suits the story and actually adds to the experience.

The Lumiose City map looks way larger than it does in X and Y; and there are benefits to having the setting take place in one map. Hub world looks great, I don't think it looks empty at all.

I cannot verify the Xenoblade comparisons to the game (I have not played Xenoblade and do not plan to), but I can say the combat system reminds me of ones from SMT/Persona and the Ryu Ga Gotoku catalog. That is a very good thing as a big fan of those.

As for Mega Dimensions, I am personally waiting for a proper release date before I opt in; and that will likely be after beating the main quest. I am intrigued by the idea as Kalos never got a third main game before now, with its ideas being used in OR/AS and Alola instead. 

Leaks aside (don't send me any), I have finally decided on starting with Totodile; and I will be competing online for the Kalos starter mega stones. I do like the day one perk of a Ralts with Gardevoirite. I still consider it my most anticipated game of the year; which is saying something given how this has been another surprisingly great year for video games.








Finally, I would like to you a funny story about when I went to get my shiny Koraidon and Miraidon. I did manage to get one of the codes I was after at Gamestop late last month, but apart from the obvious furor of being the same day as the new TCG set (attempts to joke about both on X/Twitter got them community noted multiple times); two people tried to accuse me of line-jumping, I pointed out the lack of staff to handle two dozen customers and the line turned into mush. A third accused me of livestreaming him when I was actually texting about a grocery pickup; even had to show him the text to show I wasn't lying. I was lucky enough to get a code, but the whole state from my closest location in Linn County to Portland, OR ran out in 3 hours. ... Needless to say, the second go-round went much smoother. That is all for now, take care.

Sunday, October 5, 2025

Demon Slayer: Infinity Castle Continues its Hinokami Hot Streak!

As they say, records are made to be broken. Hey everyone- even as competition is starting to heat up, Demon Slayer Kimetsu no Yaiba: Infinity Castle is continuing to break box office records around the world. It's safe to say that the age of the Mayberry RFD is over, and the age of the Demon Slayer Corps is here.

Though the movie has ceded to a $3.5 million amount in its fourth weekend, the overall domestic box office is now standing at well over $124 million domestically. If any movie had to break the records long-held by 1999's Pokémon: Mewtwo Strikes Back, I'm glad it was this one. One spoke to the boy I once was, the other speaks to the man I am now.

Not only did the film indeed cross $600 million worldwide, I am seeing figures that are crossing well over $757 million worldwide. Given the current state of the theatrical animation landscape, it's good to take your wins where you can. 

As someone who saw and enjoyed the movie, this is very good news to hear for the next two chapters of the trilogy; currently in production. I will see you all again soon, take care.

Saturday, October 4, 2025

Demon Slayer Kimetsu no Yaiba: Infinity Castle (2025) Thoughts

All right- as I acclimate to a number of factors (chief among them recovering from my recent oral surgery), I thought I would give my thoughts on an anime film that I am pleased to have finally seen as it continues to smash records (some reports I have post the worldwide take at over $600 million worldwide, trade shenanigans be danged). So, here are my thoughts on Demon Slayer Kimetsu no Yaiba: Infinity Castle.


Poster for the EN dub release.


The movie is the first in a planned trilogy, adapting the manga storyline of the same name. With director Sotozaki Haruo at the helm, the film sees the cast from the TV anime reprise their roles; and the EN dub even includes notable names Channing Tatum and Rebecca Wang in small but significant supporting roles.

The story begins right where the Hashira Training arc ends, with the Demon Slayer Corps taking the battle to the titular Infinity Castle for one final battle against Muzan Kibutsuji. As the castle contains his upper ranked demon followers and can fold space in on itself with changes of size and shape; the challenge is at its highest.

Much of what I said about previous outings also applies here- the pacing did not bother me at all; as it does a great job of adhering to the structure of the manga. Ufotable has crafted a masterwork of traditional animation; and seeing the story on the page come to life on screen is spectacular. Once again, it definitely helps if you're caught up with the anime and manga (just finished binging the Hashira Training arc's TV anime right before I saw this); and you will definitely be rewarded as a fan. 

Though I see the "factory movie" and "just add demons and you're good" lines of thinking as oversimplifications for my taste, I can say that there are layers of enjoyment for all manner of viewers: martial arts action, offbeat humor, and in my case; Taisho-era Japanese period drama. Horror fans are a demographic I can especially credit with helping the movie take in $122 million to date in the US alone. 

Needless to say, I am very excited to see the other two chapters of the story; which are currently in production. I recommend seeing the movie, just so long as you have a good understanding of the story and characters. That is all for now, and I will see you again soon. Take care.

Wednesday, September 24, 2025

Demon Slayer Infinity Castle- More New Records in US and Japan!

You know, these last couple weeks have been quite the rollercoaster; so let's talk about a different kind of ride- Demon Slayer: Kimetsu no Yaiba- Infinity Castle!

Despite the best efforts of the competition, the Sotozaki Haruo-helmed adaptation of the bestselling manga by Gotouge Koyoharu retained its #1 spot at the domestic box office, grossing $17.3 million in its second weekend. 

In the process, it not only became the first animated film this year to cross the $100 million mark domestically (admittedly been a strange year for it theatrically); it became the first anime film ever to clear that benchmark, finally breaking the 26-year record held by 1999's "Pokémon: Mewtwo Strikes Back."

To date, the movie (which is the first in a trilogy to adapt the manga's final arc) has made over $556 million worldwide; becoming the most successful Japanese-language film ever. It is only a question now of how big it will get from here.

One last thing- though I will take something of a mini-hiatus at the beginning of October; I will seriously consider checking the movie out once I can scrape up the money for it. Whether it's dubbed or subbed, it should be interesting to address (not quite caught up with the anime, but I have read the manga enough to know and understand the plot). That's all for now, take care.

Tuesday, September 16, 2025

Pokémon Legends Z-A Countdown- 30 Days Remaining

The time is nearly upon us folks- now that I have secured my preorder; I give you one last countdown on Pokémon Legends Z-A, with just 30 days remaining till release.



As someone who claims Legends Arceus as their favorite game of 2022, I am eager to experience this title and all its splendor. My preorder will arrive on launch day, and I have narrowed down my starter to a 50/50 choice between Tepig or Totodile. I also have no strong feelings about the expansion at this time, I'm waiting for an official release date and to clear the main quest of the base game before I opt in as usual.

