Wednesday, May 25, 2022

Star Wars Visions Season 1 (2021) First Viewing Thoughts.

Dedicated to the memory of Colin Cantwell

1932-2022


Well, I needed a bit of time to watch the whole anthology; so here are my first viewing thoughts on the anime OVA "Star Wars Visions!"





With a second season currently in development, this anthology contains nine stories from seven different animation studios; all set within the "Star Wars" saga. One thing I've been enjoying from this era of the franchise is the amount of experimentation done with stories, and this OVA is no exception, as each segment from these studios manages to add to the mythos while still respecting the saga's legacy.

One segment I rather like is "T0-B1" by Science Saru, which has this style that recalls Osamu Tezuka's work on the classic "Astro Boy" in both story and visuals. The "maker" Mitaka is essentially a stand-in for both Ochanimizu and Tenma. I won't say why here; which should give an idea of how it stood out to me.

Given the parallels the saga has with Flash Gordon serials along with Kurosawa's films (especially "The Hidden Fortress" in particular), this format was a natural fit. The similarities are especially clear in "The Duel" and "The Village Bride." 

If I had to choose my favorite segments, they'd be the ones that Studio Trigger contributed to the story: "The Twins" and "The Elder." Of course, Geno Studio's "Lop and Ocho" is another standout to me in terms of worldbuilding and character design (I haven't seen Golden Kamuy and don't plan to, but I understand its appeal at least).

The OVA closes on the second segment by Science Saru, "Akakiri," which shows the influence John Ford's work had on the saga; and his version of "The Searchers" in particular.  Since these elements are openly-admitted to be influencing the Obi-Wan event series as well; I hope the upcoming second season can keep this level of quality and creativity. 

I also apologize for the change in schedule, had to resolve a technical issue on my end again. I do plan to get back on track and get some of what I had planned out, since I have plenty in mind for June. That will be all for now, and may the Force be with you all.

Monday, May 23, 2022

Review- "Showdown at the Oak Corral" (Pokémon Chronicles)

Here it is folks- the last early episode of Pokémon Chronicles I found somewhat decent before the spinoff lost its way. It too has issues, so let's open up "Showdown at the Oak Corral" and talk about how they can be addressed.




We open on Oak labs, where Professor Oak and Tracey Sketchit are helping tend to the Pokémon there, unbeknownst that a helicopter is scoping them out from above. Even when it's covered up, that still would be quite the conspicuous sentry. It's Butch and Cassidy from Team Rocket, trying to set up to steal from the lab. I reiterate, couldn't they have sent a Fearow with a camera first; or some kind of drone? I just came off reviewing an episode where Team Rocket was trying to con people; why another so soon?

I also don't know why Cassidy is referring to Tracey as "dimwitted-" have you actually met him to justify this insult? I mean, calling Oak a "good-for-nothing do-gooder" I understand, as he's well-known enough in-universe to have that make sense. However, Tracey's comment about the Poké Chow and medicine seems to suggest their research is less thorough than the Wet Bandits.

Further proof is when the recurring Magikarp salesman comes to the door, trying to sell it; but Tracey and Oak aren't fooled. I know deadbolts aren't really a thing in this 'verse; but what about signs that say "No Solicitors?"

Thankfully, Delia Ketchum and Mimey coming for tea are a much more pleasant surprise. Coming in with some cookies, it's one of the better moments of the episode; but the animation is kind of dodgy. I again wonder if the main animators were occupied with the main anime. I mean, Takeda Yusaku may not be the most prominent; but he's typically better than this at least.

Elsewhere, Bulbasaur sees a Nidoqueen and Golem in the compound; which are actually Butch and Cassidy in disguise. Totodile also spots the two intruders, spraying them with Water Gun before Oddish goes to warn Bulbasaur. Cassidy steps on Cyndaquil, and Butch sprays him with a fire extinguisher! Was that really necessary, Butch? Predictably, this just alerts more monsters to their presence.

Back at the lab, Oak has found out Ash has made it to Petalburg City; and for some reason, Delia expresses love for the place and hopes he catches a Zigzagoon. Spoilers- He does not, and that aside; I do kind of like this approach to how they maintain in his absence. Bulbasaur comes to the window, and then tips off Noctowl after alerting Delia.

Then, Bulbasaur manages to catch up to Tracey while he's feeding some Jumpluff with Bayleef. To be honest, the slice of life aspects of this episode aren't the worst; but it's the shenanigans with Butch and Cassidy that honestly make me tune out. I can hold out till the next episode at least, but this is making me want to rewatch Peacemaker instead.

Halfway through the episode, Butch and Cassidy finally break into the lab; with Butch dismissing fellow operatives Jessie and James as "Messy and Lame." ... Here's where I will do something a bit different and talk about how this joke stands out. At the peak of the series' popularity, MAD ran a spoof of the franchise and the anime in particular (as they did); and the issue also held a reader poll on how Pikachu should meet its demise (with the winning method being dynamite placed where Sunny Day won't reach). As you can imagine, that didn't sit well with me at that age; only discovering it years later on a DVD-ROM of every issue from 1952 to 2005. By that time, I made peace with how many targets they poked fun at and how many people that seemed fine with it. They even made some sketches on the Cartoon Network show with the material; and I guess we'll just have to make do with archives given how WB has changed hands again. Besides, given how this electric mouse has fought plumbers, Hylian warriors, intergalactic bounty hunters; and most recently Keyblade wielders along with the King of Iron Fist; it's kind of quaint in hindsight.

