Friday, January 28, 2022
Pokémon Legends Arceus (Switch) Early Impressions [Spoiler-Free]
Sunday, January 23, 2022
Update+ Anime I'm Currently Watching 1-23-22.
Tuesday, January 18, 2022
Re: Forbes- There's No Reason for takes on Pokémon Legends Arceus and the Switch Being This Bad
Here we go again- I was really not expecting to have to do this again so soon; yet, my hand has once again been forced. This is far from the first editorial I've debunked about this topic, so I will not be totally out of practice; but it still bears addressing.
This time, it's a Forbes piece from a writer I shall only be referring to as "J. Jonah Jameson" to protect their identity. Though the writer has made some sound pieces (with one debunking claims about NFTs being key), this isn't one of them. It's one stating "There's No Excuse for Pokémon Legends Arceus Looking this Bad on Switch." It's because of this I am writing a response to dispute this claim, but I will not be attacking him to do so. People who hold this mindset don't need to be "ratioed" (though this has happened all the same), just informed. So, in a calm manner and with evidence to refute Jameson's arguments, let's begin. Here's why there's no reason for takes on Pokémon Legends Arceus and the Switch being this bad.
As per usual, I will be including quotes when necessary to address the claims being made as well as refute them. I've never even really liked the word "excuse," (even typing it sounds like a person expectorating phlegm) I consider it to be less elegant than "reason." Well: Here we go.
Quote: "Nintendo and Game Freak just released a new 13 minute look at Pokémon Legends: Arceus, going over some of the features of the game, and it’s one of the longest looks at it we’ve seen so far.While certain aspects look perfectly fine, the battle system, player customization, many of the animations, one thing has not changed since the game was first revealed: the graphics, the visuals, look utterly terrible. Like so dated this might as well be a Gamecube title."
False- the game's graphics have actually made considerable change since the initial reveal last February; whether Jameson chooses to acknowledge said changes or not. I just came off writing an article about that subject late last year. Also, the Gamecube analogy didn't work with Galar, and it's not going to work here. In fact, this is actually quite close to how certain commentators reacted before the release of The Legend of Zelda: The Wind Waker in 2003; and were inevitably proven wrong as they often are. If anything, stylized visuals tend to come off as less dated over time than "realistic" ones, which is why it's easier for me to replay a game like Super Mario 64 than one like WinBack: Covert Operations.
Quote: "There are two halves to what’s going on here with these absolutely barebones environments with comically low quality textures. At least part of this can be blamed on Switch tech. As in, this is a system that is now almost five years old, and when it debuted it was already well below its Sony and Microsoft rivals in terms of power output, due to its handheld nature (not that Nintendo had been winning any graphics competitions the last few generations)."
I'm going to have to stop you right there Jameson, since there are numerous errors made in this section. First of all, the environments being shown in the clip are explicitly shown to be areas where the characters are on a mission; as well as the main hub of Jubilife Village. Suggesting those areas are "barebones" is akin to using that term to describe a business at closing time. Second, it's not that the textures are "low-quality," it's that the art direction is deliberately invoking the style of Japanese calligraphy and paintings; which in turn fits the setting. Lastly, it's inherently clear that Nintendo hasn't been directly competing for sheer raw graphical power since the original Wii; and developers instead have been making some creative use of visuals that work with the technology rather than against it; and we'll come back to this.
Quote: "In those five years, the Switch has never gotten more powerful. The last upgrade to the system was the OLED model which did not contain any internal performance upgrades at all past the screen. This has not stopped the Switch from being a success, but it’s mostly relied on hyper stylized games or retro-inspired titles like Metroid Dread. Very fun and well-made, not reliant on a lot of powerful graphics capabilities. But when you have a game like Pokémon Legends here, you need more than what the Switch can provide to a certain extent."
See, it's passages like this that undermine this take; Jameson. Writing that should have given you an epiphany that there's nothing wrong at all with having games with a stylized visual flair and honor the legacy of their seniors while also updating them for a new generation. So, no, sheer raw power isn't necessary to make a visually-distinctive and entertaining game (the fact the bestselling game across all platforms is currently Minecraft is proof of that). Also, more capability doesn't always result in a better-looking game (the eFootball 2022 debacle is a recent example). That, and given how I learned writing; I don't start sentences with "but," it's a gaffe comparable to ending a sentence with a preposition.
Quote: "But I would say the majority of this is simply on Game Freak. Fans will say they’ve never made a game in this style before, but in 2022, there’s just no excuse for how poor this looks. And as many Switch fans will note, there are many, many other Switch games that look just fine or even good within the system’s technical constraints. One common point of refence [sic] is the gorgeous art style of Breath of the Wild, doing the most with what the Switch has to work with thanks to its art direction."