I also reiterate I do not feel as strongly about the Pokémon Home limits as others; as I tend to catch and breed extras for that reason. Not even the first game where transferring is a one-way street either.

I am eagerly anticipating this game, and this will mark the last countdown I make ahead of release next month and having my molars out. I will see you after launch in October. Take care, and seek out all Pokémon.

Monday, September 15, 2025

Demon Slayer: Infinity Castle sets new US Anime Opening Weekend Record!

Hey everyone- about to place my preorder for Legends Z-A; so here's another piece of anime news that's been making the rounds.

In the midst of breaking numerous records in Japan and other foreign countries; Demon Slayer- Kimetsu No Yaiba: Infinity Castle (the first of a trilogy adapting the final arc of the manga) has shattered the US anime opening weekend record long held by 1999's Pokémon: Mewtwo Strikes Back; taking in $70.6 million in its release. Handily taking the number one spot, it is a testament to the fanbase of the franchise and the medium.

Japanese release poster for the film.



To date, the film has grossed $353.6 million worldwide on a $20 million budget. Given the strange state of affairs this year; the question is less if the movie will be the first animated work to cross $100 million at the domestic box office this year; but when. That is all for now, take care.

Saturday, September 13, 2025

Pokémon Legends Z-A Nintendo Direct Details and More.

Hey everyone- yesterday’s Nintendo Direct certainly had lots to look forward to. The 40th anniversary of Super Mario has plenty, and I'm especially glad to finally have dates for Metroid Prime 4 and the Mortal Kombat Legacy Collection. Of course, of all the games shown off; two in particular are ones I am of course duty-bound to write about. So, here are my thoughts on the presentation's details on upcoming Pokémon games.

Let's start with a new title that marks an entry into a genre not previously explored by the franchise: a life sim known as Pokémon Pokopia. Set for release in 2026 (part of the 30th anniversary of the franchise), the game sees you take control of an avatar of Ditto posing as a human to help Pokémon complete tasks. Though not the spinoff I or others were expecting, I will be keeping watch on what their partners at Koei Tecmo will do (certainly is a market for games like this).

There is also a new event DLC for Scarlet and Violet available at Gamestop from September 26 to October 15, which has shiny Koraidon and Miraidon while supplies last.

Now, let's go over the bounty of details on Legends Z-A; which I am eager to experience more than ever with just over a month to release.

The worst-kept secrets of the game have finally been confirmed: Mega Evolutions for the Kalos stage 2 starters. Their new forms further compound their link to classic RPG archetypes- Mega Chesnaught is the knight, Mega Delphox is the mage and Mega Greninja is the thief.

Moreover, a post-launch expansion known as "Mega Dimensions" will debut in the near future. On top of featuring the mischievous Hoopa; it also introduces a Mega Evolution for Raichu in both X and Y variations; which recall the lost Gorochu evolution. I intend to opt in after clearing the main quest, and anyone who does so ahead of the DLC's launch (eShop currently has 2/28/26 as a placeholder date) will receive a set of two in-game cosmetics. 

As for the conditions for Pokémon Home support when that goes live in early 2026- honestly don't feel as strongly about that as others; since I usually catch and breed extra monsters for that purpose just in case.

I will be placing my preorder of the game this Tuesday, and I will see you all again later this month. Take care, and seek out all Pokémon.

Sunday, September 7, 2025

Pokémon Concierge Volume 2 (2025) First Viewing Thoughts

Clearing something up before I start- this isn't a full second season as I initially thought; rather, it's the second volume of season one. That out of the way, it's another great set of four episodes. So, here are are my first viewing thoughts on the second course of Pokémon Concierge.


Picking up where the first volume in 2023 left off, the second sees Haru and her Psyduck continue their time at the Pokémon Resort. Over the course of these stories, Haru deals with having to hold things together when others are away from the island; Tyler's uncle Dan and his very energetic Sealeo and a whole host of challenges that are quite refreshing in their simplicity.

I maintain this spinoff has a far better understanding of the franchise from an adult perspective and what I want from it than Horizons does. Even Haru's ex-lover Kenta is handled in a satisfactory way- I didn't want them to get back together; but remaining friends on different career paths is just perfect.

All four episodes of the second course are well worth watching on Netflix no matter what kind of fan you are. With this, I will be writing more ahead of my belated dental work; doing best to finish bigger work ahead of that at the end of the month. That's all for now, take care.

Sunday, August 17, 2025

RIP Tomo Sakurai (1971-2025)

It is with great sadness I report the death if Tomo Sakurai, who has succumbed to cancer at age 53. The news was broken on her social feeds.

Sakurai's career began in the year 1987 with the idol group Lemon Angel, who debuted an anime that same year. She starred in numerous anime throughout her life, with a big one among younger generations being the Japanese voice of Sinnoh champion Cynthia in the Pokémon franchise. She even reprised the role a number of times; after a voice acting hiatus from 2016 to 2019. Other roles included the title role of Licca-Chan, Hinowa in Gintama and Kaede in Grandpa and Grandma Turn Young Again. She even had a handful of video game credits to her name, including Rimururu in Samurai Showdown III and Emma Granger in Super Dimension Fortress Macross.

I wish the best for Sakurai's colleagues and those close to her at this difficult time. May she rest in peace.

Saturday, August 16, 2025

Pokémon Legends Z-A Countdown: 60 Days Remaining

Hey everyone- now that I'm back from my father's in CA (getting an Incineroar Amiibo and trying the Switch 2 during my visit to Nintendo SF); I will start with something simple to get back into posting: counting down 60 days remaining to the highly anticipated Pokémon Legends Z-A.

Courtesy: The Pokémon Company

As part of this weekend's Championship in Anaheim, a playable demo was made available; which filled all its reservations in just a single day. The demo was split into two sections of 10 minutes each. One focuses on the Z-A Royale, the other has the player tracking Zygarde 10% before engaging a rogue Mega Absol.