Now that I'm done with that, let's continue. Tracey is alerted to their presence; and after tipping off Delia and Oak; they begin searching the lab for Butch and Cassidy. You two deserve this after having the brass to slight Tracey- Butch and Cassidy, you idiots.

Seriously- they even left their glass cutter behind where it could easily be found; which is a considerable downgrade from how they've been able to successfully pull off jobs before. In fact, my take on the story has them as admins in the Johto region, essentially filling the same role as the later Ariana and Archer from Heart Gold and Soul Silver.

Regrettably, what we get instead is Butch and Cassidy being made as they try to make off with the Poké Balls; and now they must escape before Oak, Tracey and Delia find them. This isn't the worst idea I've seen, but the execution once again leaves a lot to be desired.

One by one, the Pokémon at the lab find a trail leading to them. Even their efforts to disguise themselves don't exactly work. Cassidy is disguised as a Nidoqueen, and attracts a particularly amorous Nidoking. Breeding glitches aside, I just came off looking at a mons anime that invoked this song; so I might as well cue it up again.


Noctowl has also found out their chopper, and hiding their score under a Muk tarp also doesn't yield the intended result as Muk starts bonding with it for real! One by one, every Pokémon at the ranch comes to halt their escape, led in battle by Tracey, Delia and Professor Oak! This is actually the best moment of this episode: nowhere close to salvaging it as a whole; but there are clips of just this battle alone likely have more views online than people who even saw this spinoff, let alone enjoyed it.


To wrap up, Butch and Cassidy are sent blasting off; the Poké Balls are reclaimed, and we close on the professor finishing a poem he was working on before. Not a great episode, but also not terrible either.

"Showdown at the Oak Corral" is far from the best showcase for day-to-day life in the Pokémon world (Generation VII and VIII have done much better, as have the Pokétoon shorts); since the shenanigans with Team Rocket once again give off the impression they're trying to combine two different stories into one teleplay. Like other attempts with Chronicles, it doesn't really work. Somewhat rough animation doesn't help either, the final battle of the episode not withstanding. Still, it's far from the worst of what this spinoff has to offer.

Post-review follow-up: most annoying characters of the episode go to Butch and Cassidy for making baseless accusations against the people at Oak Labs while also being no better at burglary than the operatives they slighted. Yet, I'm not done with them or Oak yet. Their next combination is even worse.

The next Chronicles review will be on "The Blue Badge of Courage," which simultaneously wastes the characters of both Misty and Sakura and makes crafting Cascade Badges way less interesting than it sounds. That will be all for now.

Friday, May 20, 2022

Digimon Adventure: The Revenge of Diaboromon (2001) Revisited.

Well folks- it's finally that time. It's been around a decade since my recap of Digimon: The Movie, so as part of my way of celebrating 10 years of writing here; let's revisit the 2001 sequel to "Our War Game," "Digimon Adventure: The Revenge of Diaboromon!" Once again, this movie was dubbed into English several years after the anime's initial ending (I still have no intention of reviewing Last Evolution Kizuna); so let's open it up.

Promotional poster for the film.



Most of the cast reprises their roles for the dub, with the following exceptions: Tai is voiced by Jason Spisak (whose other roles include Kid Flash on Young Justice, and numerous video games such as Fallout New Vegas and Marvel's Spider-Man, both of which I really enjoy); Patamon is voiced by Bridget Hoffman (who also voiced Jeri in my favorite season, Tamers; along with KOS-MOS in the Xenosaga trilogy),  and Jeff Nimoy took over for Hawkmon and Gabumon. For some reason, the movie also opens with the Frontier theme. I already mentioned how much that sounds like a commercial jingle in previous posts; so here's the actual Adventure 02 theme instead.

As you know, this movie takes place roughly after the events of "Our War Game," and while I am not among those who consider 02 to be better than the original (I file that one under contested sequel); I will lead off by saying this movie is at least better than that. Also, I don't consider Our War Game a Mamoru Hosoda movie, merely a Digimon movie he directed; especially as he has grown far beyond this franchise; but I'm getting ahead of myself.

Anyway, we briefly see Izzy as well as Miyako "Yolei" Inoue, the latter of whom is trying on a school uniform. While she remarks that she could have gone to a private school in the subs, the dub has her wondering if she can wear cargo pants underneath.

Speaking of which, one of Diaboromon's attempts to undermine the team is to send unflattering details on them via email. One of which is of Tai, and while most people would be ashamed of having their damp bedsheets aired out to dry; Tai is not most people.


"You say I'm premature, I just call it ecstasy! I wear rubber at all times, it's a necessity!"

Cody then spars with his kendo master before he's called to action; and this CGI seems pretty campy even by 2001 standards. There's also a scene with Matt and Sora on a date that was understandably trimmed a bit for the dub; with a poster that says, no joke: "Live Stage: Shocking Night, Fucking Night." Wow- you thought the epilogue was controversial; and their relationship was honestly the least of the distant finale's problems.


Still less awkward than Agumon finding the girlie movies in Tai's mattress.

Diaboromon's first form spawns from a monitor, and more are shown on the TV displays of an electronics store as we get our entrance of Daisuke "Davis" Motomiya. Is it Diaboromon or Starro the Conqueror we're seeing right now? 

Before we can answer that, he runs off to soccer practice; and we get our title card. Ah, it's like it's coming home to roost, and we cleared for takeoff!

