Saturday, October 31, 2020

"Punishment Awaits: The House of Fortune is a Monster Mansion" Review (Sailor Moon Uncut)

Happy Halloween everyone: seeing as how this year has brought about many frights from things we cannot see, I thought for this review; I would look at one of the Sailor Moon episodes that was never seen in the original Dic/Cloverway dub (now both divisions of Media DHX), only seeing the light of day when the subtitled/uncut dub was released in 2014. I shall get into why below. So, let's open up "Punishment Awaits: The House of Fortune is a Monster Mansion!"







After the intro song, an introduction to Usagi Tsukino ("Serena" in English) and a brief summary of what's about to go down; we open proper on a scene in the city of an old fortune teller. Jadeite ("Jedite" in English) then sees this an opportunity to get at the Silver Crystal; observing the line while wearing a black hat; black trench coat and sunglasses at night. Maybe he's just trying to keep track of visions in his eyes?

Anyway, while Queen Beryl is still skeptical of Jadeite's intentions; he assures her that the plan he has to get the crystal is sound.



The next day, Umino ("Melvin" in English) bumps into Usagi at school; who has very amorous feelings for Usagi, even going so far to make his own LCD dating simulator game! ... It was 1992, probably not that different than all the, shall we say; candid Splatoon fan art I've seen over the last five years.


Yet, Umino is told to go to the "House of Fortune" in the Juon district that just opened. Because those aren't red flags at all: a place that just opened in a location that has a similar name to a now-iconic Japanese horror film!


That night, while Umino goes to the "House of Fortune," Usagi goes to see the fortune teller across the street; who is reporting a dip in business since the new place opened. Still, Usagi gets to have her palm read, and is told of a handsome man in her future! She wonders if it's Motoki ("Andrew" in English) from the arcade.



On that note, Motoki is just about to start his shift and they have the new "Sailor V" game! Usagi starts playing it, and Motoki even shows her a few tricks! You may not be able to unlock Sheng Long, but it's a nice little nod to Takeuchi's other Sailor; who would later become a key part of the cast in this anime as well.




Luna meets Usagi at the arcade, reminding her that she needs to get home. However, Usagi wants to have her fortune told again; but the old man from before is gone! She then is torn between waiting for him to come back or going to the House of Fortune. Her way to decide is by doing her own fortune telling by kicking off her shoe: rather than good weather, if it lands on tails; she'll try the new place; on heads, she'll wait for where she went before. Her result? Well, it lands on "heads," but not the one she's thinking of!





Her shoe accidentally bonks Mamoru ("Darien" in English) on his head, and after addressing her as "Bun Head" (a literal translation of "Odango" in reference to her hairstyle), he asks why she can't be more ladylike. Usagi only responds by angrily taking back her shoe from Mamoru, razzing him and putting it back on before storming home. As it turns out, she really ends up dodging a proverbial bullet by not having her fortune told again, as Umino is about to find out the hard way.




The next day, several students that went to the House of Fortune; most notably Umino, are exhibiting very strange side effects. Umino is just casually reading gag manga in class; and rather than his uniform, has come to school in a suit that makes him look like an extra from Vice City. Here is the scene that is also most responsible for this episode being omitted from the original Dic/Cloverway dub: when their homeroom teacher Ms. Haruno demands Umino stop acting this way, Umino responds by flipping up her skirt; and she's wearing smiley-print shorts! Ms. Haruno then breaks down crying, and depending on which version you're watching, she says that at best, she'll never live this down; or at worst, she'll never get married! 

I would also like to point out that as Umino and other students that went to the House of Fortune start throwing rocks at the school's windows; that they are NOT role models. They're not even human, they're anime: some of the things they do can get a person hurt, expelled, arrested and possibly deported. To put it another way: don't try this at home.

