Wednesday, June 11, 2025

Dragon Ball Daima Coming To Toonami This Weekend.

Once again, I apologize for not being able to get out as much as I wanted to- mixture of heat wave and getting stuff ready for when I have my molars out. Regardless, I have a pleasant announcement to share with you all.

The English dub of Dragon Ball Daima, the final Dragon Ball project Akira Toriyama had direct involvement in before his passing last year at age 68; will debut on Toonami this weekend after Lazarus at 12:30. As the franchise has been a cornerstone of the block since its origins in the 1990s and early 2000s; this was a natural move. Plus, I am very glad that Stephanie Nadolny is back as the voice of young Goku.

I will bring you more stuff as it's ready, and I will see you all again soon. Take care everyone.

Thursday, May 29, 2025

Pokémon Legends Z-A Coming October 16 and More.

Hey everyone- with one week to the release of the Switch 2 and a whole slew of games launching alongside it; I thought I would give some updates to one in particular I've been looking forward to as well as its banner franchise. Yes folks, much as I guessed; Pokémon Legends Z-A will see release around the world on the Switch family this fall on October 16!


Courtesy: Nintendo/Game Freak/The Pokémon Company

This also coincides with a litany of details, with more to come at a new Pokémon Presents in summer. For now, we have received more and more details on the gameplay and presentation. The traversal bearing similarities to parkour still intrigues me immensely. I am also eager to experience the new active combat mechanics. I don't know about Xenoblade parallels as someone who is not a fan of that franchise; but I can identify parallels to Shin Megami Tensei and Persona in terms of gameplay.

While the Switch 2 version will of course get a higher graphical resolution and framerate; it honestly looks great to me no matter where I try it first. I am also confident the music will be fantastic, especially as Kalos had some of my favorite songs in the franchise upon its debut.

Finally, because it just amuses me so much, the now-iconic EN logo went through many revisions before its designer Chris Maple gave us the one we all know and love. That is just a testament to how the creative process can take interesting twists and turns sometimes. That is all for now, and I will see you all again soon. Seek out all Pokémon.

Sunday, May 25, 2025

The Curiously Pleasant Case of Fantasy Life i: The Girl Who Steals Time (and its success).

So, MI8 was pretty sweet- a more than worthy finale to the cliffhanger from the previous installment and nearly 30 years of storytelling. I also enjoyed the Outlaw festival last night- stumbling back to my ride afterwards; less so.

With that, it's time for another checkin with our old pals at Level-5; with one of their oft-delayed games coming out and actually turning out to be a pleasant surprise. So, let's dig into the curiously pleasant case of Fantasy Life i: The Girl Who Steals Time.

Coming about a decade after the previous main title; there's been lots of competitors to fill the vacuum in terms of games that combine RPG mechanics with life simulators. Even with the tumult facing Level-5, (especially in having the physical release of the game canceled at the last moment); the game has actually proven to be a pleasant surprise. Early press is also uniformly positive, and it's among the bestsellers on the eShop charts alongside stalwarts such as Mario Kart 8 Deluxe and Minecraft.

I am of a belief there's room for multiple games in a genre, and even with more competition for life simulators than when the first game released; it's certainly proved to be fairly solid even with a development cycle rivaling Duke Nukem Forever and Beyond Good and Evil 2 in terms of delays. In fact, a free update is currently being sent out for players as you see this. I know I'm among many concerned for the future of the company; but I'm not so numb I'm incapable of mentioning when the company does something good.

Though it remains to be seen how the new Inazuma Eleven will do given a crowded launch month this August (including MGS: Snake Eater Delta, Gears of War Reloaded, Mafia The Old Country, Kirby and the Forgotten Land on Switch 2 among many others), it's nice to share something positive in between rounds of Power Stone via Capcom Fighting Collection 2. That's all for now, take care.

Wednesday, May 21, 2025

Honest Thoughts- Hino's Take on AI at Level-5 is Disappointing and Disillusioning.

(Sighs) Just when I think I've seen and heard it all; I find something that shows me otherwise and compels me to write about it. In a recent interview with Famitsu, Level-5 president and CEO Akihiro Hino shared thoughts on the use of AI tools in his company's games. It is because of this stance (which has not sat well with the company's fans) that I am writing this piece instead of having this conversation over his social feeds. Here are my honest thoughts on why Hino's take on AI at Level-5 is disappointing and disillusioning.


Image from Ni No Kuni: Wrath of the White Witch.