Text: Digimon Adventure- The Revenge of Diaboromon

Using a note about the computer lab being closed for maintenance as cover, both versions have the password as "Digi Digi Mon Mon" to get in. (sighs) This may be a better movie than the 2000 one, but that still sounds really dumb typing that.

That aside, Izzy is basically our resident "guy in the chair" for this movie; and starts briefing all present on what's going on. Mimi is on her way back from America (thankfully no "joystick-juggling" face from Tai seeing her postcard this time), Sora is on her way back from a club trip; and Joe is tied up in administration to get into high school (or college if we're talking the dub). Again, not in the top 10 biggest dunks on his character; but that's at at least consistent for him; and why he's still my favorite member of the original cast.

Izzy realizes that somehow, Diaboromon has returned (insert Poe Dameron meme here); hence why the photos of Tai's literal dirty laundry and Matt's fling with Sora are being leaked online. I also note that I've been alternating between the subs and dubs of the first five minutes of a half-hour OVA. I made my choice, and I stand by it. 

The story is set roughly three years after the events of Our War Game; though it wouldn't be the first time I'd rather be watching Summer Wars instead. The monster is also attempting to send itself into the real world via email, and here I am spending almost 12 hours on Downdetector trying to deal with a Verizon outage.

All joking aside, the older members of the team do show they've learned since the last encounter quite literally almost went nuclear.  After Tai, Matt and TK corroborate the previous incident, Izzy has been able to quarantine one of the copies; which he promptly puts in the recycle bin before emptying it. This also presents something I would have preferred to see in the actual TV anime- you could still have the new cast members; but keep the ones of the first season as mentor figures. Better yet, I'm among many that now agrees that TK and Kari should have led the new team rather than Davis and the rest of the new cast. Though I've heard countless others claim the rotating cast solves the problem of growing stagnant, my counterpoint is that it can also create a different problem depending on how it's handled due to lack of consistency. For every character like Takato, we've had the cast of Frontier. For every Marcus from Savers/Data Squad, we've had Tagiru from Young Hunters Leaping Through Time. 

While I'm on that subject, Davis wants to join Tai in confronting Diaboromon in cyberspace; but Tai requests he stay in the real world to face the Kuromon. Tai and Matt then head into the digital gate to meet up with Agumon and Gabumon. Izzy then must walk them through to the source of the emails, as one does.

Elsewhere, someone at a grocery store is surprised to see Tai and Matt's names on packs of meat. Either this is a very morbid clerical error or a very milquetoast prequel to Okja. 

Izzy also warns all the teams on Earth not to engage the Kuromon that break through; otherwise they might grow stronger. Though he's able to contain another one to his computer, Davis and Ken have a bit more difficulty trying to get one of them from a youngster in town. Also, it seems that Davis has a charm of Matt on his cell phone. Not even going to touch that one, I've got enough to deal with him simping for Kari.


Anyway, Izzy dispatches Davis and Ken to Shibuya next; which, along with the Kuromon emerging; does make me want to play more of The World Ends With You.

Elsewhere, shenanigans occur at soccer practice; though TK and Cody are able to contain them. Izzy also explains that higher stages mean bigger file sizes; and they won't be able to contain them all if they get too big. As Izzy tries to figure out Diaboromon's plan, Davis laments how much they've been chasing the Kuromon on the train with Ken. At that moment, the Kuromon start popping out of the passengers' phones like warranty messages on cars they don't own, let alone drive.

After that, Davis and Ken are able to contain the Kuromon; but Izzy is surprised they didn't change form; instead multiplying like the Gremlins after they got water spilled on them.

Tai and Matt reach their destination, wondering why the Kuromon aren't attacking them. Maybe they're set not to engage unless they're attacked first. Elsewhere, Davis and Ken reach the famous Hachiko statue by the Scramble Crossing; further compounding my desire to play more of The World Ends With You.

The attack from the last movie doesn't work this time, and TK and Kari are on their way for backup! Cody and Inoue tell their counterparts to be careful; and then they login! Again, I really would have preferred if TK and Kari led the team in the second season rather than the new cast; and I'm not alone in this. The fact that Cody and Inoue actually agree to stay behind to contain the Kuromon rather than argue about it furthers that. As for the HMV product placement- the fact that this retailer is now defunct does tell you the age of this movie a bit.



At that moment, Davis gets a call from Izzy to meet the others on the surface; since TK and Kari are aiding Tai and Matt. Yet, all Davis can think about is Kari. Simp- try thinking with the head on your shoulders; not the one in your pants.

TK and Kari reach the contact points with Angemon and Angewomon, and it's at least more coherent than the last movie was. Not saying a whole lot, but I'll take what I can get.

Yet, Davis still disobeys Izzy's guidance; deciding to go in after Kari after begging for someone else's laptop. You deserve this clip: Davis, you idiot.

Predictably, his plan backfires; forcing more Kuromon into the city and having to draw their attacks to Tokyo Bay; which will actually be important later. It also further compounds my Starro analogy I brought up earlier; and it will come up again.

Inoue and Cody agree to meet Davis and Ken at the bay; right before she heads off. Also, all of a sudden, this bench is making me want a Pepsi. 




Anyway, a combination attack from their Digimon destroys Diaboromon's main body; but the Kuromon keep spreading! We're getting to the Tokyo Bay payoff, and the closer to my Starro the Conqueror comparisons.

The Kuromon are then told to regroup at the rendezvous point in Tokyo Bay. How convenient! Veemon and Wormmon are then given a ride on the stream of Kuromon, and the CGI still looks like a video game cutscene from that time frame.