Usagi realizes something isn't right; and goes to investigate the House of Fortune alongside Luna. Before that, she has to get away from Umino's advances; and when Umino tries to force a kiss on her, she breaks free by crying! This also is a nice way of showing how the real Umino is still in there: he may have an affection for Usagi; as many do and did, but even he wouldn't go that far! I will also note before I continue that while the first kiss is a rite of passage for many; in Japan, it's even more impactful, hence Usagi's emotional reaction.

Usagi and Luna have found out the House of Fortune, and at Luna's reminder; she transforms into Sailor Moon to go find out the trouble, and sure enough; it finds her! 






The fortuneteller turns out to be one of Beryl and Jadeite's followers; having possessed Umino and the others with cursed tarot cards; and she begins throwing more at Usagi like she's a discount Gambit (hopefully that spinoff finally gets made as part of Disney integrating the X-Men into the MCU, especially if Channing Tatum still wants to play him).



The tarot cards then turn Umino and the others into zombies; just like the fortuneteller's true form! I know this is an obvious gag; but: you guys have really let this year get to you, you all look a little green.





The monster, whose name is Balm by the way; is stunned when she's hit by Tuxedo Mask's rose; along with the students, leaving her open for Sailor Moon's finisher: Moon Tiara action! 


So, with Balm defeated and Umino back to normal, we close on Naru ("Molly" in English) telling Umino what a fool he was acting like; and Usagi remarks on the strange days she just went through.




"Punishment Awaits: The House of Fortune is a Monster Mansion" is another fascinating sort of artifact of a previously unseen episode that I've looked at, turning what would normally be just a fun filler episode into a curious piece of history; and not just because of how Umino was misbehaving being why they didn't dub it. I may be mostly-retired; but it definitely does fit the similar mold the original dub was pitched to syndication: by using the action as a selling point for male viewers. I guess it worked for me: it became a hit after Power Rangers, but before Dragon Ball Z, so there you go. 

I will see you all in November with something I've been drafting for a while. Happy Halloween, and don't forget to vote by this Tuesday. That will be all for now, later. 

Friday, October 30, 2020

"Hard Fights for Yusuke" Review (YuYu Hakusho)

Happy All Hallow's Eve everyone: after how long and mindbending my look at "Paranoia Agent" was, I thought I would review a couple nostalgic treats to help enjoy a couple nights in. Two years ago, I recapped my favorite episode of YuYu Hakusho; "Kuwabara's Spirit Sword," so I thought that I might as well review the next episode. Cracking open a Mountain Dew and Reese's Pumpkin pairing isn't really too different a plan when viewing something spooky; so let's open up "Hard Fights for Yusuke!"










Picking up where we left off, Yusuke is still in battle with Kabano; but while the fight is in complete darkness; Kabano is wearing a mask that focuses his energy and that of his opponent! Not only that, Kabano has more experience fighting without sight than Yusuke does!

Kabano asks if Yusuke wants to concede; but Yusuke of course refuses; to which Kabano says he'll kill him instead! He's been dead once before, you might think of it as ... therapy. Sorry, I couldn't resist.

However, Genkai believes Kabano is underestimating Yusuke; and she also flicked her cigarette in the last episode; and we'll get to that when the time comes. Kabano takes a swing at Yusuke, and the two grapple together! I remember how this fight worked in the manga pretty well; it's just been a while since I saw how the anime did it.

Kabano again offers Yusuke the chance to concede, and Yusuke again refuses and instead suggests Kabano do it instead. To think people wonder why I didn't watch the debates and just chose to play the Crown Tundra when it went live instead.


Moreover, when Kabano asks if it's late for Yusuke to bluff; Yusuke just brushes it off and accuses HIM of bluffing instead. Kabano powers up for one last attack; and Yusuke lets off the one Spirit Gun he had saved; shattering Kabano's helmet and defeating him!