All right- I'm going to overlook the fact you just started another sentence with "but," Jameson; and instead focus on this contradictory claim in regards to Breath of the Wild and Game Freak. The developers are clearly using that title as a template not just in visuals; but in terms of presentation and tone as well. Again, I addressed this before; but I think the developers are doing the right thing by taking what people are saying in stride while also not bending over backwards for more extreme fans. We can all want things to be a certain way; but when a title is made with a specific vision in mind and many of these same Switch fans are praising this direction for the reasons you're criticizing it, dismissing the endeavor as an "excuse" or claiming it as "poor" isn't a constructive argument. In fact, despite the accusations of "incompetence," it's clear JJ has highlighted his own instead.
Quote: "Pokémon Legends: Arceus is a game more or less devoid of art direction. These environments are barren and ugly and empty. The character models are barely passable, and look okay for the cartoony style of Pokémon and trainers, but only just. And the environments, both city and in the wild, are simply not acceptable, and no amount of new footage is changing this."
No, Jameson- it's more accurate to suggest you're openly refusing to accept the art style for what it is; and that the only thing the new footage isn't changing is how the argument you're making is fundamentally broken at its core. It isn't possible for a game to be "devoid of art direction," and just because you have an issue with the graphics doesn't mean it automatically makes the game a piece of bargain bin refuse. Even that infamous Popeye game that's essentially a glorified ashcan copy had to use the assets in some way; dubious purpose or not.
Quote: "Nintendo has done extremely well with the Switch to date, but the system is absolutely starting to show its age, and I think fans were right to be disappointed when the OLED model was revealed and it didn’t contain even a moderate power boost after half a decade on the market. Game Freak, meanwhile, needs to examine what exactly went wrong here, either on the technical side or the art side, and figure out why their game specifically looks worse than more or less every Nintendo game I can remember going back a few generations. This is not acceptable for any franchise, much less one as valuable as Pokémon, in 2022."
That won't be necessary at all: in fact, if you're looking for someone who needs to examine what went wrong, Jameson, all you require is a mirror. Some fans were disappointed; but personally, I'm looking forward to getting a Switch OLED in the near future, especially as a full on upgraded SKU is still a ways off (if it happens at all).
The only thing that isn't acceptable is another contradictory statement and a pretty blatant "either/or fallacy." If this was being submitted as an assignment in the classes I studied under, it would be grounds for an F on that alone. I'm not suggesting that Jameson and I played the same games on these systems: I am saying that it's premature to dismiss both the technical and artistic choices as "wrong" when the game is still just over a week away from release. There is a fine line between being a skeptic and being a cynic: consider it crossed.
This may not be the first article this individual has written about the game; but it's quickly become infamous a textbook example of how not to write about a video game. I know that accentuating the negative is nothing new in video game discourse, but this is honestly ridiculous. Usually Forbes' coverage is better than this; but this may very well go down along with "it's just a fad" and "too much water" in terms of infamy in the fandom. The whole idea of perceiving the title as "looking bad" by doing little more than winging about the console and the developer choices is utter nonsense.
Whatever the case might be, I will be looking forward to telling you more about the game when it does launch in 10 days; and I will have more posts coming fairly soon. That will be all for now, going to see Spider-Man again tomorrow. Later.
Saturday, January 1, 2022
2022- Year of the Tiger With New Possibilities.
Happy New Year everyone: I know this decade has had its ups and downs so far; but despite everything, I did have a marginally better 2021 than I did a 2020. So, with the Year of the Tiger ahead; I thought I might share a bit of what’s been going on since my full review of “Pokémon: Secrets of The Jungle,” and what’s next.
I have most of what I want to do next for this blog queued up and in some degree of progress; but much of my focus was on completing my last elective class for my writing degree. Sure enough, I aced it; and I will be applying for graduation before moving later this year. I already have a solid idea of how I can work what I’ve learned into a future career, which brings me to my next point.
In the course of my experiments since 2019; I’ve gotten pretty good at what I do; and I’m satisfied with the new direction I’ve taken. So, I intend to continue building on that with what I have slated for 2022. Some of it will take longer than others, but I have what I want to say worked out for my plans. I just need to figure out how to say it. Whether it’s subject matter I’ve addressed before (including things I might like to write about for the 10th anniversary of this blog) or entirely different topics I’ve been wanting cover since my previous direction; I look forward to sharing it with you all. That, and Pokémon Legends Arceus launching later this month (working on clearing the main quest of Brilliant Diamond and Shining Pearl before then).
