Saturday, May 27, 2023

Star Wars Visions Season 2 (2023) Thoughts.

Following the success of the first season last year, this was inevitable. Given my enthusiasm for the medium and this saga, I was duty bound to write about this. Here are my thoughts on Star Wars Visions: Season 2.

Courtesy: Lucasfilm/Buena Vista Entertainment

Though I didn't know what to think about Western animation studios joining Eastern contributors at first, once I found out which ones would be contributing; I was pleasantly surprised. In addition to the likes of D'Art Shtaijo, Triggerfish and the South Korean Studio MIR (whose credits as support studios include The Legend of Korra, Attack on Titan and Chainsaw Man); we have a wide range of animation studios around the world contributing to the saga. 

The season is led off by "Sith," coming to us from El Guiri in Spain. Other standouts include "In the Stars," from the Chilean studio Punk Robot, "The Spy Dancer" from the French Studio La Cachette; and "The Bandits of Golak" from India's 88 Pictures.

One I really enjoy is "Screecher's Reach," by the acclaimed Irish studio Cartoon Saloon ("The Secret of Kells," "Wolfwalkers"). Even as someone who isn't the most well-versed in Celtic myths and folklore; they paired it seamlessly with a young woman's awakening in the Force.

If I had to pick my favorite of this season, it would be "I am Your Mother" by Aardman ("Wallace and Gromit," "Chicken Run," "The Pirates: Band of Misfits"). Centered around racing spacecraft, it shows how the bonds between mother and child can take on multiple different forms even when taking part in high-velocity races. Plus, with the studio's experience in stop-motion; it's exactly what I would imagine from these people making a Star Wars story: cracking job, lads!

As this year marks the 46th anniversary of the saga, and the 40th anniversary of Return of the Jedi, I bid you all a good day and I will see you all again soon. May the Force be with you all.


Thursday, May 18, 2023

Pokémon Scarlet and Violet (Switch) Six Months Later- Opening a New World With Rough Roads

"They say this city's always got a promise for you. Might be a lie, an illusion, but it’s there; just around the corner: and it keeps you going." 

Hello everyone: welcome to my full review of Pokémon Scarlet and Violet, six months later. Despite being another major bestseller, the games have surpassed Pokémon Sword and Shield as the most divisive installments to date among players. However, is that reception warranted; even now? Let’s open them up and find out.

Courtesy: Nintendo/Game Freak/The Pokémon Company

Normally, I would save this section for last; but given the unique nature of this generation; I will lead with it instead. The gameplay is actually a nice compromise between the core mechanics of the previous generations and the more active exploration, battling and captures of Pokémon Legends Arceus. I’m not at liberty to confirm or deny anything others have said about the development cycle; but it would make sense that both titles started development around the same time. So, that’s not too far a leap. The sound is also quite crisp and clear- with both familiar and new monsters having distinctive cries. The music also fits both the setting and the series’ precedents: castanets, accordions and Spanish steel guitars are among the touches I like, and I especially like the arrangement of the “I Choose You” theme. I also enjoy the evolutionary stages of the starters fitting the setting: the singer, the dancer and the magician.

That also means I must address the Phanphy in the room: the graphics and technical issues. Though I honestly don’t mind the stylized visuals personally (everything looks colorful and bright, the human avatars look more like characters in New Pokémon Snap and Pokémon UNITE; and it’s still recognizably a Pokémon game artistically), even I will acknowledge the state of the launch build. It’s honestly a miracle my copies were as stable as they were, and if you are among those seeing this that had legitimate problems and/or refunds, I’m sorry. While there is still room for improvement as I type this; even I will admit each update is helping fix the issues. I am glad that they’re addressing more and more quietly but consistently through updates (there will likely be more by the time you see this), and I don’t expect a repeat of this anytime soon. 

Now, onto the story section- because of the multiple storylines and the open-world design concept; I will be splitting this into segments. So, let’s get started with the premise: the Great Treasure Hunt of Paldea! I named my avatar Sergio in Scarlet, and Valentin in Violet.

As a new student in the Paldea region, you receive your first Pokémon from the first of several rivals/allies in the game, Nemona. I chose Fuecoco in Scarlet (named her Blaze), and Quaxly in Violet (named him Dewey). In relatively short order, we’re also introduced to both Arven and Penny, all three of whom play a part in the main quest. 