Mimi finally arrives back in Japan, and Izzy needs her help. As everyone else heads to Tokyo Bay, he exposits to her about the Kuromon. This is actually a more coherent plan than the last movie, something that surprised me when I watched it and made plans to revisit it. Diaboromon planned to be beaten and wanted this to happen!

The power goes out in the city, and everyone makes plans to converge at the Rainbow Bridge as they navigate through the traffic. Well, the Bifrost would make things a bit easier.

Cody meets up with Inoue at the harbor, and all the Kuromon are in the Tokyo Bay! So, looks like my Starro comparison was right on the mark; and it's not the only reason why either.

A Digi-Egg arises from the bay, and it hatches over the water! Its size is so massive that it can't be sent back online! Well, not at the limitations of this time frame anyway. A bolt of light jets across the water, and Omnimon emerges with Tai and Matt on its back! Now that is already a major improvement over thee last movie's finale.

As Davis and Ken try to meet Veemon and Wormmon at the harbor, they're greeted by Joe Kido ex machina! Always a pleasure to see my favorite character of Adventure finish with his admissions.



This final battle between Omnimon and Diaboromon at least makes more comprehensible sense than the last movie's engagement did. Glad to say that after 10 years.



Davis and Ken regroup with Veemon and Wormmon, who provide a much-needed assist by becoming EX-Veemon and Stingmon (their names, not mine). There's even Matrix raining code on the displays in Scramble Crossing, because of course there is. They then combine to Imperialdramon, which of course looks like a giant robot that I actually wouldn't object to owning.

Yet, when it proves to be too much, their powers; and the hopes of the world combine into one new force and a sword made of pure energy! Now, it's much better when your mecha; absurd as it may be on paper; is more internally consistent with your story. 




Ramming the sword into Diaboromon's head, the beast breaks into Kuromon; and they send them all to the trash bin via their mobiles! I actually do like the callbacks with Kari's whistle and Matt's harmonica. 




Holding up their phones like they're lighters at a concert, they send the Kuromon to Izzy's trash bin; and much like Ratcatcher II, the bin is emptied as we close the story on the music score doing its best Brad Fiedel impression while our heroes embrace in the morning sun. Ten years, I haven't lost a step at all.

Just over 20 years since its initial airing, "Digimon Adventure 02" remains a contentious entry in the franchise. In my experience, while there are shows I look back more fondly on than I did at the time that I also liked at first; including Beast Machines and Power Rangers Lightspeed Rescue, this anime is the flip side to the coin. It's gone from a series that was outdrawing Pokémon: Adventures in the Orange Islands at the time of airing to one I remember far less than Orange Islands. So no, I don't think it's better than the first season; nor do I think it's the T2 of the series like my associate Kohdok does. I consider it more like the Halloween II of the series (and this is coming from someone who likes that movie); where it stays pretty close to the original and the new ideas not only strain suspension of disbelief, but cast a shadow over the franchise as a whole for years to come. Rewatching it to research this post (looking at the English subs even), I don't think it holds up that well.

That said, this movie is at least better than the previous one I looked at a decade ago. It's at the very least a more cohesive film than the 2000 movie and a less nonsensical ending than the finale to the second season itself (no wonder that I'm among many that considers Tamers their favorite season). Dated dub quips and CG aside, the traditional animation does hold up all right. Ten years since I reviewed the previous movie; that's honestly the best I could have hoped for.

Though I still don't intend to do a full review of Last Kizuna (the same people working on a movie with the 02 cast doesn’t inspire confidence in me), this also won't be the only Digimon article I do this year. That will be all for now.

Thursday, May 19, 2022

Pokémon Brilliant Diamond and Shining Pearl Six Months Later- Faithfully Remade, Classics Reimagined

“When one life meets another, something new is born.” - Sinnoh Champion Cynthia

No matter how long I’ve been doing this, that line has left a large impact on me as a fan. Now that Sinnoh has come back in a big way, let’s take a look at Pokémon Brilliant Diamond and Shining Pearl; six months since their initial release.






Before I get too into this, I will address the Donphan in the room right off- I personally am fine with the visual presentation they’ve gone with. Though they easily could have brought these remakes in line with Let’s Go, Sword and Shield and now Legends Arceus, I actually like how they handled the graphic design of these games. I have long advocated for the value of stylized visuals; and it was never going to be a problem for me. After all, Minecraft is the current best-selling single game across all platforms and has deliberately-cartoonish graphics. 

On that note, while I’ve often been skeptical of the idea of farming the main series out to other developers (let’s just say for every Sonic Mania that’s come from it, there’s a Rise of Lyric); series newcomers ILCA, inc (Nier: Automata, Yakuza Zero, Metal Gear Rising Revengeance) were definitely able to do a good job all things considered. While Game Freak clearly needed all hands on deck for Legends Arceus and the upcoming Scarlet and Violet, they definitely kept watch over them to make sure of what they could do, so let’s begin.

Following the pattern of other recent titles from Generation VI onward, you get to customize your avatar’s appearance as well as name. I went with my usual hair color, eye color and skin tone on my avatar; who I named Ben in BD and Sean in SP. I named my rival Dan in BD and Mike in SP, and yes, he does still want to fine you and run off everywhere he goes.

Also, I’m going to let you all know something- though I did play the originals when they came out; the only Sinnoh title I owned growing up was Platinum, so most of this is going to be new experiences I’m detailing. Thought that would be important before I continue, and we’ll come back to this over the course of the review.