Both do a great job of showing off the new real-time battle mechanics; building on what was done in Legends Arceus. Rather than power points, each attack now is on a small cooldown that helps avoid spamming the same move repeatedly and encourages variety. I sincerely like this idea; and it builds on combat mechanics in and out of the franchise. It's actually not exaggerating when I say it reminds me of Souls-like titles in a good way; especially with the dodge rolls and stagger windows. I can now officially say it has less to do with the battles in Xenoblade and more with ones in Persona and the Ryu Ga Gotoku games.

Though I am not certain if the demo will be made available to all players ahead of the game's release; I am certain I will be preordering the game as soon as I have the money. That is all for now, and I will see you again soon- take care.

Friday, July 25, 2025

Pokémon Presents 7-22-25 Thoughts.

Hey everyone- have had a solid idea of what to say since the stream Tuesday morning; and now I've figured out how to say it. Here are my thoughts on this month's Pokémon Presents.



After a quick refresher on the PWC in Anaheim, CA taking place August 15-17, we are given a trailer for the second season of Pokémon Concierge streaming on Netflix starting on September 4. Though I am not sure what impact the ex-lover of Haru, Ken will have on the story; I can say that I'm looking forward to it as a fan of the first season (it also understands the Pokémon world from an adult perspective way better than Horizons does).

On that subject, we got a first look at the stop-motion spinoff from Aardman (Wallace and Gromit, Chicken Run, The Pirates: Band of Misfits), now entitled "Pokémon Tales: The Misadventures of Sirfetch'd and Pichu." Releasing in 2027, the spinoff will also feature fan-favorite Wooloo in stop-motion.

While there is no expansion for Super Nintendo World (yet), there is a smaller scale PokéPark Kanto coming to Inagi in early 2026. The approach is actually very sweet, and I really like the arrangements of the classic music.

Now, onto the many announcements surrounding the video games. There are a number of additions to the mobile service games; with the standouts being Eternatus coming to Pokémon Go, Carmine coming to Pokémon Masters EX and Latios and Latias coming to Pokémon UNITE (With the Pawmot line joining in the near future as well).

Regarding the trading card game, Mega Evolution will be returning in a new set that will ship on September 26 of this year. There is no date for Colosseum/Gale of Darkness on Gamecube Classics (yet), but there is a new spinoff that debuted on mobile and Switch after the presentation- Pokémon Friends, which revolves around solving puzzles to get daily rewards.

We also have a reminder of the recent Switch 2 update for Pokémon Scarlet and Violet (which has vastly improved the games' reputation); and some new events. We have new tracksuit cosmetics that correspond to each game, which can be claimed with the Mystery Gift codes STRACKSU1T and VTRACKSU1T. There also mass outbreaks and Tera Raids for shiny forms of the Treasures of Ruin, currently in progress. Once the titans have been defeated 1,000,000 times each; they can be captured.

Pokémon Champions will also be releasing on console and mobile next year; and I am lowkey excited for this one as a longtime fan of the Pokémon Stadium duology- it's like the third game from that I never got.

Now, it's time for the biggest reveal for myself and others have been waiting for- more details on the highly-anticipated Pokémon Legends Z-A. It seems in many respects, the leaks and rumors were true- we do indeed have a Mega Evolution for Dragonite; and I rather like the design. Character customization is back, and while I'm not entirely onboard with Mabel acting in the stead of Professor Sycamore; I am onboard with Emma returning as a detective. Allies include Team MZ, containing the fashion-conscious Naveen and aspiring dancer Lida. I am eager to see what role the Rust Syndicate and their leader, Corbeau play in the game. Suffice to say, I definitely plan to place my preorder once I have the money.

I'm actually kind of glad they didn't tip their hand with 30th anniversary plans yet; and I will bring you more information as it becomes available. That's all for now, take care and seek out all Pokémon.

Sunday, July 20, 2025

Inazuma Eleven: Victory Road delayed to November 13.

(sighs) I was really hoping I was done with this. Just coming off house-sitting ahead of seeing my father and the next round of dentistry. City the Animation and New Panty and Stocking with Garterbelt just started; as did the next course of Sakamoto Days. I even had myself all hyped for the next Pokémon Presents (hoping for more Legends Z-A footage and dates for Colosseum/Gale of Darkness on Gamecube Classics); but leave it to Level-5 to pull out one more yellow card.

That's right- with just under a month left to release, Inazuma Eleven: Victory Road has been pushed from August 21 to November 13. Here is a statement from Level-5 on the matter.

“Due to the content volume exceeding our initial expectations, additional time is required for voice recording, multi-language localization, and other related processes. As we work toward the final stages of development, we have decided to adjust the release date to ensure the best possible quality. The release date of Inazuma Eleven: Victory Road has been changed from August 21, 2025, to November 13, 2025 (GMT)]. We sincerely apologize for the inconvenience caused to all the fans who have been eagerly waiting for a long time, and truly appreciate your understanding and continued support.”

As you can imagine, this news once again fills me with mixed feelings. On one hand, this last delay can help the game avoid an uncharacteristically crowded launch month (including Gears Reloaded, Snake Eater Delta, Mafia the Old Country, Kirby and the Forgotten Land on Switch 2, and my primary target, Shinobi Art of Vengeance). On the other, this sends the game directly into an even more crowded fall window (including Ghost of Yotei, Ninja Gaiden 4, Digimon Story: Time Stranger, Outer Worlds 2, the HD2D remakes of the first two Dragon Quest games and especially Pokémon Legends Z-A). 

I'm not the only person who's invoked comparisons to Duke Nukem Forever or Beyond Good and Evil 2; and it's admittedly not hard to be concerned. Here's hoping that this last quarter of a year can put the last coat of polish on this game, so don't unlace your cleats just yet. Might not be a huge fan; but even I want this game to succeed amid all the setbacks and delays, just like Fantasy Life did. That's all for now, take care.

PS: Go see the new Superman, it really is that good.

Wednesday, July 16, 2025

Pokémon Legends Z-A Countdown- 90 Days Remaining

Hey everyone- with 90 days remaining to the release of Pokémon Legends Z-A; I thought I would expand upon points I have mentioned ahead of next week's Pokémon Presents livestream; and correct a few misconceptions I keep seeing.


Courtesy: Nintendo/The Pokémon Company/Game Freak


First off, this game isn't a spinoff- it is canon to the main games; as shown with the presence of characters and mechanics from previous titles. This is also the case with Legends Arceus. I also don't think the size of the map will be a problem, as I've played titles with similarly-sized ones before. Lastly, I do not see the similarities to Xenoblade as someone who isn't a fan of that franchise. Honestly reminded way more of SMT/Persona, which is a very good thing.