Upon reaching the Pokémon Academy (themed as Naranja in Scarlet and Uva in Violet), the opening ceremony is overseen by Director Clive Clavell; with the main goal being an independent study project called the Great Paldea Treasure Hunt! As this connects to the box legendaries (who quite literally fell in front of us), let’s get to it. I will do my best to keep each storyline in chronological order, factoring in not only which ones I played first; but also breaking sequence to build experience. 

Part I- Victory Road


The first storyline I took on was the gym challenge. This time around, you can do the gyms in any order you want; and I will detail my experience in the matter. The first stop is in Artazon, with the grass-type specialist, Brassius! This conceptual artist is also the first of many to show off the main special ability of these games- the Terastal Phenomenon. Using an artifact known as a “Tera Orb,” a Pokémon can assume a crystalline form which grants them a power boost in battle. Some even change depending on what type the ability and monster are.

Next, I went to Cortondo to face the bug-type leader; a cute baker named Katy! She’s not too tough, and is a good one to start on; as is Brassius. To any new players: you’re welcome.

Third in line is Iono, the electric-type master who’s also a streamer and influencer. I do like how her ace is a Bellibolt. That’s also joined the list of my favorite monsters of Paldea; largely because it reminds me of the beta Politoed design.

Breaking sequence, the fourth leader I challenged was the leader of Medali gym: Larry. He looks and behaves like a typical salaryman, who also runs a restaurant on top of being the normal-type gym leader. We’ll come back to him later in this section; but let’s just say that he’s not to be underestimated. He is to be admired, however; as I am one of many who’s taken a shine to him. We all thought we would grow up to be Ash, but in a way; I’m glad I grew up to be Larry.

After that, I had an encounter with my fifth opponent; Kofu. He is a water-type specialist and leader of the Cascarrafa Gym. Due to the aforementioned sequence breaking; I actually encountered him in Porto Marinada to return his billfold. Then, I won an auction for a rare ingredient he was after before I actually fought him. I really like that approach- though the anime has had trainers build a rapport with gym leaders for years; I’m glad the games have reached a level where it can be done now.

Sixth is the psychic master of Alfornada, Tulip. Let me tell you- she’s actually the one I had the most trouble with. Not buying the whole “tearing down” the badge systems, be more accurate to say it’s been revamped. I did have to find a dark type that made a good countermeasure against her Florges; but she actually was tougher than the last couple ones. She is likable enough as a character, and pretty as any model should be.

Seventh is the ghost-type “MC of RIP,” Ryme; who leads the gym in Montenevera. She joins the ranks of several previous gym leaders who are also performing artists, and her style is double battles. I can also imagine her releasing a conscious hip-hop album of her spiritual beliefs.

The eighth and final gym leader is Grusha, the “Sub-Zero Shredder” atop Glaseado. Before facing him (yes, I’ve seen the memes about the character); you also have to do a snowboarding minigame while mounting your box legendary. He even used to snowboard himself before retiring to become a gym leader.

After some leveling in the fields, sparring with Nemona and filling blank spaces in the Pokédex; I finally headed for the Champion Test. A nice young woman named Rika interviewed me, and served as my first opponent. She specializes in ground types, and remember the interview: it will come up again in a moment.

Second is Poppy, a little girl who’s a specialist in steel Pokémon. Her ace is Tinkaton, a monster who’s garnered a following in the fandom among many; including myself. They like to hurl rocks at Corviknight, my favorite monster of the last generation. That’s gleefully mad and I love it.

Third in line is Larry, who is also an Elite Four member using Flying types in this position. Actually rather surprised an associate of mine didn’t like him- He’s the exact audience for this character; and I understand why he’s become an ensemble dark horse. As previously stated, lots of us thought we would grow up to be Ash; but I’m glad that I grew up to be Larry. His ace here is newcomer Flamigo- have to fill the Dex to be sure; but this flamingo does fit the setting of being influenced by Spain and will likely be on my favorites list.

Fourth is Hassel, the art teacher of the Pokémon academy. He’s our Dragon Master, and a bit of a big softy in terms of emotion. His ace is newcomer Baxcalibur, which I will have to remember to look out for when completing the Pokédex.

Though the Champion Geeta may not be the toughest opponent (had more trouble with Hisuian Avalugg in Legends Arceus); the real final opponent of this storyline is none other than fellow champion Nemona! I honestly really like her character: not every rival needs to be a clone of Blue, and satisfaction is subjective. I’m more than happy to keep her as a sparring partner and friend.