How did he find Kabano in the dark? Easy: Yusuke planted Genkai's cigarette in Kabano's belt; which he never noticed behind the mask and how thick his clothes were. In the manga, it was one of Yusuke's own smokes; but I guess the people working on the anime either didn't want to potentially encourage teen smoking or just thought they'd met their quota on characterizing Yusuke as an archetypal delinquent with a heart of gold. Either way, one of my major deterrents is cost: carton of a better brand costs as much as a new game does; and I'd definitely get much more long-term enjoyment from Pikmin 3 Deluxe and Hyrule Warriors: Age of Calamity.

Yusuke has won the match; so he advances to the next heat. He is set to face Kazamaru, while Kuwabara is up against Shorin. Now, the fight comes out of the darkness; and into the light!


The fight location is where the spirits intertwine with the living, which has the side effect of bringing out the fighters' spirit energy! While Yusuke gets a little energy recovered, Kazamaru harnesses even more strength!

The two fighters take the stage, and Genkai signals the start of the first semifinal match! After a brief interlude with Koenma, Yusuke gets quite a few blows from Kazamaru's end.

Though Kazamaru eludes most of Yusuke's attack, his face ends up getting cut just from wind shear of Yusuke's movements! I guess you could say Yusuke used Razor Wind?

Kazamaru then pulls some shuriken from his clothes; and opts to fight long-distance! Ooh, you devious little squirt!

Yusuke is able to dodge the shuriken, but they can come back like boomerangs! Seriously: is Kazamaru like some video game boss that keeps pulling new moves out of nowhere?

Yusuke then tries to take cover behind a tree, but then some of the shuriken explode! I rest my case.

As Kazamaru readies his own spirit gun (already established to be more powerful than Yusuke's); Yusuke then runs toward Kazamaru, diving out of the way at the last moment as Kazamaru is defeated by his own attacks!





Yusuke, just barely making it out by hiding in a marsh; has won his match; and we close on Kuwabara preparing to face off against Shorin; who by process of elimination, is actually Rando!








"Hard Fights for Yusuke" is an easy recommendation for me, as a great follow-up to "Kuwabara's Spirit Sword" from a couple years back and as a way of celebrating "Devil's Night." Tomorrow is Halloween, and I have one more treat to review as I work on the encore Halloween Splatfest and The Crown Tundra. You will just have to wait to see what is. That's all for now, stay safe; reject fear, embrace facts; and don't forget to vote by this Tuesday. Later.

Monday, October 26, 2020

Paranoia Agent (2005) Review- Why This Satoshi Kon Anime still Resonates 15 Years Later.

Warning: This review contains spoilers for the events of Paranoia Agent. It contains content and subject matter not suitable for younger audiences. Read at your own risk.


"The whole world is about to end because of a goddamn puppy."

These words are among many that are a part of a series that has become another cult classic of sorts in the works of the late Satoshi Kon. While met with mixed reception upon its initial airing in 2005; it gained a devoted following in the vein of his theatrical films, and has since undergone a re-evaluation that places it among Kon's best works. I've been experimenting a lot given the circumstances this year; and with that in mind, this review is one that will be perfect for the time. So, to explore why this anime still resonates 15 years later; let's open up "Paranoia Agent."




From the opening sequence alone, it's clear that nothing will be as it seems; and while the images and characters shown might be random at first, as the series goes on, each one has a purpose in the story. The anime follows a mystery centered around an assailant known as "Lil' Slugger," a young man who attacks people with a bent baseball bat; identified by his small stature and golden rollerblades. The first episode is appropriately enough, titled "Enter Lil' Slugger."

The story wastes no time in establishing itself, following the creator of a new anime series known as "Mellow Maromi," named Tsukiko Sagi. She is one of the many key figures of the story; and ends up being the first target of Lil' Slugger. It has been noted that Sagi is a sort of older subversion of Ayumu "Osaka" Kasuga of Azumanga Daioh. As someone who enjoyed that anime as well, I like the questions raised by this. What would she be like as an adult with the same eccentricities as she had in high school? What if there was even darker meaning to the now-memetic scene of her half-asleep with the knife? Most of all, what if there is a more troubling undercurrent to the "cute" persona and image?