I started with Turtwig in BD (named him Gamera), and Piplup in SP (named her Elsa). After returning the suitcase to Professor Rowan, you are then assigned to help him in his research alongside his aide Dawn. The following gameplay and story experience is as advertised- a faithful remake of the original Diamond and Pearl. 

Before I get into the real meat of this content, I will address the pragmatic changes made to the gameplay due to the different design of the console. I do like how the Hidden Machines are an app in the Pokétch this time (more on that later), and how making Poffins took influence from the curry minigames in Galar. I also reiterate that I don’t mind the XP share being baked into the progression here, much as I didn’t in Generation VIII. As I will get into, it actually doesn’t make the games easier as one might think.

One take I kind of have to scoff at is why these games didn’t include stuff from Platinum. To which I would respond, when was that ever going to be the case? Barring any potential “Glittering Platinum” update, that critique doesn’t make much sense to me. At the very least, it’s not as confusing as the Sonic Origins pre-order chart (still interested in the games, but that doesn’t make much sense to me).

I will say this: I do like the bonuses I have from the other games I played; along with other ones I claimed before starting to write this review. I got Mew and Jirachi from the other games I played; and I really love how Oak’s Letter was used to claim Shaymin like in the original games.

Passing through Jubilife City, my first gym battle was with Roark in Oreburgh City. A miner using rock-types, his ace is the fossilized Cranidos, and you get the Coal Badge for winning against him. He also grants you access to the Grand Underground after that, and I’ll talk about that more in the gameplay section of the review.

The second gym battle was with Gardenia in Eterna City. She’s every bit as joyfully eccentric as ever, and I had to catch a Houndour in the Grand Underground to help win the battle. Staravia, Dustox and Beautifly also came in handy; and I ended up winning the Forest Badge.

This section also leads to the first encounter with Team Galactic, who still have uniforms that wouldn’t be out of place in old science fiction films. Getting flashbacks to the Mobile Infantry from Starship Troopers especially. 

In their hideout, your first encounter is with their admin Commander Jupiter; and I will talk more about their plan as I go on.

Reaching Veilstone City, one new feature I do like is the Metronome Style Shop. On top of replacing the Game Corner from the originals; the place sells outfits to customize your avatar with. My personal favorites are the Platinum style that I got as a bit of bonus content, and the Cyber Style. I certainly hope this trend of customization continues; since I have mixed feelings to the uniforms in Generation IX.

The third gym battle was with Maylene- she was as tough as I remember; though the actual battle wasn’t the biggest difficulty I faced. That honor goes to solving the door puzzle, especially before the hot fix came out to correct a soft locking problem (I got locked out of the gym, others unfortunately got locked in). Winning against her gets the Cobble Badge in return, and before you leave; you also have to breakup another Team Galactic hideout. 

Heading south, the fourth gym is in Pastoria City; where you battle Crasher Wake. I had less trouble in BD than SP, but again; my real challenge was solving the puzzle to reach him. He gives the Fen Badge in return; and there’s the halfway point of the gym challenge!

Hearthome City is not only the home of the fifth gym battle with Fantina, but also the Contest Hall! I was wondering how the Super Contest Show would fare, and I rather like the rhythm-game approach they took. It’s no Guitar Hero or Rock Band; but it reminds me a lot of the Hatsune Miku games if you ever played those. I’ll talk more in the gameplay section of the review.

I also went by the Valley Windworks as one of the other side quests I did before my next gym battle; where I had my first encounter with Commander Mars. I also had missions with Cheryl and Marley, both characters I really like. My personal favorite was with Riley at Iron Island, where I got a Riolu egg for my efforts.

Hatching the eggs took a while, but the Riolu was a major help in the remainder of the game’s main quest. Named mine Sir Aaron in BD and Max in SP. This brings me to the sixth gym battle in Canaleve City against Byron. He is Roark’s father, and a steel-type specialist. 

Heading into the mountains, I go to Snowpoint City; which has the location of both my seventh gym battle with ice-type leader Candice and a fight with Galactic admin Saturn. In the case of the former, it was another gym that had to be given a hot fix to prevent soft locking. I was fortunate enough to not encounter that problem; since I mostly used the D-Pad for traversal. With the latter, this is the last major fight before Team Galactic and their leader, Cyrus set their plan in motion.

With the Relic Badge, Mine Badge and Icicle Badge in my possession; there are two remaining challenges before the Sinnoh League- to stop Cyrus at the Spear Pillar and to fight my eighth and final gym battle against Volkner in Sunnyshore City. Let’s talk about the Spear Pillar first.

To get there, Uxie, Azelf and Mespirit are needed to activate the Red Chain. There, you face off against Cyrus and catch the respective legendary of each game: Dialga and Palkia. Even after all these years, the experience of completing those is still satisfying.

Speaking of which, there’s the battle against Volkner. The stairs puzzle is one challenge that is about on par with the final gym battle itself. The battle was a bit easier in BD than SP; but it’s still more than a worthy final battle. It also helps snap Volkner out of his funk, reinvigorating his joy in battle in the process. He gives the eighth and final badge as a reward, the Beacon Badge. There’s even an appearance from Jasmine before you head to the Sinnoh League.

After going through Victory Road, I arrived at the Sinnoh League. My first battle was with Aaron, a bug-type master. He’s never been the most difficult one for me, though I’ll admit the new move pools threw a curveball at me as a longtime fan.