Part II- The Quest for the Herba Mystica


The next storyline I pursued was the Path of Legends. Partnering with upperclassman Arven, you assist him with finding herbs that can grant great power and healing qualities to those who consume them. This is especially useful for Arven, who intends to use them to rejuvenate his favorite Pokémon; Mabosstiff. 

First off is to engage the Titan scale monsters that guard each type of Herba Mystica. I chose first to face off against the Stony Cliff Titan- Klawf; which is on the list of my favorites of Paldea. Forgive the age of this meme, but it’s a giant enemy crab; and I found ways to attack its weak point for massive damage. This gets us the Sweet Herba Mystica, which can aid the digestion as a dietary supplement. Say that’s worth about 599 US dollars.

The second opponent I picked is the Open Sky Titan- Bombirdier! That is also among my favorites of Paldea so far- I just love the idea of a stork that uses its bundle as a payload. Defeating the Titan grants us the Bitter Herba Mystica, which aids the circulation and immune system.

Breaking sequence again, third in line for me is the Quaking Earth Titan. Depending on which version you play, it’s represented by the primal Great Tusk in Scarlet or the mechanized Iron Treads in Violet. Winning grants us the Sour Herba Mystica, which can help recover from exhaustion.

Fourth is the Lurking Steel Titan, Orthworm! I just love this monster, as it’s a giant worm that eats the metal sediments in the desert. Kind of like the sandworms from Dune. Winning gets us the Salty Herba Mystica, which is tremendously effective at promoting health. It’s especially good for neuropathy. We even have a little meme here when Arven salts the food- cute.

The fifth and final opponent is the False Dragon Titan, which actually has two forms: the massive Dondozo and the smaller Tatsugiri, the latter of which resembles a serving of sushi. This grants us the Spicy Herba Mystica, which can detox the body; revitalizing circulation and metabolism. With one last helping, Mabostiff is healed!

Now, Arven gets a call from the Professor, and it turns out that they’re his long-lost parents! Though he’s hesitant; he does agree to their call, seeing their lab in Area Zero. Before that, we get to battle Arven! He may have provided an assist in each Titan battle, but here; he lets loose and proves how capable he truly is. I really enjoy the resolution of this storyline- sometimes, a good sparring partner is just as satisfying as a clone of Blue/Green, if not more satisfying.

Part III- Starfall Street




Now comes the storyline that provided some pleasant surprises in my playthrough- Operation Starfall. The seed of this story was planted right as we entered the Academy; as it revolves around the villain faction, Team Star! They are made up of a group of students who were accused of bullying; but they actually turn out to be targets of such that ended up walking out 18 months before the game’s events. Their motif builds on what was done with Team Skull and Team Yell, so let’s get started.

I ended up breaking sequence more than once to complete this challenge, where you have to beat 30 of their followers in each base within 10 minutes; then you face their squad captain. My first choice was the dark-type DJ, Giacomo! He's what I can describe as the edgelord fusion of Ash Ketchum and Tom Morello.

Next up is the fire-type captain, Mela; a hothead whose oversized boots have been much-noted among fans. She is quite passionate about her underlings; and reminds me in some respects of Plumeria and Marnie that way.

After that, I chose to face Atticus. Specializing in poison-types, this fashionable ninja designed the custom uniforms for Team Star. He is a standout, and his departure was linked to liking old-fashioned things. Don’t worry, I have something prepared for later.

The second-to-last captain I faced was the fairy-type master Ortega- a mechanical genius prodigy and heir to a major apparel company fortune. He built the modified cars (known as “Star Mobiles”) we fight; and still keeps contact with his music teacher- Mr. Harrington, who was the director of the Pokémon Academy. His background as company heir is also an apparent homage to real-life Spanish company Inditex. Fascinating.

The final captain is the fighting-type specialist, Eri. Though looking like a wrestler you’d see on late-night TV; she cares deeply for her companions and fellow captains. She also led the walkout of recruits; even inspiring fellow targets of harassment at the academy to join her. Just goes to show that sometimes a “crazy” motif can have a more resonant underlying cause, and that this series has moved past merely going “there is villain- fight on.” Not quite as heavy as Legends: Arceus, but works in a different way.