Now, let's expand on ideas that I've been wanting to for a while. I am curious to see what role Quasartico plays, especially if there are ulterior motives in their "urban redevelopment plan." Having said motives for urban development and profiting off it is certainly not a stretch these days. The presence of characters and ideas from X and Y does tell me those games are still canon.

Gameplay-wise, I am still eager to see how the real-time combat system fares. Given how this is a first-party Nintendo title with all that comes with it; it will indeed be the ideal game to send off this era of the franchise. Some are claiming this is a "make or break" moment, and I would respond "is it though?" Even with the launch kerfuffle, the Switch 2 will be cementing the redemption arc for Pokémon Scarlet and Violet. I keep hearing this game was going to be out a year ago, before the SV launch and all its fixes. So, it was likely an internal delay.

That will be all for now, and I will see you after the Pokémon Presents next week. Take care, and seek out all Pokémon.

Thursday, July 10, 2025

James Carter Carthcart Dies at age 71.

This is not the update I originally intended, but it must be addressed. It is with great sadness I report the death of James Carter Carthcart; who has succumbed to throat cancer at age 71. The news was broken by his family on his social feeds. His illness was the key factor in his retirement, but the news nonetheless comes as a shock.

James had a long career, which included voice director, script adaptor and pianist. His best known voice acting role was Gary Oak in the Pokémon franchise; with him being the only actor to keep the role throughout the show's original 25-year run. He also took over voicing for Professor Samuel Oak, James and Meowth from Battle Frontier onward; alongside a host of supporting characters.



As a longtime fan of the man and his work, I wish the best for James' family; friends and colleagues at this difficult time. May he rest in peace.

Monday, July 7, 2025

Cyberpunk Edgerunners to Receive Sequel Anime and Prequel Manga.

Hey fellas- going to be mainly working on writing bigger projects I've been working on a while this month; so here's a quick update on something I'm looking forward to.

As revealed at this year's Anime Expo, the highly-acclaimed hit anime Cyberpunk Edgerunners will receive more content due out next year- both a sequel anime that directly links its events to the source material of the games and a prequel manga centered around fan-favorite character Rebecca. As a big fan of Edgerunners and its source material,  I am looking forward to them both; and I will bring you any further information as it becomes available. That's all for now, and I will see you again later.

Monday, June 23, 2025

Sonic the Hedgehog 3 (2024) Review

Welcome to my review of Sonic The Hedgehog 3! This latest installment of the trilogy is easily its best, so let’s open it up and find out why.

We open on Prison Island, which is in Tokyo Bay in the live-action timeline. As two of a contingent of GUN mercenaries keep watch, we get the first of many parts of Shadow looking back at his time with Maria set to “Live and Learn.” We’ll come back to this song later, and this movie made good use of it even with the legal issues. Much of the cast reprises their roles, with much to discuss in new and familiar people.

The security mainframe is hacked as Shadow awakens, shattering the stasis tube! Though they never outright name his “Chaos Control” in the movie, certainly not a stretch as he’s voiced by someone who was Neo. He fights his way out of the compound, speed skating into the city and our title card!


"Are you sure this line is clean?"


Back in Green Hills, Sonic is on a camping trip with his companions. There’s even a fun friendly race at the campsite, set to Goldfinger’s cover “99 Red Balloons.” I prefer the original German version by Nena, but it’s a nice touch that sets up Tails’ holograms. There’s even the stage clear music from the games; as the trip is to celebrate his arrival on earth! Yet, not even that is respite from a global cataclysmic event. 

It is a nice moment, especially as Tom and Sonic talk in his old knothole. There’s a lot to touch on in this movie; but it definitely takes the best elements from the games and the other adaptations. In many respects, Tom is something of an adult take on Chris from Sonic X; albeit without the more divisive qualities of that character. These movies work quite well for an unofficial live-action adaptation of that anime.

Back in Tokyo, Shadow discovers he’s been in stasis for 50 years; as GUN summons “Team Sonic” to help contain Shadow. The scene of them diving into the city and into battle is quite effective. The subsequent battle on the streets is great; and the following motorcycle chase is full of visual Easter eggs from in and out of the franchise. As Sonic gives chase, Shadow uses a GUN sidearm when it’s clear he won’t let him go easy.




The chase goes up and above the Tokyo Tower skyline, complete with an Akira slide up the tower. Got to give it to DP Brandon Trost and editor Al Levine- their work here is great. Though Shadow escapes, the three regroup to determine their next move.


The Chao Garden cafe is a signature scene; and seeing all the details from the cakes to the Chao in Space poster in the background is a delight. Also like the joke of a Japanese girl mistaking Tails for Detective Pikachu (nice nod to another successful video game turned successful live-action film).




As Commander Walters meets with Team Sonic, he explains to them about Shadow. His story started like Sonic’s; but while Sonic found family and friends, Shadow found pain and loss. I especially like how the next action scene is set up- the lights go down, then back up to a J-pop cover of “I Want You Back,” lulling the audience into a false sense of security before the cafe is attacked for real. Though it’s not clear what really happens to Walters; this ends up remixing the GUN storyline from the games in a way that makes sense. He does give Sonic one of the two keys to the Eclipse Cannon, which will be important later.

Stone breaks up the attack, and in order to find Shadow; the heroes must form a reluctant alliance with an old enemy- Dr. ivo “Robotnik” Eggman, played again by Jim Carrey. Well, this is consistent with what he said after the last movie. Knuckles remarks “this is sad, even for you.”

He finally got his wish for his game character’s body type, thanks to a mixture of Olive Garden (among other caloric takeout) and campy telenovelas. He grudgingly forms an enemy mine with our heroes, and even has a new, game-accurate suit. Also, yes, he really did get his haircut during this part. Eggman tracks the drones back to their point of origin, in exchange for one of Sonic’s quills.

We flashback to 1974, where Shadow’s backstory takes place with Maria, played by Alyla Browne. Though she lacks her game counterpart’s terminal illness, there are constants between her role in Shadow’s story. I especially like the donut angels and Easter egg of the Bio-Lizard in an old kaiju movie they watch.