Second on the ladder is the ground-type specialist Bertha. Even with the starters I chose; she’s definitely not to be underestimated. Her Hippowdon is definitely what you want to watch out for.

Third is Flint, who has an afro as red-hot as his mastery of fire-types. His ace is Infernape, but I’d also recommend prepping counters for his Steelix, Lopunny and Drifloon.

Fourth, before the Champion is Lucian, a master of psychic types. Even with the many changes there have been to the core game balance; his Bronzong is not to be underestimated.

After all that, is the final battle against Cynthia. She remains one of the toughest champions of any iteration of the franchise, even with fairy types as a dragon countermeasure. It took me two tries in BD, but I was able to get through on just one in SP. Though I couldn’t quite get 100% completion, I did unlock the National Dex before this review; so now I can wrap up the story section.

Let’s talk about the gameplay now that I’ve covered the story. I can assure you it’s far from a cakewalk. Even with the new types and balance changes made since the original games; the Sinnoh League and Battle Resort still rank among the toughest challenges in the franchise after more than a decade. I talked about this when I addressed Generation VIII, but I still don’t have an issue with XP Share as someone who’s played other RPGs with similar progression systems. It’s also the only time that escort missions were actually worth playing, since the ones I’m escorting can hold their own as opposed to having AI equivalent to a Roomba ridden by a cat. I insinuated the redesigned Poffin mini game would be more like the curry making in Galar; and I wasn’t that far off. Controls and UI are very well-suited to the new console, and I’m also liking the new online systems. Best of all, it no longer takes ages to save the game after using the PC. I personally would have cut the encounter with Mindy (made sure to avoid that), but that’s just me. Time to wrap this up.

That’s Pokémon Brilliant Diamond and Shining Pearl- as the latest remakes of previous games in the series; I think they did an overall good job with preserving the experience for people like me who are glad to have any Sinnoh remake at all; and for newcomers who didn’t play the originals. They definitely aren’t bad games in the slightest; and the idea they’re worthy of being put in the same category as Warcraft III Reforged and GTA Definitive Edition is utter nonsense.

Though ILCA had quite the task on their hands, I am glad to say they aced the assignment they were handed. They were given a whole lot of recognizable ingredients and made a more than satisfying meal out of it. It’s the difference between preparing the dish with a hint of spice and dousing it in sauce that makes what you’re eating indistinguishable. The company is now developing an RPG based on One Piece with input from series creator Eiichiro Oda, and I’m eager to play it when it comes out.

Even though these remakes may not have been my favorite games of the last year, they’re definitely on the top 10 list. Thank you for letting me share this with you all, and I will see you in late July when I talk about Pokémon Legends Arceus six months later. Take care, everyone.

Monday, May 16, 2022

Level-5 Japan- "No plans to develop or release the Western version of Yo-Kai Watch 4"

Before I get started, I want to thank DylanXW3; a prominent member of the community for bringing this to my attention. I have been searching for means to address this for a while, and now it seems that means what I was wondering was true. The following is a translated email from Level-5 Japan in response to the potential release of Yo-Kai Watch 4 in the west.


"This is the Level-5 Information Center, thank you for contacting us. ... Regarding the inquiries, we do not plan to develop or release the Western version of "Yo-Kai Watch 4." We apologize for the inconvenience, but thank you for your understanding."

So, while I know this isn't what people wanted to hear; but this was one scenario I never ruled out among the many for this game. If any further developments arise surrounding the game (such as another publisher taking over the international release); I will report them here. 

However, with this information coming directly from Level-5; and the closure of its international branches as a result of the pandemic, this seems like a very tacit admission that Yo-Kai Watch 4 is no longer being planned for release outside Japan. If you are reading this and were looking forward to the international release; I suggest considering importing it instead. That will be all for now.

Monday, May 9, 2022

Review- "We're No Angels" (Pokémon Chronicles)

Hey everyone- I hope you all enjoyed the portion of "Pokémon Chronicles" that could fit in the franchise and still be passable, if uneven. Here's where things start going off the rails: let's open up "We're No Angels" and talk about it.



Essentially, the main plot of this episode is Team Rocket being mistaken for the superhero group "Team Righteous," which is honestly less plausible than a con artist passing themselves off as a doctor, lawyer and pilot. Especially since the inciting incident has them wrecking a giant robot by simply falling on it like Dorothy Gale's house fell on the Wicked Witch of the East. Sweet mother of Arceus, what have I gotten myself into?

What's worse, they actually try to tell the villagers they've got the wrong people; but they won't have it, especially not someone named Kate. If they start talking about Connor Murphy, I'm out.



I also note that once again, the animation looks noticeably worse and more off-model than a comparable episode of the TV series. Some lines and scenes imply this episode takes place between "You Never Can Taillow" and "In the Knicker of Time" chronologically, and we'll come back to this later.

Of course, Team Rocket doesn't exactly make the situation much easier when they wreck another robot; with their attempt at villainy being mistaken for heroism. Not even the robot being armed with watering cans and farm implements can break the facade, though I at least won't accuse anyone here of being an "immoral pleasure seeker" (miss you, Alex).

That night, they're given dinner and a show; which briefly details their supposed exploits, all while making Prince of Space look like Doctor Strange and the Multiverse of Madness. You can see the eyeholes in the Meowth costume here, which indicates the town needs a good psychiatric health center more than they need Team Righteous.