I won’t be directly mentioning them here; but an associate of mine claimed that the assault on them was “deserved” even given the circumstances. I vehemently, but respectfully disagree. It’s inherently clear that the measures taken and leading to their departure were not out of fear; but desperation. I’ve seen this exact scenario play out my fair share of times. There may not have been monsters or modified hot rods, but there were entire futures destroyed by simple misunderstandings and “zero-tolerance” polices not worth the paper they’re printed on. If I’m being completely honest, they’re no worse than anyone I’ve faced in other games. That said, I wouldn’t object to seeing one of those “if villains were charged for their crimes” lists centered around the franchise.

While Clavell initially claims to be Cassiopeia, after battling him; he comes clean that the real one is going to be in the courtyard after dark. It’s Penny, and her roster is made up of evolved forms of Eevee! She agrees to help reform the organization upon winning the battle, with the captains following under guidance from Clavell and the STEM teacher Tyme; Ryme’s older sister.

Now that I’ve cleared all three storylines, the time has come for the denouement in Area Zero. Each one ties into the events and people we’ve faced so far. All three rivals also help in venturing further into the Great Crater of Paldea. Contained within are Paradox Pokémon resembling ones we’re familiar with, taking on new forms of both beast and machine.

After meeting at the entrance, we’re on our way. One by one, we mount the box legendary; the music begins to swell as we enter the first phase of Area Zero, spreading wings and diving in.
I really like how the rivals’ personalities interact even in this first stop; and I wouldn’t mind if this came back in the future.

Anyway, you have to disengage a series of electronic locks at each research outpost in Area Zero; something Nemona even lampshades. I appreciate the moment of levity at the start; as a growing sense of dread takes hold with each successive switch thrown. Area Zero also contains a host of rare Pokémon, including feral Paradox Pokémon in Scarlet and iron; mechanized Paradox Pokémon in Violet.

Reaching the last outpost, something is amiss as an ominous transmission from the professor comes over the airwaves. With all four locks open, it’s time to enter the Zero Lab. However, before that happens, Arven suggests letting out the legendary to help. This doesn’t go as planned; as the party is ambushed by a gaggle of Paradox Pokémon and a far more aggressive legendary than our mount! Once the door to the lab is open, it’s time to end this.

Here, we meet the professor, and the big reveal- the professor of each version isn’t just merely dead; their essence has been programmed into an AI with their body and memory. I do like the line about how it’s too advanced for humans to develop; given the discourse and glitches of all these apps. On that note, this actually wouldn’t be a bad explanation for the bugs in visuals and performance, for more reasons I’m about to get into: a way of keeping intruders out of Area Zero.

Placing the Scarlet and Violet books on the pedestal, this triggers the “Paradise Protection Protocols,” and you have to battle a team of Paradox Pokémon from the past and future respectively. This culminates in the box legendary being unleashed; and the true power of our own being unleashed at last! Upon winning, this results in the professor’s essence ascending to another timeline; and Arven accepting the loss of his loved ones. 

The main game proper ends on us all taking the long way home from Area Zero, as the credits roll to “Celestial” by Ed Sheeran. It’s a good song, and that’s coming from someone who isn’t a big fan of his music and has not been onboard with the idea of adding voice acting to the main series.

So that’s Pokémon Scarlet and Violet. Though I do concede the launch build had issues, on the whole; I have found much more good in the first installments of Generation IX than bad. The idea that they lack the craftsmanship of older titles is utter nonsense. Granted, they didn’t wow me the same way Legends Arceus did; but I still think they’re worth playing. They do share a lot of the same elements, and are an interesting case study of how the same franchise and developer can make two very different takes on the same design concept. 

While I don’t know what direction the series will take after the Hidden Treasure of Area Zero (talk persists of remakes of Generation V, as does Generation X); I am honestly fine with the open world structure sticking around between this and Legends Arceus. If I must meet the skeptics halfway, I certainly don’t see three main titles launching the same year again anytime soon (the expansion coming instead and the developer wanting to make smaller scale games next helps prove that more). 

I still believe that the record sales numbers causing another rough launch is statistically unlikely; and that it would be more likely to happen if people keep badgering the developers online (and that they did the right thing by not responding to the more hostile critiques or punching down at rivals). That will be all for now, and I will opt into the expansion once I have clear release dates for each chapter. Take care everyone. Thank you, treasured friends.