Everyone starts exploring the old GUN base, and I really enjoy the way the characters play off each other; especially Tails and Stone. Stone is also something of a remix of Snively of the Archie comics and SatAM- though in Stone’s case, he remains friendly and loyal to Robotnik to the end. From making his coffee to building his various machines, he’s willing to do anything for him. 

Riddle me this, Batman- what’s better than one Jim Carrey Robotnik? How about two- Jim also plays Gerald Robotnik. It’s a comedic goldmine; and it’s also done with a more advanced version of the tech in the Eddie Murphy Nutty Professor films. As they bond and make up for lost time (nice Eggman Land Easter egg in VR); Stone later tries to warn Ivo about his grandfather’s ulterior motives, but Ivo fires him in response.

Chaining Team Sonic to an old defense silo, Shadow takes their key to the Eclipse Cannon and activates a miniature black hole device! In the nick of time, they’re able to use a ring to go back to Green Hills before the base is enveloped!

The other key to the Cannon is in London, and this whole sequence in act 2 is setup like a heist film; and even with Maddie and Tom taking up baking and puppetry respectively; they’re happy to help. Also kind of neat how puppets were used to place the characters for the VFX team.

The key is protected by three trap countermeasures- a shield and laser grid are two; both of which could end Sonic in a way that actually wouldn’t be out of place in the games. Why, may you ask; can’t he just use a ring? That requires an idea of where you’re coming out, and the third countermeasure and trap is off the books. As for his request for Tom Cruise- I think he was shooting a movie in the Baltics.

Tom and Maddie slip in disguised as Randall and Rachel; planting a “crash drive” in the compound’s servers. I like the little bit of Tom blowing the dust out of the contact points- I am old enough to remember doing that to my Sega games.

As Shadow waits for Sonic to make his move, he ends up getting invested in Eggman’s telenovelas; which is a deep-cut in-joke I rather enjoy. On the other side of the coin, the film does not hold back in depicting Maria’s tragic fate- though not exactly the same as the games; the one constant is this- Maria was the only one who showed him kindness, and her death made Shadow who he is.





Though this is the darkest film in the trilogy by far, the humor is still in abundance. The scene where Ivo and Gerald dance through the laser grid to the Chemical Brothers’ “Galvanize” is a riot and predictably went viral online.

The hidden third trap is a floor with artificial gravity controls; which can decrease or increase at the touch of a button. Knuckles gets called in; but accidentally breaks the control panel, and even starts a collapse of the concrete roof! Sonic is able to spin dash just in time to stop Tom and Maddie from being struck by falling rebar! 

After that close call, it’s a similar bait and switch from the Chao Garden scene- Tom secures the key while disguised as Walters; but Shadow takes it and gravely injures him in the process, benching him for about half the movie. 

With few options left, Sonic demands to know where the Master Emerald is. Knuckles remains hesitant, as they decided after the last movie it’s too much power to wield lightly (again, like Sega’s own Infinity Gauntlet). He does grudgingly agree to tell him where the gem is- in the care of Wade; showing that the Knuckles event is still canon. Also, Sonic gets it from him practicing hockey on the roof- well, somebody saw Clerks.

Taking the Emerald, Sonic, having learned the sickening truth, decides to confront Shadow and the two Eggmen. When Ivo tries to dissuade Gerald from global destruction and to mutual conquest; Gerald coldly dismisses the idea with just three words- “You’re no Maria.”

Both Eggmen and hedgehogs come to blows, with the sequence being a major highlight. Shadow even removes his inhibitor rings after crashing into a crater, always a sign he means business. 

Though Iizuka denies the connection, if Sonic is like our Goku, then Shadow is something of our Vegeta; an antagonist who comes around to the light; as the fight reminds him of what Maria meant to him. 

Cue “Live and Learn,” and as Sonic and Shadow become allies for the assault on the Cannon to both the song from Crush 40 and a full orchestra arrangement. Seriously- Chaos Spears, game-accurate robot soldiers; cutting the moon in half- they do it all. Even with the behind the scenes drama with the band, it’s still a great song. As for how the non-human characters can breathe in space- well, it is in keeping with the games; and they are functionally aliens in this continuity, something Sonic lampshaded near the beginning.

Ivo zaps Gerald into the cannon’s energy field, and as he stays behind to stop the cannon; he sends a last goodbye message to Stone. As for what comes next, Jim has said “anything is possible.”  Holding him to those words.

We close on the camping trip from before, Tom getting out of the hospital (guess NHS fixed him up) and finally finishing the race we started with. The credits roll to “Run It” by Jelly Roll. On top of it being a good song (single has been in heavy rotation even as someone who’s otherwise unfamiliar with the singer); I once again like the visuals recalling the low-polygon graphics of the Saturn (very underrated console, most people I knew had/liked the N64 or original Playstation).




The first stinger sees Sonic winning the race; but also going all the way to New York in the process. He’s attacked by a wave of Metal Sonic drones; but they are in turn smashed by a familiar pink hedgehog’s hammer! Her hood comes down, revealing her as Amy Rose! So, I would presume they’re going to be adapting Sonic CD next (my favorite game on Sega CD in fact). Also, my shortlist of celebrity voices for her is still the same: Scarlett Johansson, Margot Robbie, Mary Elizabeth Winstead, Emma Stone and Zendaya.







The second stinger has Shadow picking up his inhibitor rings from the crater he landed in. We’ll see where his storyline goes next; since this movie ended up omitting the amnesiac aspects of the character. A TV spinoff about him is in early development for Paramount Plus, which I am open to as someone who enjoyed the Knuckles event.

This is one of the rare examples of a film franchise getting better with each passing installment (only others I can think of are the Wolverine trilogy and the Mission Impossible franchise). Though I do not know if the upcoming fourth film in 2027 will be a total conclusion; I do know I enjoy this film heartily on its own and as adaptation of the games. I’m not the only one either- its blend of offbeat humor, video game and anime-infused action and surprisingly engaging characterization make it easily my favorite entry so far.

Naturally, the movie also became the biggest hit of the trilogy; taking in more than $236 million in the US and over $491 million worldwide. I can also now officially say that the Sonic films are better film adaptations of The Flash than the actual one. I am eagerly awaiting what’s next, and I will see you again soon. Take care.