Before I get into the actual words he said, I thought it would be good to establish my point of view on the matter- though there may be a day when AI is not only ubiquitous but indeed capable of the lofty claims of its backers; it still needs a lot of work to get farther than a novelty for me (like those clips of DBZ by Balenciega). At this stage, there's too many ethical landmines for me to engage with it actively. 

However, that line of thinking and nuance is often lost on the executive class; and Hino is no exception despite claims otherwise. Now, let's share his quote from the Famitsu interview.

“Through this program, I hope many of you will get to soar to the global stage as game developers. While I am also actively working as a developer, I’ve recently found myself thinking that AI technology is encroaching upon the creative world. Currently, around 80~90% of codes are written by AI and then fixed up and finalized by human programmers. In other words, it means that right now, around 80~90% of games are made by AI. And it does not just stop at programming – AI technology is encroaching on art, music and even game design on a large scale. Not to mention that it’s already becoming common sense in the creative world to rely on the power of AI to boost work efficiency. That is why I believe that “aesthetic sense” is a necessary skill for game developers.”

There's a lot to unravel here, but apart from a few defenders; the overall response from longtime fans has not been good. Though he and Level-5 were once seen as the creative antidote to the likes of EA, Ubisoft and Activision; it's become increasingly clear Hino has become the very thing he swore to destroy, to paraphrase Obi-Wan.

First and foremost, the "80-90%" figure has been refuted by a number of developers. In particular, one anonymous developer (who I shall call Billy Cranston for the sake of argument) responded by saying that the claim is "completely untrue, bordering on libelous." As I stated above, the current builds work fine as an assist; but Billy soundly points out that they "are not yet anywhere near capable of producing usable code for games, despite what media hype might have you thinking."

As for how that figure applies to the games themselves; that's another story. We do live in an age where games get accused of/caught using generative AI elements with alarming frequency; but I do have a pretty solid eye for picking out the obvious dregs while looking for deals on PSN and eShop. I don't anticipate we'll be at the "push a button and make it happen" stage for a while; let alone have it produce decent results.

Next, let's break down Hino's comments on AI use in art, music and game design. As previously stated; while it may be funny to have SpongeBob or Hank Hill cover a pop song, using these models on a broader scale also opens it up to a broader level of scrutiny as well. However, Hino's blithe attitudes on the tech did not endear him to longtime fans of the developer's games; many of whom responded by vowing to never buy or play anything from Level-5 again. It also comes at a time where other games are coming under fire for plagiarism (with Bungie's Marathon especially facing backlash for such), so it's not the best idea to come out in favor of tech that relies heavily on data scraped from other sources.

I have never really bought into the "common sense" argument (especially since it's becoming rarer than the Dial of Archimedes), and the efficiency argument has been routinely disproven as people everywhere from Comcast to McDonald's have had to fix problems specifically caused by AI breaking things; let alone missing details humans would not. 

In all seriousness, the claim of "aesthetic skill" in the context of AI to me is analogous to pitching Arby's to a gathering of vegans- you're courting a group of people you're never going to reach. 

With that, I maintain that Hino's take on AI at Level-5 is disappointing and disillusioning. I was hoping that the negative response the fanbase had could at least give him pause to reconsider going all-in on the tech. Sadly, not only has that not happened, the developer has doubled down right as the latest Fantasy Life has debuted to a somewhat muted response. It's not that review codes were withheld, they just plumb are slow at sending them out. I will do my best to keep an open mind about what comes next from the developer; but I'm deliberately keeping expectations low to be safe. That's all for now, my copy of Capcom Fighting Collection 2 is finally coming soon and I got tickets to MI8. Take care.

Tuesday, May 13, 2025

Bleach: The Thousand-Year Blood War Coming to Toonami this weekend.

So, Oahu was enjoyable as I thought it would be; and my flight back went fine. The ride back from PDX and subsequent cough I got; much less so. As I continue tending to projects I've had going a while, I thought I would share this.

It seems the long-awaited anime adaption of Bleach: The Thousand-Year Blood War (which was the chronological finale to the manga) will bring its English dub to Toonami starting this weekend- Saturday, May 17 at 12:30AM.

Though I openly admit I'm a more casual fan of this and Naruto among this iteration of the Shonen Jump "big 3," I will have no problem adding this to my weekend viewings of One Piece (which remains my favorite of the trio to this day) and Lazarus. 

Seeing as this is functionally the Endgame of the franchise, I am open to talking about this anime more in the near future; and I will bring you more information on this and other topics as it becomes available. Later.

Sunday, April 27, 2025

Lazarus (2025) First Impressions.