Wednesday, May 17, 2023

Update 5-17-23- Two Games, A Trigun, Some Knights and a Beyblade X.

Hey fellas- been a while since I did a straight update on here. Think it's as good a time as any, so here's some developments ahead of my next big posts.

First and foremost- my full review of Pokémon Scarlet and Violet will be going live tomorrow on both this and my Gotta Watch 'Em All blog. The finishing touches will be applied tonight.

Second is a pleasant surprise: after many years out of print; both the original Trigun manga and its sequel, Trigun Maximum are being reprinted later this year; both in omnibus editions from longtime publisher Dark Horse Comics. Regardless of how you feel about the reboot (I didn't particularly care for it), this is an ideal way to celebrate the 25th anniversary. I intend to continue my reviews of the series, much as I did with Cowboy Bebop a while back.

The third bit of news is a bit less pleasant, and less surprising. The live-action Knights of the Zodiac, loosely based on the long-running Saint Seiya series has finally released as a collaboration between Japanese producers and Polish director Tomek Baginski (it's ok- I haven't heard of him either). The results were... less than favorable. I might consider looking at it after it comes on VOD; but for now, the film has debuted at #12 at the box office, grossing just $557,533 against a $60,000,000 budget. Even factoring the competition (GOTG Volume 3 stayed on top with $62 million, closely followed by a very leggy Super Mario jumping to $12.6 million) and a post-COVID landscape for film (I wonder how this strike will affect matters); these are abysmal numbers at any rate. It also took a critical drubbing, with a 28% Rotten Tomatoes rating, a 35 score on Metacritic; and a 4.6/10 on IMDB as of this writing. Honestly the last thing the franchise needed after the CGI series.

Lastly, is what could actually work for its franchise: a new anime and manga called Beyblade X; which will be coming later this year alongside the battling model tops of the same name. They seem to be targeting a slightly older demographic this time around; which I am in favor of. I honestly think the vast majority of the Beyblade anime made after G-Revolution ended are unwatchable; and if it takes a pitch that's "Beyblade meets Redbelt" to inject some quality, then so be it. The models, however; do look neat as ever- the Dranzer I used to have really got an upgrade.

I will post my full review of Scarlet and Violet tomorrow, and I will have more to come from June onward. That will be all for now, take care.

Sunday, May 7, 2023

Honest Thoughts- An English Dub Won't Save Digimon Adventure 2020.

For those up in arms about the gap between the English dub of Generation VIII- first, imagine being a One Piece fan. Next, imagine a reboot that fails to live up to the legacy of its source material or move it forward. Now, imagine that reboot getting dubbed without much fanfare and getting dumped on the Microsoft Store. Despite a talented cast, an English dub won’t save the 2020 reboot of Digimon Adventure. Here are my honest thoughts on why.

Before I get too down on this anime again; there are some good things about it. The EN version of the intro theme, "Take the Lead" does a decent job of translating the JP version. Aside from Ben Diskin's take on Agumon (which sounds a bit too guttural for my taste and being used to prior portrayals), most of the voice cast fits quite well. I had a feeling that would be the case as multiple alumni from the original dub have retired and passed on. There is a wide range of talent with numerous anime and video game credits to their name; with my personal favorite being Zeno Robinson as Tai (whose other roles include Hunter in The Owl House, Omar/Green Poncho in Craig of the Creek and, of course, the "research fellow" Goh). If anyone had to take on the role (since Joshua Seth didn't want to do it from what I understand), I'm glad it's him. The script is faithful to a fault, a few quips sprinkled aside.


Courtesy: Toei/Bandai Namco/Akiyoshi Hongo



That's not to say that the issues from before are all alleviated. Far from it- though some lines are changed to sound less awkward in the dub; the story is more or less a direct translation of the original. Normally, I'm all for retaining as much of the original as possible. In this case, though; it just serves as evidence that the story failed to live up to its legacy and didn't bring much of its own merit either.

The characters, though all voice-acted reasonably well; still feel like lesser versions of their original counterparts. This isn't helped by the reboot being less of an ensemble like past seasons and more of "Tai and Agumon's Bogus Journey, featuring the cast of Digimon Adventure." The tone is still all over the place, and the show still never clearly establishes whether it wants to appeal to newcomers or fans of the original. It takes creative liberties with the original source material as a reboot, but contains references to the material only fans would understand. It treats newcomers like it's their first Digimon anime while also requiring them to have knowledge of the franchise and how it functions. One of the few things improved is that many of the off-model scenes in the first airings had their animation errors fixed for this dub (likely using copies for the JP home releases). All the same, I totally understand why this just got put on Microsoft Store without fanfare (though it's at least going over better than Redfall).