Sagi's attacks gain the attention of the authorities and the press; both of whom wonder if there's something else behind the attacks, until they too become targets of Lil' Slugger. Sounds familiar, doesn't it? As I shall get into over the course of this review, the title has multiple meanings in the story.

Further proof of this lies in the following episode, "The Golden Shoes." This one centers around a young man named Yuichi Taira, known as "Ichi" for short. He's a student who seems to have it all: popularity, good looks, athletic and academic ability; and a promising future as class president. Unfortunately, there is one issue he's dealing with: a classmate who isn't as bright, pretty or active whose name is Ushiyama Shogo. This is isn't helped further by him being accused of attacking Shogo in connection with Lil' Slugger. His social status takes a dive as a result, with only his mother and his tutor; Chono Harumi still trusting him. He even tries to discard his own gold rollerblades in connection with Lil' Slugger; to no avail: the skates, and Lil' Slugger find their way back to him.

Ichi's attack leads into the events of the next episode, "Double Lips." Though Ichi being attacked does clear his name, it turns out Harumi has her own dark side: an alternate identity as a working girl under the alias "Maria." This is also another one of the major recurring themes of the anime: how Lil' Slugger attacks people in a state of mental duress. Sounds familiar, doesn't it? As I shall continue to elaborate; the very title of this anime is one that has multiple meanings.

As the two personalities clash in more ways than one, Harumi's attack again leads to the next episode, "A Man's Path." This episode focuses on a police officer named Hirukawa Masumi; who has a connection to Harumi's identity of "Maria" the working girl. Like many, his image as a "family man" is not what it seems. In truth, his dealings with her among other working girls get him into trouble with the Yakuza; who don't take kindly to not having their debts paid. Their leader, an "oyabun" named Makabe then makes an example of him by burning his forehead with a cigarette and demanding he work off his debt! Just glad he didn't cross the "Dragon" Kiryu (side note: looking forward to Yakuza Like a Dragon later this year, should be cool).

Amid all his "side work" with the Yakuza, Lil' Slugger attacks Masumi; but since Masumi isn't knocked out; he's able to bring him in, leading to the next episode, "The Holy Warrior." The suspect of Lil' Slugger is Kozuka Makoto, a student in 8th grade who fancies himself as a knight of his favorite fantasy RPGs. Given his demeanor towards the detectives interrogating him; his train of thought is at its core quite simple: He's really not that different than everyone who was giving the developers such a hard time over The Last of Us Part II.

Makoto being pegged as a suspect for everyone but Tsukiko leads into the next episode; "Fear of a Direct Hit." The episode takes place during a typhoon; and the title, much like others in the series has multiple meanings; one of which being related to the storm. After Tsukiko is questioned by the authorities, the episode also deals with a teenage runaway named Taeko; who is Hirukawa's daughter. They're not on the best terms, especially given the reason she ran away: Having inappropriate videos taken of her without her knowledge.

Taeko is attacked by Lil' Slugger, which leads us into the next episode, simply called "MHz." As more victims are targeted, the authorities continue to question Makoto; to no avail. There's even the speculation that there may be more than one assailant, which isn't entirely accurate; but still not without any impact on the story. Makoto is then found dead in his holding cell; but it's not the end for Lil' Slugger.

Now, the story comes to a point where things really go off the rails: "Happy Family Planning." On top of the title not being shown till the end, on a prophylactic dispenser no less; the main plot revolves around a suicide pact between three people only known by their online screen names: an old man named "Fuyubachi," a young man named "Zebra" and a young girl named "Kamome." The episode is a mixture of genres, blending dark comedy; drama and psychological horror in the span of 30 minutes. One of their attempts even had to be edited for the UK airing of the episode, with their hanging cutting a total of 80 seconds of footage. Their pilgrimage takes them to a bath house; which leads them to a chance encounter with Lil' Slugger!  Adding to the atmosphere of this episode is the fact that it's never explicitly made clear whether their attempts were successful: their lack of shadows in a photograph is one of the only implications; and it's more or less up to the viewer to interpret their fate. I've always had a soft spot for those kind of endings.