I shall continue work on my next pieces for the first part of the year, and I shall see you all again after my 30th birthday next week. That will be all for now, take care.
Friday, December 24, 2021
Pokémon: Secrets of the Jungle (EN) Review
Hello everyone: after all the delays and much anticipation; here is my review of the latest Pokémon movie, "Pokémon: Secrets of the Jungle!" I have been eager to talk about this for a very long time, so let's open it up!
The film opens on the Okoya forest, home to all manner of Pokémon; including the Mythical Zarude. They're shown to be quite territorial; and it's kind of interesting how they managed to translate their chant (I did watch the fan subs for this as well).
Anyway, one of the Zarude finds a small child by the river one day. Brief grossout gags aside, the rest of the tribe is wary of letting the boy into their ranks. After consulting the tribe elder, the Zarude who found him agrees to take the child and watch over him; even at the cost of leaving the tribe.
He's eventually named Koko, and this movie essentially follows Star Wars rules for communication: since Koko had Zarude as his surrogate "Dada," they all speak to each other as one pack. Otherwise, the people speak like people, and the Pokémon speak like Pokémon; with Koko essentially being a "bridge" between them like with Meowth. This whole prologue takes place 10 years before the events of the film proper, leading to our title card!
The story proper opens on Ash speaking to his mother Delia on the phone, before he heads into the jungle with Pikachu. I rather like the visual style of this movie already; and the design of Ash’s outfit. I even did an OC cosplay of it last Halloween at home. Also, definitely loving Pikachu’s own adventure gear.
| Dr. Zed is doing a double life sentence |
Saturday, December 18, 2021
Pokémon Brilliant Diamond Shining Pearl Sell 6M At Launch Worldwide+More
Hey everyone- as I'm at least a fifth of the way done with my review of "Pokémon Secrets of the Jungle," I thought I might give you an update on what else is going on in and out of this blog.
As someone who has been enjoying "Pokémon Brilliant Diamond and Shining Pearl" so far; I have been eagerly awaiting the launch sales numbers, and now I have them: as of this writing, the games have sold 6 million copies worldwide across all versions, placing them in line with the launch of "Pokémon Sword and Shield" and doubling the launch of other previous remakes.
This definitely bodes well for the launch of "Pokémon Legends: Arceus" this January. It also suggests that even with the changes in graphics and gameplay, there's a considerable amount of people who are glad to have any modern Sinnoh remake at all. I am definitely one of them.
On a less successful note, the compilation film "Yo-Kai Watch: The Meeting of Keita and Me" has debuted outside the top 10 at the Japanese box office, being displaced by a slate of other films led by "Sumiko Gurashi: The Magical Child of the Blue Moonlit Night" and Marvel's "Eternals." Even factoring in the current state of flux moviegoing is in right now, the fact that it opened so low that the studio isn't reporting ticket sales and gross revenue is a bad sign.
This suggests the movie is on track to make less than the Jam Project movie in 2019. Talk persists of a potential localization of Yo-Kai Watch 4; and now there's even rumors of the Jam project being localized under the imprint "Y School Heroes: Bustling School Life."
As someone who found that area of the franchise flawed, but okay; I have no formal opinion as of this time. I certainly won't try to stop them if the rumors are true, but until there's official confirmation (so far, there's overseas patent filings that are pretty standard to make sure nobody tries to take them and not much else); I feel no need to address the matter further for now.
Likewise, apart from my spoiler talk about the recent live-action Cowboy Bebop series; I'm not going to be addressing the Gundam movie again anytime soon. I am glad the director and artists are at least enthusiastic; but much like what I just mentioned; I will not address the movie until I see a release window or at the very least, a target filming start date. I was under the impression that the current worldwide situation got the movie shelved again until social media feeds affiliated with the production showed otherwise.
As for this rumored live-action Digimon movie, well: let's just say I'm hesitant to address content from Toei for the time being. Even the proposed pitch of filming the real-world scenes in on location and sets; then using CGI and special effects for the Digital World will really have to sell it on the technical wizardry, since the logline reads like they're going for something like the OASIS in Ready Player One or the WB "Server-Verse" in Space Jam: A New Legacy.
With the season upon us, my goal still remains the same: to have my full review of "Pokémon Secrets of the Jungle" done and ready to post by Christmas Eve among some other posts I've been drafting. That will be all for now, season's greetings.
PS: Go see Spider-Man No Way Home, it really is that good.