I have no plans to formally review this anime, and this isn't the only Digimon post I have in mind for this year. I do have my full look at Generation IX ready to publish on May 18, just as I had hoped to. In the meantime, go see Guardians of the Galaxy Volume 3; which actually justified its existence and is worth watching. That's all for now- later.

Wednesday, May 3, 2023

Review: "Quick Draw" (Trigun)

Hey everyone- time for another Trigun review. I did watch "Murder Machine," which was the first appearance of Nicholas D. Wolfwood; but I didn't have much material to spotlight in a review. This one thankfully does though, so let's open up "Quick Draw!"

The episode opens on a sleepy Vash doing his morning routine- I particularly like how they're deliberately keeping his arm out of focus; and little details like how he balances an egg on his weapon before making breakfast. Remember these, they'll be important later.


After toast, eggs and checking the newspaper for any mentions of his exploits; he goes to play with local children while Milly and Meryl are filing an insurance report on him. He narrates he's a "hunter of peace chasing the mayfly known as love."


He tumbles in front of a woman named Michelle, and even just tries to play off his forehead bleeding like it's nothing; but it's just more tomato juice and a failed attempt at a come on. He then invites a kid named Neil to give a hand. Neil has been a bit of a loner lately; so Vash reaches out to him. Neil agrees to take him to the diner where his mother works; as does Wolfwood. Wolfwood exposits that there are bandits attempting to extort money from her and other townsfolk; and it's a great scene. His description of events is especially good.



A solution is found when there’s word of a quick draw contest with a grand prize of $$50,000. One problem- Vash and Wolfwood are wanted men, and they'd be found out if they do too well. Though Wolfwood intends to show up on time, Vash has a plan to throw off suspicion: get smashed the night before so he shows up late and hungover during the contest in the morning. What could possibly go wrong?




Surprise surprise! Despite being barely able to stand, let alone hold his weapon; Vash ends up being a crack shot like he's playing a game of Wild Gunman. 

Vash: "Oops- Oh no, I hit them all."



This results in drawing the attention of everyone in May City; something that he hoped to avoid. Next up is Nicholas D. Wolfwood, who also ends up a crack shot! I can certainly believe he's a traveling preacher who's rough around the edges more than the reboot- he looked like someone who'd be more at home on a GQ photo spread there.

Of course, since they tied for first place; a tiebreaker is held. Unfortunately, this means a duel of live rounds rather than shooting empty liquor bottles. That also means sudden death elimination of everyone beneath them, in more ways than one.

In the quarterfinals, Vash ends up dropping Alex D. Osprey; who was just a man in a Halloween mask! One by one, they figuratively and literally blow away the semifinalists before making the finals; remaining in a dead heat together!

However, Wolfwood concedes to Vash alone; but the request is denied under the townsfolk being held at gunpoint. Moreover, the judge overseeing the contest offers to split Vash's bounty with him- smooth.

It's time for the finals, only they don't exactly go as planned. Though it seems they both bought the farm, it turns out they planned this; and put one over on the judge's posse, even blasting the hostage taker out from a second story window!

With an assist from some more tomato juice and Milly's heft; Vash and Wolfwood strike back against the bandits once the latter reclaims their "luggage."





As Wolfwood empties several clips and weapons on the bandits, he proclaims he "won't let any more children suffer." Remember this- it will be important later. For now, with all his followers maimed but not dead, the judge sheepishly agrees to pay the money and never bother the town again. We close on Wolfwood wrestling with the local kids, and Vash helping at the diner in his stead as Neil's dad comes home.

You tell Wimpy that Tuesday is just fine for calling in his tab.



Once again, surprising what I meant as a smaller, quicker review ended up taking much longer than expected. All the same, I'm glad I have it done. That in mind, "Quick Draw" hits its mark dead center as another worthwhile Trigun outing. I am eager to bring more to you over the course of this year. For now- I'm going to see Guardians of the Galaxy Volume 3 this weekend and I will likely be getting you another, simpler post on something I like far less than this. That's all for now, take care.