Well, this is interesting- I did my best to not prematurely judge this anime before it debuted; and it's been a pleasant surprise so far. So, let's talk about the latest from Shinichiro Watanabe (Cowboy Bebop, Samurai Champloo, Space Dandy); Lazarus.


Courtesy: Adult Swim

In the not too distant future of 2055, a miracle cure known as Hapna becomes a lethal drug that will wipe out all of humanity within 30 days time. With few options available, a group with the codename Lazarus is assembled to find Hapna's elusive creator; Skinner before it's too late.

I actually did something a bit different with this anime- even with the pedigree of its creative talent; I chose to not actively take in much prerelease material before it debuted earlier this month. With that in mind, the crew also contains the likes of Daiki Watanabe (no relation, but an accomplished figure in his own right) and Chad Stahleski of John Wick fame. So, as you can imagine; it's got style and showmanship aplenty.

Though Watanabe has a signature style to be sure, it's always interesting to see how it applies to different time periods and their respective methods of storytelling. This is no exception, especially as it applies to the music. Bebop had a mixture of classic rock and freeform jazz. Champloo infused hip-hop and rap music into a 17th century Japanese period setting. Space Dandy had island music and '50s rockabilly tunes to match a Dandy who was very much like an anime Zapp Branigan. Naturally, as this anime is a vision of the future we're potentially headed towards based on where we are now; so it's very much a cyberpunk new 2050s- less roaring 20s big bands and more EDM (and not just with this week's episode).

On top of the incredibly slick animation and distinct character types (I especially like Axel's backstory as a chronic prison breaker); I'm also glad that the pattern of naming each episode for a piece of music or other pop culture is intact. For instance, the episode cued up for next week is entitled "Pretty Vacant," and the one after that is called "Heaven is a Place on Earth."

It is a great example of not just the creators' talents; but also how you can make an animated series "adult" without exclusively relying on gratuitous violence and sex or whatever that terrible animated Good Times was doing last year.

Overall- while it remains to be seen if this will have the same impact as Watanabe's other works; Lazarus has more than enough to offer to recommend it. That's all for now, and I will see you all again soon (going to Oahu and Thunderbolts* next week). Take care, everyone.

Wednesday, April 16, 2025

Pokémon Legends Z-A Updates, Gamecube Classics on Switch 2+ More

Hey everyone- now that the dust has settled from the Switch 2 deep dive; I can say I am excited for the console. As the debate over everything from hardware niceties to how international trade could impact the rollout is ongoing; I have a clear through line I can address with confidence- the games. I intend to upgrade to the new system in 2026 at the earliest; since I'm waiting for a release date on Pokémon Generation X. So, I thought I would share some updates with the franchise that I've been meaning to.

Let's start with the newest title- this year's Pokémon Legends Z-A. Though there is still no concrete release date as of this writing (maintain that late 2025 suggests sometime in Q4 2025, so October is my earliest educated guess); the game had a host of new information revealed. It will also be among the titles that will get an upgrade on the Switch 2; with both higher resolution and frame rate confirmed. Even on my existing system, I am liking what the game is doing with Lumiose City; and I've never had as much issue with graphics as others. I can certainly appreciate visual flair whenever it's presented to me; but I still play and enjoy titles that released years if not decades ago.



On that subject, the worst-kept secret about the next legacy console to join the library of classic games has been confirmed to join the new one on launch day this June- the Gamecube. Among the titles that will be introduced in future waves; two in particular are of great interest to myself and others: Pokémon Colosseum and Pokémon XD Gale of Darkness.




Both games (despite being considered apocryphal by the current stewards of the franchise) have had considerable influence on future titles and the fandom as a whole. Speaking personally, they were the first major example of how a role-playing game with console-level processing could work for the franchise; and certainly far from the last. I especially like what the games did with the gameplay mechanics and world building. I notice a lot of similarities to the Dune cycle and the Mad Max films- in the latter case; it's not hard to see the colosseums as thunderdomes or the oases of Orre as the Green Place.

Lastly, even as yet more uncertainty faces WB Discovery; they have reaffirmed commitment to a number of IP under their roof. Specifically, not only is The Great Detective Pikachu still in active development; it is now going to be the first of a planned trilogy of live-action Pokémon adaptations. Can't say this is a complete surprise; given the surprise hit of Minecraft, divisive reception and rowdy guest behavior aside (I can wait till it comes to streaming for bad movie night). 

I will continue to bring you any information on the new console and games as it becomes available. No matter where I am; I intend to preorder Legends Z-A once I have a firm release date for it. That is all for now, take care.