Friday, June 20, 2025

Luca and Turning Red- Pixar's Western Anime Films

Hey everyone- with Pixar's Elio releasing this summer solstice weekend; I thought I would take the opportunity to say: and now for something completely different. Let's take a look back at two of my favorite films from the past few years and how they've been accepted among people of my persuasion with great enthusiasm. Here's a quick look at Luca and Turning Red, especially how Pixar made them something of Western anime films.

Let's start with the former- Luca, directed by Enrico Casarosa in his feature debut (looking forward to his follow-up, "Gatto"), the story follows the titular humanoid sea creature Luca (voice of Jacob Tremblay) as he tries to navigate the surface world of a small town known as Portorosso, Italy in the year 1955. In this, he forms a friendship with fellow humanoid sea creature Alberto (voice of Jack Dylan Grazer) and a young woman named Giulia (voice of Emma Berman) to discover more about himself and grow as a person of both land and water.


Courtesy: Buena Vista Entertainment/Pixar Animation Studios


Since its debut on June 18, 2021; I have seen the film numerous times. I have particularly gotten into a habit of watching it near the start of summer each year; and it does a great job of capturing that feeling of discovery and wonder the season invites. The film does bear a few similarities to The Little Mermaid (both the book and the classic 1989 film); I would argue at has more in common with my favorite version of that story- the Studio Ghibli anime film Ponyo. The conflicts are less rooted in cataclysmic sea monsters and more in the ebbs and flows of summer days as they often are. Alberto's boisterous persona comes from being estranged from his father. Even the closest thing the film has to a villain, Ercole (voice of Saverio Raimondo) is portrayed as more of an arrogant pain in the tailfin than an actual threat (with Yosemite Sam and Pepe Le Pew being used as reference points). I especially like how both a traffic cop and the town cardinal respond to his introduction with a reaction to the effect of "Dear Neptune, not this guy again." Another underlying theme in this movie I like that's still resonant now is this- discovery and perseverance in the face of outside challenges are rewarded and bigotry and callousness don't pay in the long run. Even the ending is a bittersweet, but ultimately hopeful one to show how the leads will keep learning even after the credits roll.

The following year saw a film that ended up sharing even more of its storytelling and artistic DNA with anime- Turning Red.


Courtesy- Buena Vista Entertainment/Pixar Animation Studios


Though it would have been cool to see theatrically (saw trailers and posters like the one here when I went to see Matt Reeves' The Batman), I was among the many online who dove right in when it went live on March 11, 2022. Marking the feature directorial debut of Domee Shi (who is also one of the co-directors of Elio); the story follows 13-year-old Meilin Lee (voice of Rosalie Chiang). As she tries to navigate the challenges of coming of age while honoring her family's bloodline, she must also deal with turning into a massive red panda when she experiences strong emotional states- something that happens fairly frequently at that age. 

I have also seen this film numerous times since its debut, and have spoken quite highly of its mix of humor and earnestness in depicting coming of age. Each viewing brings new layers to appreciate, and it's a story that I can very well see becoming a future classic.

Of course, the animation is certainly one of the biggest talking points. As I have stated before elsewhere- I like it. On top of the angles, lighting and color palettes showing an increasing willingness to integrate elements from 2D animation (thank the acclaim and success of Spider-Verse biting the rest of the business); I especially like how the art direction as well as the story take cues from works I've enjoyed. Key ones include Fruits Basket, Sailor Moon and especially One Piece. Come on- you think a man who stays up till 2AM watching that last one has an issue with the art direction?

As for a (now-retracted) question from another creator about why they weren't talking about the war at the time; my first response was this: do the words "Remember Me" mean anything to you? (Disclaimer: I said in years past I supported Pattinson's willingness to experiment as a performer- I never said each experiment was a success.)

One last note- it's another film where the growth has connections. The thrill of a kaiju fight/Dynamax Battle in the Toronto Sky Dome to Mei-Mei's favorite band is an energetic rush, but the ensuing heart-to-heart that follows with the essence of her mother (voice of Sandra Oh) as a teenager in the bamboo forest is what cemented my appreciation for it.

Bottom line- as a longtime fan of both anime and Pixar films; I never pass up a chance to share my enthusiasm for both. Hope we can all have a great summer, and I will see you all again soon. One last thing- go see Elio, it really is that good. Take care.

Monday, June 16, 2025

Pokémon Legends Z-A Countdown- 120 Days Remaining

Hey everyone- with the launch window now in sight; I thought I would formally begin the countdown. With 120 days remaining till launch on the Switch family, here's an update regarding Pokémon Legends Z-A!

Though I can’t claim to speak for anyone else, I think the Lumiose City map should be more than enough for the game's setting given how important it was in X and Y. On top of the "wild zones" and "battle zones," I am eager to see how much I can explore with the parkour-inspired traversal.

As talk persists of new ones, I am glad all the previous Mega Evolutions will be returning to the game; what I have seen so far looks great.




While the Switch 2 port will have the expected boosts in frame rate and resolution, I honestly think the game will be a fantastic showcase across the Switch family as a way to send off this era of the main series. Even at this stage and details being kept close to the chest; it remains among my most anticipated games of the year.

With a new Pokémon Presents debuting next month, there is sure to be more revealed; and I will bring more details as I get them. That is all for now, and I will see you all again soon. Seek out all Pokémon.

Sunday, June 15, 2025

Pokémon Horizons- Mega Voltage (JP) First Impressions: Horizons 02

Now that I have seen all the episodes I currently have access to, I present my first impressions on Pokémon Horizons' Mega Voltage. 

Even with the much-ballyhooed time skip, I'm not particularly impressed by it. Before I explain why, getting into my issues with this arc so far (especially with how I don't think the time jump has been that well-implemented); I will address the positives as usual. The animation is once again very good, especially in terms of battles. This is especially true when they're seen through to the end, something HZ has been oddly hesitant to do. Also, when they actually do adapt elements from the games instead of just hinting at them. I still maintain that HZ would have been way better if they had just directly adapted the video games. Scarlet and Violet would have been perfect for the character-driven story they're aiming for.