Next up is "ETC," which revolves around four housewives telling their own stories about Lil' Slugger. This kind of storytelling is another kind of narrative that has been passed down for ages; with the concept of the unreliable narrator  and "Rashomon" style in particular being used to great effect here. One of their stores tells of a student overworked to the point of vomiting up his math problems like that horrible "Sick" PSA. Another tells of a young married woman with a mother-in-law who badgers her in a passive-aggressive fashion until she's attacked. The third is a rather unsettling ultrasound, and the last turns out to be a script editor who's the last of several major focal points in increasingly insane stories. The title card is the last shot from the roof of their apartments; but now things are really getting crazy.


Further compounding how Lil' Slugger impacts the story on multiple levels is the episode "Mellow Maromi," centered around the production of the in-universe anime of the same name. While not the most lighthearted production; it overall presents a harrowing contrast between the cute puppy dog that's the subject matter of the anime and the members of the production team all being mysteriously killed one by one. Eventually, only the production coordinator Saruta Naoyuki remains; and while he does get the master tapes of the finished anime to the network; he too is claimed by Lil' Slugger. I still have three more episodes to go over in this review, but for now; it's one of many that makes the lyrics to Eminem's "Stan" make sense, especially given the meaning of that term nowadays as shorthand for obsessive fans.

The denouement of the series starts to take hold in the episode "No Entry." Ikari is now just a security guard; and his wife Misae is growing increasingly disenchanted with him. Yet, she won't give in even with Lil' Slugger in her midst; even as Ikari becomes a laborer. Ikari laments that he just wanted to go after common thieves; not get wrapped up in Lil' Slugger's mind games. 

As Ikari is given his simple world, the second to last episode sees the emergence of a new persona: "Radar Man." Maniwa is told to "dance with the rabbit" in the dying words of an old man; taking up the mantle of Radar Man to not just confront his former colleague; but to get to the truth about Lil' Slugger. As it turns out, their conflict leads to a startling realization before the end: Lil' Slugger and Maromi are one and the same! ... Before I finish this, that's one of the most fascinating reveals I've ever seen; as someone who has examined both family-friendly works about video games and a dark post-apocalyptic epic that's one of my favorite films and one of the best of all time.

Now, the conclusion; fittingly titled "The Final Episode." Here, we learn the truth behind all of the events of the series and how they led to this; and why I chose to lead with this line: "The whole world is about to end because of a goddamn puppy." It turns out the true nature of Maromi and its hold on not only Tsukiko; but the entire country stemmed from a real puppy dog Tsukiko had as a child; before the dog was hit by a car, killing it. Rather than let her family know the truth;  she created Lil' Slugger as an assailant to cover it up. As such, it makes a chilling kind of sense as to why Lil' Slugger is the manifestation of everyone else's hardships; and the flip side to Maromi's coin. It's only when Tsukiko finally opens up about what happens to her inner child that the conflict finally ends. The series then closes on a time skip two years after the events of the story; with Ikari having returned to work as a security guard; Tsukiko now working an office and the country having moved onto a new mascot to obsess over. Fifteen years later; that ending has lost none of its relevance. In fact; to lead off my final thoughts in this review; it's actually gotten more relevant as of its recent rerun on Toonami earlier this year.

In a year that has been wracked with a global pandemic; environmental uncertainty and social unrest at home and abroad; the very limits of the human mind have been tested in ways that arguably haven't been experienced in ages. Everyone has found a method of coping; and this has been one of mine. Though in the past, my hobbies have been looked down on by others; now, having the same recreation habits since I was 13 has arguably left me better equipped to deal with all this than others might be.