Yet, despite the village being just below a place you'd see the Mystery Machine search for Miner 49er; they decide to play along with the charade for now. (sighs) You know, this may not be as bad as "Training Daze," but it's still not exactly what I would have had in mind if I were asked what I would want from a spinoff.

Even more, Team Rocket wants to make the town their new base of operations; as the rubes can't tell an old filmstrip from a newsreel. Typical- somehow, I don't even think Musk would buy this place. They start by retooling the robots they broke into one of their own. Basically, the same logic as people minting NFTs.

As James wonders what it would be like to be a real hero like Kate believes, I once again wonder what might happen with Generation IX; and if Journeys might retire their characters. It's something I'm contemplating for another post later this year.

Anyway, they approach the mansion on top of the hill; and they're greeted by another robot at the front door. It's modeled after the Jet Scrander from Mazinger Z, an anime I'd rather be watching right now.




Instead of another weapon, the robot literally rolls out the welcome wagon with smaller robots bearing flower bouquets. Excuse me for a moment while I go hit myself over the head with my Switch case.

Technical difficulties- Please Stand By



OK, now that I've gotten that nonsense out of my head; Team Rocket starts attacking the mecha after crushing the bouquets; and some unfitting fight music as well. Chill out guys- you're not making Terminator here.

They follow the robot inside, where we're introduced to Professor Brown. He's a reclusive inventor who wanted to build robotic aids for the town... without telling them their purpose or leaving his lab. Basically, he's a less entertaining version of Clemont or Sophocles, both of whom I prefer. He also comes off like a less confident version of Dr. Slump, Dr. Light or Dr. Ochanomizu from Astro Boy. I mean, the episode claims he's shy; but that doesn't really justify things at all. He could have easily have marketed his inventions, even playing into the townies' tenuous grip on reality by casting himself as a PT Barnum type.


Heck, even Team Rocket; self-admitted Pokémon Tech washouts are able to figure out what this Professor can't, by simply asking the Professor to be more involved in giving the town his robots! Even just writing a note on one or giving them invitations to his place would be sufficient. This also begs a lot of questions about how Brown survived for this long. Even writing this during the second year of a worldwide pandemic, I know a guy's gotta eat (and I keep in contact with the mail carriers, delivery drivers and other essential workers).

However, their plan involves getting him into the charade; rather than simply having him talk to the townsfolk he sought to help. ... Let me get my Switch case again.

Before that can happen (and after a few more good swings from my case), the village is invaded by a flock of Taillow, though one of the farmers mistakenly calls them "Taillows" more than once. There's no "s," they're already plural: it would be like calling MacGuire, Garfield and Holland "Spider-Mans."

Brown finally decides to take control of his own fate, attaching a jetpack to the mecha to drive off the Taillow and activating a hidden device in his pen. I reiterate how bad it is he didn't think to open with this; as he's clearly become like the Bruce Wayne or Tony Stark of this village.

Naturally, Professor Brown is recognized for his work; and agrees to help build up the town with his inventions. Team Rocket then leaves the village, with James briefly considering reformation before they're sent blasting off by an accidental press of the launch button. Also, this ties into what I said last time about blowing up the "alternative to the main series" narrative, but we have a full-on cameo from the main cast closing us out this time! To think people got up in arms about the battle with Wallace in Journeys.


"We're No Angels" is certainly no holy roller of a story; more of a deludedly dire and devilish dirge. I didn't even show you half the off-model animation in this episode (seriously, were all the good animators occupied with the main series?); but the story is the true fatal flaw of this episode. As I've stated before, there isn't much point dedicating spinoff space to what would barely pass for filler in the main series. Likewise, your tolerance of this episode is likely going to be tied to your tolerance of Team Rocket in this era. As someone who's been open to replacing them with the antagonists of each generation of games, seeing them deep into their "villain decay" stage doesn't really do it for me. Granted, I'm not too thrilled with how the villagers or Professor Brown came off either; as it would be like making a Digimon reboot where the memorable characters that people still love to this day are replaced with counterparts that have the personality of boiled celery. ... We'll talk another time, since I waited for the whole series to come online.

Post-review follow-up: most annoying characters of the episode go to Team Rocket for attempting to con the village into thinking they're a superhero team when they wouldn't even pass a "Morbius sweep." Dishonorable mention also goes to the villagers collectively for believing this con, and Professor Brown in particular gets the "Reed Richards is Useless" mark for not openly offering his robots for legitimate work first. 

The next Chronicles review will be on "Showdown at the Oak Corral," the last non-Christmas episode that I found somewhat decent; if flawed as a story. That will be all for now, and I will see you soon for my full review of Pokémon Brilliant Diamond and Shining Pearl. 

PS: Go see Doctor Strange and the Multiverse of Madness, it was a way better story than this mess.


Monday, May 2, 2022

Review- Cerulean Blues (Pokémon Chronicles)

Here we are again- the other early episode of Pokémon Chronicles I sort of liked; but still is immensely flawed as I am about to get into. It's a similar situation to last time; but a different way of manifesting. So, let's open up "Cerulean Blues" and get to it.


The episode sees Misty returning home to take control of Cerulean Gym after finally being recognized for the position by Daisy, Violet and Lily. However, complications soon arise in her role; as the gym is facing an investigation by the Pokémon Inspection Agency, which is then seized upon by the "Invincible Pokémon Brothers:" Kim, Kai and Kail. As I previously maintained, they're about as ineffectual as the Mooninites.