Now, onto the issues I have with it; which also tie into the ones I have the end of Rayquaza Rising. One constant I have with others is that when there's an issue with Horizons is not the ideas themselves; but their implementation. That's what tends to break willing suspension of disbelief, with one of Tinkatuff's hammers. On a basic level, the characters trying to clear their names and taking the fight to the enemy is not bad. It's everything else that's the issue- you're telling me all this happened in the span of a year? Get out of here. Personally, I don't think that's a substantial enough amount of time for things to have changed. 

It's especially not good when 5/6 of the Legendary Heroes fall into a crevasse, only for the preview to show the bad guy has them. Honestly, I'm starting to get bored with Spinel and the Explorers as villains- I personally found the AI variants of Sada and Turo; as well as the smaller-scale antagonism of Team Star and the rivals more interesting.

Inconsistencies aside (2/3 of the mains not having stage 2 starters and an offhand mention of Blueberry Academy without actually showing it), part of the supposed appeal of a time skip is to show a new perspective. I've never believed it was a solution in and of itself to anything in a story. It's just a storytelling tool to be used well or used badly, just like anything else.

It's a difficult thing to get right and an easy one to mess up, and it's very much a mixed bag. Some character behaviors have thankfully been dropped, but I honestly don't see that much different. The biggest difference I notice with these characters is they started dressing differently. As someone who took years to warm up to the costuming in the Advanced Generation; a new set of cosmetics isn't enough for me. 




Instead of clarifying what continuity this anime takes place in, things have been made even less clear with the presence of one new character. As you can imagine, I do not like Ult as a character personally. It is fine helped save Liko and Roy from Exceed, but apart from that, I find him obnoxious at best and a danger to himself and others at worst. I know it's wishful thinking to see "you-know-who" crossover with this cast, but Ult to me displays the worst qualities of Yamcha without any of the redeeming aspects. They especially crank the distrust of female characters up to 11- I've seen "shyness" and this isn't it. This is much worse- I also don't enjoy how he's functionally taking the place of Dot as tritagonist for most of what I've watched of this arc; especially as she was most actively trying to improve herself and has changed the most out of the main cast. I can't say I was impressed with the episode addressing "nuisance streamer" culture- personally think the 2018 version of GeGeGe no Kitaro did it better in its first episode. I would not have invited the prankster with the Stunfisk on my stream- I would have him turned into a tree. I really have a hard time buying even in this day and age that nearly everyone took Exceed's account at face value when I see mistakes about the Switch 2 and the new Superman addressed and corrected in real time.

You only get one chance at a first impression, and in my eyes at least; Mega Voltage and Ult in particular wasted theirs. I'm willing to entertain some details had to be changed because of the Tera Leak, it's just not a direction I personally would have taken. Honestly getting harder and harder for me to buy this was all planned out when the actual result suggests the opposite. I will have more to say when I review each arc (after the EN dub is out), but it will not surprise me at all if what I hear about Generation X going back to basics is true.

Despite everything, what Pokémon Horizons' Mega Voltage arc reminds me most of is Digimon Adventure 02- lots of interesting ideas; but they don't really come together as a unified whole. Honestly hope the plan for the Generation X anime is much simpler, I also won't be surprised if it's a hard reboot. Thankfully, I will have much more pleasant matters to talk about soon. That will be all for now, take care.


Saturday, June 14, 2025

Bleach: The Thousand-Year Blood War (EN) First Impressions

Hey everyone- now that I've see the first four episodes; I thought I would go into detail more about this anime as I deal with the summer heat coming early. So, here are my first impressions on Bleach: The Thousand-Year Blood War.

Having read the whole of the manga, the anime does a good job of translating this arc from page to screen even with how much the market has changed in the time the franchise has been absent from the public eye. In many ways, the cancelation of the initial run now comes off like a prolonged hiatus.

Likewise, the anime also wastes no time in establishing what's at stake in the conflict. Much like its precursor YuYu Hakusho and more recent phenomena such as Demon Slayer: Kimetsu no Yaiba (lowkey excited for the Infinity Castle movie); the plot armor is functionally off- anyone can die, or at least; they won't make it through entirely unscathed. The animation is also vastly improved from when the anime left our screens in the previous decade, and Kubo's penchant for memorable character design remains on trend. Admittedly, the idea of an enemy who wants to remove an entire bloodline they deem inferior from the gene pool isn't exactly a stretch these days... make your own assumptions.

Glad I have this out, and it won't be the only anime time jump I'm covering either. Just want you to know that I'm not just drinking Baja Blast and playing Capcom Fighting Collection 2 this weekend, though that's also true. That's all for now, take care.

Wednesday, June 11, 2025

Dragon Ball Daima Coming To Toonami This Weekend.

Once again, I apologize for not being able to get out as much as I wanted to- mixture of heat wave and getting stuff ready for when I have my molars out. Regardless, I have a pleasant announcement to share with you all.

The English dub of Dragon Ball Daima, the final Dragon Ball project Akira Toriyama had direct involvement in before his passing last year at age 68; will debut on Toonami this weekend after Lazarus at 12:30. As the franchise has been a cornerstone of the block since its origins in the 1990s and early 2000s; this was a natural move. Plus, I am very glad that Stephanie Nadolny is back as the voice of young Goku.

I will bring you more stuff as it's ready, and I will see you all again soon. Take care everyone.

Thursday, May 29, 2025

Pokémon Legends Z-A Coming October 16 and More.

Hey everyone- with one week to the release of the Switch 2 and a whole slew of games launching alongside it; I thought I would give some updates to one in particular I've been looking forward to as well as its banner franchise. Yes folks, much as I guessed; Pokémon Legends Z-A will see release around the world on the Switch family this fall on October 16!


Courtesy: Nintendo/Game Freak/The Pokémon Company

This also coincides with a litany of details, with more to come at a new Pokémon Presents in summer. For now, we have received more and more details on the gameplay and presentation. The traversal bearing similarities to parkour still intrigues me immensely. I am also eager to experience the new active combat mechanics. I don't know about Xenoblade parallels as someone who is not a fan of that franchise; but I can identify parallels to Shin Megami Tensei and Persona in terms of gameplay.

While the Switch 2 version will of course get a higher graphical resolution and framerate; it honestly looks great to me no matter where I try it first. I am also confident the music will be fantastic, especially as Kalos had some of my favorite songs in the franchise upon its debut.