With that said, the themes and stories presented by "Paranoia Agent" still help it resonate 15 years later. While Satoshi Kon may have sadly succumbed to pancreatic cancer in 2010; this anime is another piece of his legacy. Much like his anime films; this TV series has left an impact in how it blends the simplicity of the everyday with the mindbending and boundless potential of the human psyche. The animation style is also the ideal way of exploring this concept: real enough to make the scenario believable, yet fantastic enough to let the audience know things aren't what they seem. Though much has changed about the world since the series initially aired in 2005; its themes in every aspect from pop culture obsession to the loss of innocence have remained every bit as relevant, if not moreso in the time since its original airing. That is why I'm glad the series has gotten more of the recognition it deserves since it first released. 

I know I have taken a while to get this done, and given the time I'm posting this; I'm glad I've been able to share it with you all. Happy Halloween, and don't forget to vote by next week. That will be all for now. Later.

Friday, October 23, 2020

#PokémonSwordShieldEX #TheCrownTundra (Switch) First Impressions+Beta Thoughts

Hello everyone: as of 7PM Pacific time last night; #TheCrownTundra chapter of #PokémonSwordShieldEX has gone live. So, here are my first impressions from my first couple hours of playing; and some of my thoughts on the Generation VIII beta that have come to light as I began playing and started drafting this. Once again, if you don’t have both versions like I do; make sure the pass you’re getting corresponds to the version of the game you have or else it won’t work. So let’s get started.

After obtaining the Crown Pass, you take a train to The Crown Tundra; where your adventure takes place under the eccentric Peony; a former gym leader in Galar. In addition to the new Dynamax Adventure being a fun challenge right out of the gate (I caught Suicune trying it out; but I had to do the challenge twice in Shield after my Joycon drifted to the wrong rental Pokémon); there are three central mysteries to solve for Legendary Pokémon: Calyrex, the “King of Bountiful Harvests,” the temples with the new Regi forms; and the tree that granted new forms to the Kanto Legendary Birds. I will do my best to keep things as spoiler-free as I can; so now that I have a brief summary of your main objectives; let’s talk about other aspects.

Further building on what the base game and the Isle of Armor chapter did; I really like The Crown Tundra and your central hub as a setting. The area is another extension of the Wild Area design; and it’s heavily-based on Scotland and ancient Gaelic myths. As someone who’s been fascinated by those stories for ages; I really enjoy that. Visually, I love how your base camp is in an old village in the snow; frozen in time in more ways than one. I’m eager to explore more of the tundra very soon; as it’s one of the most graphically-lush locations I’ve seen to date, juxtaposing snowy mountains with ancient temples. The gameplay builds on what these titles have already accomplished (especially looking forward to taking part in the Galarian Star Tournament after I clear the story), providing a good challenge for newcomers and true believers alike.

As for the leaks of these games’ beta as I began drafting my notes: I think it’s a fascinating reveal as someone who’s always been intrigued by game development. It’s more than just the monsters and concepts they used this time around: much like past titles, it’s a great look at how often that a game in its final release can be completely different than what it started as. A great example is how The Legend of Zelda: Breath of the Wild changed from its initial reveal in 2011 to the game’s release in 2017. For fairly obvious reasons, I won’t be showing the leaks; but I will describe them briefly. Some of these builds date back as early as 2017, which does line up with the timeline we already have. Though many concepts from previous titles ultimately didn’t make it back in initially; the basic ideas are there in much earlier forms. There are rough layouts of the Wild Area, Dynamax Battles, the game’s setting; and other mechanics such as character customization and the Pokémon Camp. More information is coming as I type this; but it’s still quite the fascinating insight into game development. One of my favorite aspects of this series and other games I play is finding out what secrets they hold; whether or not they’re intended to be there.

That will be all for now: I will let you know more about this chapter as I continue playing it. Stay safe, reject fear; and embrace facts. 