As Misty re-enters the gym while her sisters are away; Nurse Joy and other attendants have to deal with a rampaging Gyarados. Before she steps into help, said attendants start geeking out at her. Calm down- I may like her character a lot too; but Michael Jordan didn't get this much attention in Space Jam. Dial it back a little.

Gyarados continues rampaging (not even going to entertain Joy's "endless agitation loop" psychobabble), soaking everything in the gym. I must also reiterate that I can't get very invested in what happened with Gyarardos when Misty was an infant; it didn't make sense when I was younger, it still doesn't now. I will say that it is nice to see her Starmie and Horsea again.




Bottom line: Misty's endgame is to make the most of the position she's been given. Not only for her sisters, but for her city. Of course, Kim, Kai and Kail set about undermining this effort. She completely wrecked you guys in a multi battle precursor- you really want to see what she's capable of on her own? Because I do, it would likely make a more interesting story too.

Seriously- whenever the story is focused solely on Misty rising to the task she's been charged with; that's how it works best. The PIA subplot is bad enough (especially as the organization was never mentioned before and hasn't been seen since), but the Invincible Pokémon Brothers were personally not who I would have chosen as opponents. Even just making up a character of the day would be preferable.

Misty attempts to calm Gyarados by doing a bit of her underwater ballet, which is actually a nice moment that calls back to "The Misty Mermaid." Not sure why she doesn't have her rebreather this time; though.

Oh, it's so a manufactured bit of drama can occur and Kim, Kai and Kail can seize on it. This is another episode that has a good idea for a plot; but they don't focus on that idea and try to drown it in excess fluff. I also intentionally used the "drown" analogy, because it's going to get wetter from here.

That said, one scene that does kind of work is a bit in her mind's eye with Ash and Brock; which encourages her to keep going. It's not just because it blows up the whole "alternative to the main series" justification for this spinoff (especially since later ones have pulled that off better), but it also shows the impact she had on them, and vice versa. I am very open to seeing her again before Journeys is over; especially in her Let's Go design.





Misty comes to as Joy serves her tea and tends to her upstairs. Good thing she has some medical experience, as most TV series really gloss over the risk of brain damage being out like that can cause.

Joy then proposes separating Gyarados from the others for the time being; so attention can be focused on calming it down. Misty agrees, and the elements where they're training together are the ones that do work about this episode.

Regrettably, that is not to last, as Gyarados is caged and Kim makes his move on the gym. Personally, this scheme is making me miss the hose and vacuum from before. Instead, Kai and Kail enter the gym with a gaggle of spectators. Much like I postulated in my last Chronicles review, this would have worked better if it wasn't just shoved into the last 9 minutes of runtime. When even Misty is calling "bravo sierra" on their plan; it's not a good sign.

Kim sends out Hitmonchan, which the fight MC mistakenly refers to as a "punching type" (going to assume he means fighting type) and plunges into the pool. Didn't really think this through, did you guys?

Sure enough, Joy sees right through Kim's feint; and disqualifies Hitmonchan. This leads to another problem with this episode, and I have a bit prepared for it. Misty sends out her Corsola next, and Kim follows up with Tentacruel. However, Kai and Kail attempt to send two more into the pool, which Joy calls him out on. When Kim tries to slip into a loophole, Misty calls on him to face her alone. Kim refuses, and when Misty dives into the pool to call Corsola back; this finally convinces Gyarados to defend its honor and the gym. Bursting through the cage, Gyarados takes Misty on its crest and sends all three Tentacruel crashing through the gym ceiling with a single Hyper Beam attack. The so-called "Invincible Pokémon Brothers", for all their bloviating; are then ejected through the same ceiling with Hydro Pump.



As one last smear on what is actually one of the more tolerable episodes of Chronicles; Joy reveals herself to be an inspector for the PIA. I once again question why that's necessary; as most incarnations of the series before and since suggest that the gym leaders are their own level of authority, no additional body needed. Hence, Joy could have easily have played the same role in helping Misty train Gyarados and maintaining the gym without any connection to the PIA and it would have been vastly better. Moreover, the gym leaders would have direct control without any external force involved.



So, we close on Joy heading off to Hoenn and Misty continuing her training at Cerulean Gym, silently thanking Ash and Brock for believing in her. Once again, not a great outing; but not the worst thing I've reviewed either.

"Cerulean Blues" was marginally better than the previous episode of this anime I reviewed; but it's still not even close to something I would recommend in a post-Origins, post-Evolutions; post-Detective Pikachu landscape for spinoffs. Again, I feel the episode would be much better if it focused on Misty's training at the gym; with the PIA shenanigans and Kim, Kai and Kail not even being included. The animation, while nowhere close to the series' best either; is also a bit better this time around (odd Windows Movie Maker transitions aside). I think there was at least more effort put into this spinoff near the beginning; and if the series had improved from here rather than getting worse, I might be taking a different approach than I am now. Still, I have covered roughly a third of the series so far now; and I intend to stagger the remaining episodes throughout the remainder of the year.

Post-review follow-up: most annoying characters of the episode go to the Invincible Pokémon Brothers. They may have been passable in "Gotta Catch Ya Later," but here their schtick is nigh insufferable. Dishonorable mention goes to the entire concept of the PIA; which is only the second most-worthless and ineffectual group of figureheads I've seen in my life (first is still FEMA).

The next Chronicles review will be on "We're No Angels," in which Team Rocket is mistaken for a superhero group when they wouldn't even pass for overpriced video game skins. That will be all for now.