Finally, because it just amuses me so much, the now-iconic EN logo went through many revisions before its designer Chris Maple gave us the one we all know and love. That is just a testament to how the creative process can take interesting twists and turns sometimes. That is all for now, and I will see you all again soon. Seek out all Pokémon.

Sunday, May 25, 2025

The Curiously Pleasant Case of Fantasy Life i: The Girl Who Steals Time (and its success).

So, MI8 was pretty sweet- a more than worthy finale to the cliffhanger from the previous installment and nearly 30 years of storytelling. I also enjoyed the Outlaw festival last night- stumbling back to my ride afterwards; less so.

With that, it's time for another checkin with our old pals at Level-5; with one of their oft-delayed games coming out and actually turning out to be a pleasant surprise. So, let's dig into the curiously pleasant case of Fantasy Life i: The Girl Who Steals Time.

Coming about a decade after the previous main title; there's been lots of competitors to fill the vacuum in terms of games that combine RPG mechanics with life simulators. Even with the tumult facing Level-5, (especially in having the physical release of the game canceled at the last moment); the game has actually proven to be a pleasant surprise. Early press is also uniformly positive, and it's among the bestsellers on the eShop charts alongside stalwarts such as Mario Kart 8 Deluxe and Minecraft.

I am of a belief there's room for multiple games in a genre, and even with more competition for life simulators than when the first game released; it's certainly proved to be fairly solid even with a development cycle rivaling Duke Nukem Forever and Beyond Good and Evil 2 in terms of delays. In fact, a free update is currently being sent out for players as you see this. I know I'm among many concerned for the future of the company; but I'm not so numb I'm incapable of mentioning when the company does something good.

Though it remains to be seen how the new Inazuma Eleven will do given a crowded launch month this August (including MGS: Snake Eater Delta, Gears of War Reloaded, Mafia The Old Country, Kirby and the Forgotten Land on Switch 2 among many others), it's nice to share something positive in between rounds of Power Stone via Capcom Fighting Collection 2. That's all for now, take care.

Wednesday, May 21, 2025

Honest Thoughts- Hino's Take on AI at Level-5 is Disappointing and Disillusioning.

(Sighs) Just when I think I've seen and heard it all; I find something that shows me otherwise and compels me to write about it. In a recent interview with Famitsu, Level-5 president and CEO Akihiro Hino shared thoughts on the use of AI tools in his company's games. It is because of this stance (which has not sat well with the company's fans) that I am writing this piece instead of having this conversation over his social feeds. Here are my honest thoughts on why Hino's take on AI at Level-5 is disappointing and disillusioning.


Image from Ni No Kuni: Wrath of the White Witch.


Before I get into the actual words he said, I thought it would be good to establish my point of view on the matter- though there may be a day when AI is not only ubiquitous but indeed capable of the lofty claims of its backers; it still needs a lot of work to get farther than a novelty for me (like those clips of DBZ by Balenciega). At this stage, there's too many ethical landmines for me to engage with it actively. 

However, that line of thinking and nuance is often lost on the executive class; and Hino is no exception despite claims otherwise. Now, let's share his quote from the Famitsu interview.

“Through this program, I hope many of you will get to soar to the global stage as game developers. While I am also actively working as a developer, I’ve recently found myself thinking that AI technology is encroaching upon the creative world. Currently, around 80~90% of codes are written by AI and then fixed up and finalized by human programmers. In other words, it means that right now, around 80~90% of games are made by AI. And it does not just stop at programming – AI technology is encroaching on art, music and even game design on a large scale. Not to mention that it’s already becoming common sense in the creative world to rely on the power of AI to boost work efficiency. That is why I believe that “aesthetic sense” is a necessary skill for game developers.”

There's a lot to unravel here, but apart from a few defenders; the overall response from longtime fans has not been good. Though he and Level-5 were once seen as the creative antidote to the likes of EA, Ubisoft and Activision; it's become increasingly clear Hino has become the very thing he swore to destroy, to paraphrase Obi-Wan.

First and foremost, the "80-90%" figure has been refuted by a number of developers. In particular, one anonymous developer (who I shall call Billy Cranston for the sake of argument) responded by saying that the claim is "completely untrue, bordering on libelous." As I stated above, the current builds work fine as an assist; but Billy soundly points out that they "are not yet anywhere near capable of producing usable code for games, despite what media hype might have you thinking."

As for how that figure applies to the games themselves; that's another story. We do live in an age where games get accused of/caught using generative AI elements with alarming frequency; but I do have a pretty solid eye for picking out the obvious dregs while looking for deals on PSN and eShop. I don't anticipate we'll be at the "push a button and make it happen" stage for a while; let alone have it produce decent results.

Next, let's break down Hino's comments on AI use in art, music and game design. As previously stated; while it may be funny to have SpongeBob or Hank Hill cover a pop song, using these models on a broader scale also opens it up to a broader level of scrutiny as well. However, Hino's blithe attitudes on the tech did not endear him to longtime fans of the developer's games; many of whom responded by vowing to never buy or play anything from Level-5 again. It also comes at a time where other games are coming under fire for plagiarism (with Bungie's Marathon especially facing backlash for such), so it's not the best idea to come out in favor of tech that relies heavily on data scraped from other sources.

I have never really bought into the "common sense" argument (especially since it's becoming rarer than the Dial of Archimedes), and the efficiency argument has been routinely disproven as people everywhere from Comcast to McDonald's have had to fix problems specifically caused by AI breaking things; let alone missing details humans would not. 

In all seriousness, the claim of "aesthetic skill" in the context of AI to me is analogous to pitching Arby's to a gathering of vegans- you're courting a group of people you're never going to reach. 

With that, I maintain that Hino's take on AI at Level-5 is disappointing and disillusioning. I was hoping that the negative response the fanbase had could at least give him pause to reconsider going all-in on the tech. Sadly, not only has that not happened, the developer has doubled down right as the latest Fantasy Life has debuted to a somewhat muted response. It's not that review codes were withheld, they just plumb are slow at sending them out. I will do my best to keep an open mind about what comes next from the developer; but I'm deliberately keeping expectations low to be safe. That's all for now, my copy of Capcom Fighting Collection 2 is finally coming soon and I got tickets to MI8. Take care.