Thursday, October 22, 2020

Further Thoughts on Digimon Adventure: Last Evolution Kizuna (Dub Viewing Thoughts)

So, for today's unpopular opinion: I don't think this movie is the "Toy Story 3" of Digimon; I don't even think it's the "Cars 3" of Digimon. I deliberately chose to wait and let this movie sit for a while before deciding what to do next, and though I will not be formally reviewing this movie at this time; I thought I would give some further observations now that I have seen the dub of "Digimon Adventure: Last Evolution Kizuna."

Again, while this isn't a bad movie on its own; nor a bad standalone "Digimon" story, I submit your feelings as a series finale will probably be directly proportionate to your emotional investment in the original "Digimon Adventure" and the series as a whole. In my case, I was hoping it could be the sendoff everyone said it was. However, as previously stated, that wasn't the case for me: I couldn't put this movie on the same level as "How To Train Your Dragon: The Hidden World," I can't even put this in the same wheelhouse as "Madagascar: Europe's Most Wanted." Don't get me wrong: there are plenty of things in this movie to like; and plenty of things in this movie I really enjoyed. It's just that for me: it never really goes as far as I would have liked; nor does it feel like more than the sum of its parts as one whole. 

Heck, part of me still thinks it might have been better to do this as an OVA miniseries instead of one 94-minute film. In order to explain this, I'd like to compare it to a finale that I really enjoyed: Samurai Jack. Its final season not only fit the brand of the new Toonami as one of the few Western-made shows that aired there; they made the right call to air it on Adult Swim and take advantage of its later time slot: not just from what they could do in terms of content, but in story as well. That also had material that wouldn't have flown in the original run on Cartoon Network, but also took the time it needed to wrap up the story over the entire season. Tartakovsky originally imagined it as a movie, and it comes off as one in terms of production value, writing and characterization.

Yet, even though I could tell this movie was trying to go for a similar impact; I feel it only went halfway, and half a finale is hardly a finale at all. I mean, you ever hear that analogy about trying to fit 20 pounds of fertilizer in a 5 pound bag? At times, this movie feels like trying to fit an entire TV series' worth of resolution and story into a single movie.

Admittedly, as previously stated; there are things I rather enjoyed about the movie: the animation is very good. The opening fight; a sort of reimagining of the one that opened the original "Digimon Adventure" OVA is breathtaking (even bringing back the snippet of "Bolero" that the infamous 2000 dub omitted). The music and voice acting are strong (especially in terms of the returning cast), and as a standalone movie and Digimon story; it's certainly not the worst thing I've ever seen. Some of the characters also have some interesting paths in the story; as Izzy has become the head of his own company and a vital aid to the other heroes. Basically, imagine him as Tony Stark or Bruce Wayne (or at least Lucius Fox) and you have him.

That said, (sighs) in many other ways; the film isn't quite what I was hoping for in a finale. Granted, it's not the worst anime finale I've addressed; since Code Geass R2 happened; but it certainly is a far cry from Cowboy Bebop.

For everything this film does that I like, there are others that could have used more refining. It feels like they tried to mash together a coming of age finale with an overblown and overproduced final battle. Though I may not have as much emotional investment in Digimon as I do with other series; I do respect it for the most part. That said: given what the people in charge of this film said about "moving on," I will go a step further and state that I do not acknowledge this as a finale the way I did the one to the original TV series. Seeing as Red Letter Media's "Plinkett" series is still a big influence on my writing style; just think about his look at "Star Trek Nemesis"; then replace that film with this one; and "All Good Things" with the finale of "Digimon Adventure" and you have what I prefer as a finale.