Sunday, December 12, 2021
Cowboy Bebop (2021) Spoiler Talk- The Good, The Bad and the Radical Edward
OK- now that the dust has settled a bit from the live-action Cowboy Bebop; I thought I might talk about spoilers. Naturally, this will also involve spoilers for the anime to an extent. I will obviously be talking about any changes when relevant to this post; but to keep things simple, I will be talking about what I liked; what didn't work as well, and the reveal for a major character.
Let's start with the good first. Obviously, translating a series as visually-recognizable as the original anime would mean a lot of work would have to go into the production; and that aspect is easily one of the strongest. There are many instances of iconography from both the TV series and the "Knocking on Heaven's Door" movie that would be tricky for anyone to translate to live-action; but all things considered, the production does make it work. One of the recurring production designers of the series is industry veteran Grant Major (whose extensive credits include The Lord of the Rings trilogy); and I definitely liked the look of the sets and locations being portrayed. The retro-futuristic, 1970s-infused aesthetic is so baked into the material that I'm glad it was retained. Even the brief glimpses of 22nd century Earth I've seen look faithfully-recreated.
I was also curious how the combat would be handled, and I can argue that it captures the unconventional approach from the source in a different way. Everything from pulp sci-fi to film noir to Chinese wuxia films influenced the fights in the anime; and all things considered, it does a decent job. It's not quite the hallway fight in the Daredevil series (fingers crossed about the potential revival with Charlie Cox reprising his role), but it's also not Iron Fist either (maybe that can be soft rebooted in a potential Shang-Chi sequel). I can at least identify each character by their fighting style, much as I could in the source.
Of course, my favorite aspect is that Yoko Kanno and the Seatbelts came back to do the music; since the freeform jazz soundtrack is honestly hard to imagine the series without; or worse, someone else trying to replace it. I was honestly not expecting the story to be on the same magnitude as the original; but at the very least, it had more effort put into it than other adaptations I've talked about here.
That's not to say that the series doesn't still have room for improvement. While there were indeed a fair amount of violent scenes, sensual romances and dirty words in the anime as well; they were within reason. The source material understood that you can't rely solely on those elements to make something "adult," that you need a strong story and interesting characters to truly succeed at that. That's why even though Netflix rates the anime at TV-MA, it's not that different from other places I've watched it and fits that description way better than something like Future Diary does to me (apparently they're rebooting it soon, not looking forward to that). Granted, many of the source material's uses of these are retained; but the dialogue is even more sweary than the source material. Admittedly, the basic f-words and s-words aren't a deterrent on their own; but then there's plot points unique to this version about finding a lead to a bounty in the red light district, complete with gear that made me think: "well, somebody saw Pulp Fiction and remembered the scene with Zed." Let's just say that there's dialogues that even I think would feel more at home in an erotic parody of the anime rather than a straight adaptation. I won't be mentioning those here, which should give you an idea of how raunchy and unintentionally hilarious they are. I will state that Faye Valentine sharing her name with the infamous adult film star is no longer the filthiest thing about this 'verse.
On that note, there is creative license taken with Julia and Vicious' arcs with Spike; and I admittedly have mixed feelings about it. On one hand, it's a change that gives me flashbacks to Jack Napier killing Bruce Wayne's parents rather than Joe Chill or another unknown assailant. On the other, I understand why they did it; even with my love for Vicious as a villain from the original anime. As for his "Death Note" line- as previously stated, this adaptation at least has more effort put into it than that; though that's a low bar to clear.
Now, comes the part everyone has been talking about: the live-action depiction of Radical Edward.
| "Wake the duck up, Cowboy: we have a city to burn." |
So, after Spike has his fateful fight with Vicious; he is approached by Edward (Eden Perkins) with a new bounty or several to collect. Seeing as Ed was among my favorite characters in the original; I don't know what to feel based on one scene, but at the same time; I'm curious. I don't know about any "Spy Kids" comparisons (personally wondering more if/when Machete Kills Again in Space is getting made); but this is actually not that different from a humanized version of L3-37 from Solo (as I compared that character to a droid version of Ed). As someone who had no real frame of reference of who I would cast, I could at least believe that much like her counterpart; she could gleefully bring down satellites like someone playing a game of Minesweeper.
Bottom line- I reaffirm this adaptation is an imperfect; if watchable take on an anime series I absolutely love. Not a complete trainwreck, but not exactly the adaptation that jumpstarts live-action anime adaptations either. Much as I sometimes wonder what could have happened if Shane Black made his version of Death Note (can you imagine Light finding the note at Christmas? I can.); I can only wonder what might have happened if the Wachowskis version of the story was the one we ended up getting. I guess I can think it over while I'm at The Matrix Resurrections; and contemplating what lies ahead. Until next time, see you cowgirl, someday, somewhere.