Even with what this film tries to say about age, I find the problems faced in this movie rather silly given how in reality; I've dealt with numerous conflicts at home and abroad, two economic downturns and a currently-ongoing pandemic; the last of which caused the theatrical release of this film to be canned in favor of going straight to VOD. At the risk of recalling my mention of "Reality Bites" from before (to say nothing of Lindsay's take on the film); I shall once again reiterate that I do not share this film's message. The idea that age is the end of the adventure is utter nonsense; especially how other parts of the franchise have dealt with subjects such as the human psyche (Tamers), war (Xros Wars/Fusion) and even genocide (Savers/Data Squad). I also don't want to hear that it was necessary, given how other franchises have been able to retain their spirit without stumbling in execution. Two big ones as of late are the Wano arc of One Piece (which is giving fantastic life to the stories from the manga) and Lupin III: The First (an all-CG reversion of Lupin's first major caper that still captures what made the original work).

While the premise isn't a bad one, in execution; it feels less like a finale to the story and more like a glorified "monster-of-the-week" story at feature length. In that regard, the final battle just doesn't have the resonance I was hoping for at all. It does kind of remind me of that new Godzilla movie last year; but that was something I at least found entertaining. Granted, the family drama got heavy-handed there too; but the film knew what it wanted to deliver in terms of monster fights and it did that (here's hoping Godzilla VS Kong is good after all the delays). 

Even the departure doesn't really have the impact they were aiming for: it felt less like Return of the King or Deathly Hallows (nothing personal, Rowling) and more like one of those Maze Runner movies. Others may have teared up at the denouement, but I felt nothing. I pinched the bridge of my nose, and the credits roll left me drier than one of those Ben Stein Clear Eyes commercials.

The stingers in the end credits didn't help either: it gave the impression that the film couldn't even commit to its own premise. That's why I invoked the "These Are the Voyages" comparison before: this film has a similar issue of being torn between its past legacy and ending its own story. It feels more uneven than it should, especially since the blueprint to a good finale was right there not only in the original TV series; but an OVA short called "To Sora." It's at least better than the infamous distant finale of 02 (which this film retcons even more than the Tri movies did); but beyond that, it's better as a standalone story and one-off Digimon movie than a series finale. As I said before, it's less "Logan" or "Avengers Endgame" and more "Dark Phoenix" in that sense.

I don't know what shape the franchise will take in the future (reception to the reboot has been more divisive than hoped); but I have decided for the time being; I will not be reviewing this movie. Just thought I would give you something while I work on my other stuff in this quarantine; and I will tell you all about The Crown Tundra as I play more of it. That's all for now: don't forget to vote, and be sure to wash your hands. Later.

Thursday, October 8, 2020

Pokémon Sword and Shield: The Crown Tundra Prerelease Details and Thoughts.

Hey fellas: first off, I once again apologize for how busy I’ve been lately; rest assured, larger content I have planned will be published when it’s complete. Second, as I type this, it is two weeks to the release of The Crown Tundra chapter of “Pokémon Sword and Shield,” so here are my thoughts on the details ahead of release.

Once this chapter goes live, for those who have opted in; the games of Generation VIII to date will have a total of 640 monsters across both versions from all the regions so far. On top of existing monsters having new special forms (such as Regigigas and the Kanto Legendary Birds), the new monster Calyrex will play a key role as you explore the Crown Tundra under the guidance of a man named Peony. 

Other key pieces will be new modes such as the “Dynamax Adventure,” a gauntlet of Dynamax Raid Battles (something I already enjoy doing on my own); and the “Galarian Star Tournament;” which allows you to battle with all the major trainers you encounter in your journey and learn more about them in the process.

As someone who has enjoyed the Isle of Armor chapter heartily (as it’s pushed my playthrough past a combined 350 hours); I look forward to seeing the second half of the series’ first-ever expansion. Given how this chapter’s setting is heavily-influenced by Scotland; I am eager to see how that factors into the graphics; gameplay and story as someone who’s been fascinated by Gaelic myths for years. If all else fails, I can’t imagine it going over worse than WWE2K Battlegrounds.

Just thought I would give you something before I work on finishing my other writings; and I will let you know more after the chapter goes live. That will be all for now. Later.